[&o] [
A small tribute while passing to Sam (Hailstone) and Eric (Rico21). Originally: conceived as a Double Deuce's TotH Scenario Design Contest bonus scenario, Year 2018]
LN59 - Massu Obstinate Rush (French: 'Massu fonce à bride abattue')
Important: before launching TotH or this scenario, please read the file
called "Massu Obstinate Rush - Designer's Notes.txt" first.
It contains historical and design-related information that you will find useful.
August 17, 1944 (Dusk) - Normandy & Maine confines
('Pays d'Auge', French area of the most famous stud farms)
Made with Editor version 0.2.70 (8/2018) - Tested & played with Game version 1.1.14 (8/2018-4/2020)
Background (semi historical scenario):
Commandant (Major) Jacques Massu leads the 2nd battalion,
Chad March Regiment forming a task force supported
by light tanks of the 12th African Chasseurs Regiment and
armored scout cars of the 1st Moroccan Spahis Regiment
(Colonel de Langlade). Task Force Langlade ('GTL' means
'Groupement Tactique Langlade') of the 2nd Free French
Armored Division, XVth Corps, IIIrd US Army fights against
the depleted German 728th Infantry Regiment, all what is
remaining from the 708. ID, former 708. Festung Division,
a static unit on the Atlantik Wall that was evacuated during July
from the Bordeaux-Royan area - which unit is strenghthened by few
elements detached from the 'Panzeraufklärungs Abteilung',
116th Panzer Division (the famous 'Greyhound Division'), a far more
stronger unit that is currently evacuating the Falaise Pocket
a few kilometers away northwest of the narrow river La Dives.
American (Free French, US fitted)
--> [- German
- Playable
as American only (Side B moves first)
- AI Attitude: Hold (German deploys first)
US: AFV (Light), BAZ, DC, FT, HMG, INF (1st Line, few Elite), MMG, MTR
GE: AFV (Light), INF (2nd Line)
-
No other details 
to preserve the surprise effect and ... '
to give more chances to the AI' [So, it's also dedicated to Carlo (UP844)]
- [
Hey! Carlo, can you give us your news from Italy? It's been a long time, especially with what's happening right now and we are still a little worried ...]
Victory Conditions/Objectives/Parameters:
DIFFICULTY LEVEL: Very Hard (highly recommanded for a real challenging game)
QUALITY PATH: High
FOW: Yes
LOS: 8 hexes (because of the late hour the action occurs)
MAP: 1 x 2 Sectors (designed by DoubleDeuce for the contest)
MOD: No
SPECIAL RULE: No
SCENARIO LENGTH: 10 Game Turns
- Not 8 turns: too short for the action to actually be completed by the human player,
which is why this scenario was 'outed' from competition.
VARIABLE END: enabled from Turn 9 on a dr <= 3 (1 chance upon 2)
- So, uncertainty weighs on both sides!
OPTION 'If a SIDE loses all units, a Scenario/CG ends': Yes
- The human player must be very careful on this:
destroying all German units
can make him miss the opportunity of a Major Victory if he hasn't made enough
AFV out of the map. [Yes, it happened to me! [:D]]
VICTORY OBJECTIVE:
- Both sides will obtain VPs while keeping/seizing VPOs and inflicting KIAs
-
American only, earns EXIT VPs.
AFTERMATH:
- Please,
consider that only a Major Victory means a real Allied success while
the Axis loses only if it really suffers a Major Defeat.