Submitted Scenarios

Moderators: Paullus, Peter Fisla

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Hailstone
Posts: 666
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Location: Phoenix, AZ

RE: Saint-Pierre-du-Mont(PdH3/3)

Post by Hailstone »

Damn Rico21 you're a freakin scenario machine!I can't keep up but keepem coming man because your stuff's gooder.
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rico21
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The Soccer War

Post by rico21 »

The Soccer War
The Football War (Spanish: La guerra del fútbol), also known as the Soccer War or 100 Hour War, was a brief war fought by
El Salvador and Honduras in 1969. The cause of the war was economic in nature, namely issues concerning immigration from
Honduras to El Salvador. These existing tensions between the two countries coincided with rioting during a 1970 FIFA
World Cup qualifier. The war began on 14 July 1969, when the Salvadoran military launched an attack against Honduras. The
Organization of American States (OAS) negotiated a ceasefire on the night of 18 July (hence "100 Hour War"), which took
full effect on 20 July. Salvadoran troops were withdrawn in early August.

American( El Salvador ) : --> [- : British( Honduras )

Scenario Length: 10 Game Turns - LOS (12 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ UP844 ]
Attachments
TheSoccerWar.zip
(28.71 KiB) Downloaded 222 times
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rico21
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Putot-en-Bessin-1

Post by rico21 »

Putot-en-Bessin-1
Putot en Bessin, Normandy, June 8, 1944: After disembarking on June 6 in the area of Courcelles where he suffered heavy
casualties, the royal Winipeg Rifles belonging to the 7th brigade of the 3rd Canadian infantry division was sent the next
day to occupy Putot -en-Bessin, shifting the elements of the PanzerLehr Division. But a whole other danger threatened ...
Determined to reject the allies to the sea, the redoubtable 12.SS-Panzer Division "Hitlerjürgend" comes to take a stand
against Canadian troops. On the morning of the 8th, the German grenadiers stormed the village.

German : --> ]: Canadian

Campaign Length: 7 Game Turns - LOS (16Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scénario SK ]
Attachments
PutotenBessin1.zip
(21.82 KiB) Downloaded 253 times
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rico21
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Putot-en-Bessin(Battle Academy)

Post by rico21 »

Putot-en-Bessin
At noon on June 7th, the small crossroads hamlet of Putot-en-Bessin is captured with light resistance by the Royal
Winnipeg Rifles. The following morning, Veteran German forces launch a bloody counter-attack driving the RWR out of the
hamlet. The Canadian SCottish Regiment and tanks from the 6th Armoured Regiment attempt to recapture the crossroads
hamlet of Putot-en-Bessin on the evening of June 8, 1944. After 60 minutes of ferocious fighting, the Canadians
permanently recaptured the town. Can you repeat this quick victory?

Canadian : --> ]: German

Campaign Length: 8 Game Turns - LOS (9Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Fields of Fire- Daveyjj -Battle Academy ]
Attachments
PutotenBessin.zip
(24.83 KiB) Downloaded 281 times
Ginetto
Posts: 171
Joined: Thu Oct 17, 2013 2:34 pm

RE: Submitted Scenarios

Post by Ginetto »

I realize the answer is probably obvious, but what is the procedure to install these supplementary scenarios, both on Windows XP and Windows 10? I tried using the way used in CMANO (downloading of zipped file, then unzipping in the scenario folder), but in TotH it doesn't appear to work.
Gino
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rico21
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RE: Aprilia Settlement

Post by rico21 »

Try this Gino,
I guess you are running Windows 10. If so you'll find your files at
C:\Users\YOURUSERNAME\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Tigers On The Hunt
Be careful, if you play one of the thousands nice scenarios you enter in the Corleone Family!!![:D]
Ginetto
Posts: 171
Joined: Thu Oct 17, 2013 2:34 pm

RE: Aprilia Settlement

Post by Ginetto »

Thanks Rico. By finding my file do you mean I have to extract the downloaded scenario in the location you mentioned?
Also, how does it work for Windows XP?
Gino
Paullus
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RE: Aprilia Settlement

Post by Paullus »

Download to the Scenario Folder, in Windows 10 as above and in Windows XP into the Scenario Folder where you installed the game (I guess C:\Program\Matrix Games\\Tigers On The Hunt\Scenarios). Unzip the file in that location and you will find the scenario in the game
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Ginetto
Posts: 171
Joined: Thu Oct 17, 2013 2:34 pm

RE: Aprilia Settlement

Post by Ginetto »

Paullus. We meet again. Thank you very much. Great.
Gino
Paullus
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Location: Sweden

RE: Aprilia Settlement

Post by Paullus »

[:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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rico21
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TWO LONG BARS(Achtung Stuka)

Post by rico21 »

TWO LONG BARS
Kalinin, Soviet Union, 26 November 1941: Kalinin fell to the Germans in the early winter of 1941. By late November, the
German formations were on their last legs. The bitter cold and incessant counterattacks had taken their toll. Into this
situation flew pilot Hans Ulrich Rudel piloting a Stuka, instantly recognizable by the two long vertical bars painted on
its tail. As he landed on the outskirts of Kalinin, tank shells started to fall on the runway. The Soviets were
attacking the thin screen of infantry covering the approaches to the airfield. In a flash, Rudel was back in the air,
accompanied by HS-123 fighter bombers, determined to stop the Russians before they could overrun his base.

