Is it possible that the bridges block the movement of AI units towards the objectives?
In my test scenario AI units do not cross the bridge; if I replace the bridge with clear terrain, then they move towards the target.
thanks


Moderators: Peter Fisla, Paullus
I can not understand why this happens.[&:]
ORIGINAL: Peter Fisla
If a terrain mask and terrain sprite/block terrain don't match (alpha channel is not used properly - meaning transparency) that you will have unwanted LOS changes and this will affect AI behaviour
ORIGINAL: Peter Fisla
If a terrain mask and terrain sprite/block terrain don't match (alpha channel is not used properly - meaning transparency) then you will have unwanted LOS changes and this will affect AI behaviour
ORIGINAL: UP844
I complained about several aspects of the AI behaviour [:D], but I never noticed it not moving because it had no LOS to a VP hex [&:].
ORIGINAL: Peter Fisla
AI doesn't need LOS to a VP, in order to move towards it.
If a terrain mask and terrain sprite/block terrain don't match (alpha channel is not used properly - meaning transparency) then you will have unwanted LOS changes and this will affect AI behaviour
ORIGINAL: UP844
ORIGINAL: Peter Fisla
AI doesn't need LOS to a VP, in order to move towards it.
That's what I thought (and observed in game) and is the reason I don't understand this statement:
If a terrain mask and terrain sprite/block terrain don't match (alpha channel is not used properly - meaning transparency) then you will have unwanted LOS changes and this will affect AI behaviour
If the AI does not need a LOS to move towards a VP, how can unwanted LOS changes affect its behaviour? [&:]