Playing with the Americans, getting any result but a Major Victory is impossible.
I started slaughtering the first group of Fallschirmjagers as they advanced, firing MGs and squads individually: this means every American stack (1 leader + 1 squad + 1 MMG/.50 HMG) gets at least three to fire opportunities (MG First Fire, squad First Fire, squad Final fire, possible MG Final fire if it keeps ROF), with a -3 DRM as a minimum. After the first group was wiped out, the American squads never had an opportunity to fire. When the subsequent groups of Fallschirmjagers appeared, long-range MG fire was enough to kill them as soon as they advanced 1 or 2 hexes into the plain.
The Germans only fired ONCE with a Lt MTR, which was promptly wiped out by the ** leader directing the .50 cal HMG. The two MMGs were wiped out before they had a chance to fire.
The final result of this Somme-style massacre was a Major Victory for the Americans, which suffered no losses (not even a Pin result). The Germans lost 9 squads and 10 HS, and only managed to take three VP hexes.
Playing with the Germans is going to be much more challenging. I decided to take a route as far as possible from the deadly .50 cal HMGs and to attempt taking the two westernmost American trenches. I would have liked taking the VP hexes along the road through direct advance, but the first group of Fallschirmjagers was taken in a crossfire from all the American stacks and was wiped out by the end of the second turn (on the other hand, while the Americans were busy firing at them, they could not fire on the other Germans making their flanking move)
The plan worked (more or less) and I got a Minor Victory with 9 VP hexes on the last turn, even though I suffered even more losses than the AI (6 squads and 22 HS vs 9 squads and 10 HS, i.e. 17 squads vs 14). I took the hexes along the road using a "rule lawyer" move and ruthlessly routing a couple squads (which were eliminated by interdiction, of course).
I seriously doubt the German can achieve a Major Victory in this scenario: even if they had some more time to assault the remaining three VP hexes, losing most of the German force meant I only had three Fallschirmjager squads in Good Order and three broken ones at the end of the scenario (see the attached screenshot)
