2° (
As a continuation)
Hi Hailstone, Rico and UP844!
First of all, all my thanks for your remarks...
I would even say, for your requirements which are really welcome!
They force me to my limits, trying to improve the flow of the game.
Here are some indications which, I hope, are going in the right direction,
mainly in order to decrease the severe slowdown observed from the first
day's evening.
My apologies if I sometimes repeat what I have already written individually
to one or the other.
Firstly, I confirm the duration's reduction to 36 turns, with possible random end
from the 31st. Some limited and definitive alterations to the map have been made.
Secondly. I am reviewing the two OoBs to reduce (a little but not too much)
the number of units present on the map at the same time, as well as that of some
SWs and Leaders. Suddenly, I changed the OBAs quite significantly while keeping
a relative (I know, Carlo ... [;)]) balance between the two sides.
Thirdly. Perhaps can I save You precious seconds by reducing the current daytime visibility
from 8 hexes (approximately 400 meters on the map scale) to 6 (300 m) or 7 (350 m) hexes.
The bad weather of autumn 1944 can justify it but I cannot go below without losing some
likelihood (IMHO).
More annoying ... That will oblige me to modify certain "strategic points"
on the map and therefore to postpone the scenario's upload again. [Added August 13]
Endly. Rico, I didn't quite understand the effect of my screen's resolution on the game and
that numbers you give me (125% instead of 100%). Mine could not be more classic,
it seems to me... It's 1280 x 1024 pixels. I am attaching the characteristics of my PC,
which is however not an early stage one (5 years at least).
See You soon and Keep Yourself All Safe.
Best Regards,
Lilian
