Missing Road tile ???

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KhanDam2
Posts: 110
Joined: Fri Feb 06, 2015 9:47 am
Location: France

Missing Road tile ???

Post by KhanDam2 »

Hi Everybody,

I'm working on a tool to flip, mirror, rotate sector map and i discover there are a missing road tile in editor

this is here on a red hex i can't find the tile who permit to join the road, may be there are also some building i check that and repost if true



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Paullus
Posts: 1097
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Missing Road tile ???

Post by Paullus »

It should be there.If nobody else finds it I'll check when I get home from work today
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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KhanDam2
Posts: 110
Joined: Fri Feb 06, 2015 9:47 am
Location: France

RE: Missing Road tile ???

Post by KhanDam2 »

Same thing with Wood Building missing one to join This 2 part of Wood of 4 hex

if there are 2 part for 4 Hex Building ( 2 x 2 hex ) is it the same as 4 hex ?

[&:]Sorry can't embed the picture the forum tell me something about 7 days after 10th post ?
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Paullus
Posts: 1097
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Missing Road tile ???

Post by Paullus »

Hi KhanDam2.

Sorry they are not in the game. The road tile would be a good example of a road type that would be useful and should added to the wish list (I'll talk to Peter). It is possible to work around using raod tile 17 en ending the road with tile 8 in the next hex. Could work.

The buildings aren't suppose to connect. If you look at the the building tile numbers some ends with an A or a B. so for instance Wood building 25A and 25B match but not with any other tile.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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KhanDam2
Posts: 110
Joined: Fri Feb 06, 2015 9:47 am
Location: France

RE: Missing Road tile ???

Post by KhanDam2 »

I understand the two part of this building are not supposed to be connected together but I use them to create a rotating version of a 3 building hex in my tools who rotate, flip, mirror and shift map.
So if peters can add the road and a wood building it solve a lot of case I'm working on stone building now and I think it's there are a lot of rotated building who is missing.
So if Peter (but maybe it's best if I ask them directly ) could make a little modification in his drawing engine to handle rotation of Sprite in the map editor and in the map render, that solve any problems with map ( you understand everybody what to rotate 90, 180 and 270 deg to create big map in ASL look )
I thinks it's not so hard to make but opening very big door for creating scenario

Cheers
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okiefire1
Posts: 64
Joined: Tue Mar 01, 2016 7:08 pm

RE: Missing Road tile ???

Post by okiefire1 »

I'm certainly interested in this mod! So many scenarios use flipped maps making them useless in TotH without way more effort and knowledge than I have to offer. Keep up the good work.
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