Russian : --> [- : German

Scenario Length: 6 Game Turns - LOS (26 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ BP/MICHICON ‘88 SCENARIO B1 ]
Attachments
TwoLongBars.zip
(22.22 KiB) Downloaded 248 times
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rico21
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Hitdorf on the Rhine(Mike's Return)

Post by rico21 »

Dedicated to Mike's Return [&o]

Hitdorf on the Rhine
Hitdorf, Germany 1945-04-06:As the Third Reich collapsed, many American leaders became bold to the point of recklessness.
Often, a daring stroke by a small group of GIs yielded a vast gaggle of demoralized German prisoners. But sometimes the
Americans pushed their luck to far and the Germans, like a wounded animal, would lash back with stinging effect. At early
dawn, Company A of the 1st Battalion, 504th Parachute Regiment crossed the Rhine and advanced toward the town of Hitdorf.
Unfortunately, elements of the 62nd Volksgrenadier Division had just linked up with lingering elements of the 11 Panzer
Division, and these Germans were not yet willing to lay down their arms. The landings went easy enough, but as the
paratroopers entered the town, they were met by an enemy company that had been rushed to the sector.

American(AA) : --> [- : German

Scenario Length: 9 Game Turns - LOS (16 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ scenario 10 ]
Attachments
HitdorfontheRhine.zip
(25.21 KiB) Downloaded 362 times
Ginetto
Posts: 171
Joined: Thu Oct 17, 2013 2:34 pm

RE: Aprilia Settlement

Post by Ginetto »

Paullus. I tried the downloading and installation of the new scenarios on the Windows XP machine and it went without a hitch. But on the Windows 10 machine it won't. To be more precise, I saved the downloaded zipped file in the TotH Scenarios folder, then I right-clicked on the icon and left clicked on 7Zip - Extract Here. The thing extracts to about 90% after which a message comes out saying "Cannot download here...". Any ideas???
Thanks.
Gino
Ginetto
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RE: Aprilia Settlement

Post by Ginetto »

Paullus. Still me. It also gives me a message, after trying to extract the zipped scenario file, saying I can only do it if I'm an administrator. So I right-clicked on the game icon to switch on being an administrator, but nothing doing. Strangely, when I enter the game folder, all the files (maps, etc.) show as empty when I click on them to see their contents. But they aren't because the game works.
Gino
Paullus
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RE: Aprilia Settlement

Post by Paullus »

Check that you have the options set for showing hidden files. Here is a guide Windows 10 guide
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Paullus
Posts: 1097
Joined: Tue Jun 09, 2015 1:41 am
Location: Sweden

RE: Aprilia Settlement

Post by Paullus »

Also check if you find the files in the following folder, as Rico21 mentioned earlier: C:\Users\YOURUSERNAME\AppData\Local\VirtualStore\Program Files (x86)\Matrix Games\Tigers On The Hunt

Windows 10 saves the files there if you use any of the Program folders for your game
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
utexgrad
Posts: 37
Joined: Wed Jun 27, 2007 2:52 pm

RE: Aprilia Settlement

Post by utexgrad »

ASL Action Pack Scenario AP8 - A Bloody Harvest

Published in Action Pack #8

PABIANICE DISTRICT, POLAND, 7 September 1939: From the very beginning
of the invasion, Polish defenses had proven to be woefully unprepared for
the German onslaught. The blitzkrieg tactics employed by the German armored
columns allowed great territorial gains in just a few short days. As the panzers
raced across the Polish countryside conducting their breakthrough-and-pincer
maneuvers, it ultimately fell upon the German infantry to mop up areas of
bypassed Polish resistance. One such operation occurred in the farm community
of Pabianice, just outside the city of Lodz. As the German Eighth Army
advanced along the eastern and western flanks of Lodz, the grenadiers of Die
Leibstandarte were sent into Pabianice to clear out its staunch garrison.

Special Rules: At least 3 Polish MMC must be placed south of hex row 20,
but not further south than hex row 24 (AI will not follow this rule).

Best played either Human vs. Human or German vs. AI, as AI just does not
move the German units aggressively enough to clear the village in the
allotted time.

Units
German: Squads, LMG, MMG, Leaders
Polish: Squads, HMG, Leaders
Maps: ASL Map 43

Terrain: Village, Grain, Woods

Scenario Length: 7 Game Turns

Victory Objective: The Germans win by forcing the Polish forces at least 2 hexes away
from Hex 1,13 in any direction. Any other result is a Polish victory

Scenario Notes: The original scenario rules give the Polish 4-5-7 squads Assault Fire
capability. Because ToTH currently doesn't allow for this, the Poles were upgraded
from the original MMG to a HMG. In addition, 4 trench counters were also given to the
Polish forces to be placed anywhere in the setup zone. They have been placed in the
grain field, but feel free to go into the scenario editor and place them where you'd
like before beginning the scenario if you want to follow the ASL rules.

Original scenario design by: Pat Jonke, Kevin Meyer, Pete Shelling, Bill
Sisler, and Brian Youse
Attachments
ABloodyHarvest.zip
(20.79 KiB) Downloaded 231 times
utexgrad
Posts: 37
Joined: Wed Jun 27, 2007 2:52 pm

RE: Aprilia Settlement

Post by utexgrad »

ASL Action Pack Scenario AP8 - A Bloody Harvest

This scenario is the same as the ASL Action Pack Scenario AP8 - A Bloody Harvest,
but designed so that the AI operates under the special scenario rules for
the Polish side.

This scenario should only be played as German vs. Polish AI

Published in Action Pack #8

PABIANICE DISTRICT, POLAND, 7 September 1939: From the very beginning
of the invasion, Polish defenses had proven to be woefully unprepared for
the German onslaught. The blitzkrieg tactics employed by the German armored
columns allowed great territorial gains in just a few short days. As the panzers
raced across the Polish countryside conducting their breakthrough-and-pincer
maneuvers, it ultimately fell upon the German infantry to mop up areas of
bypassed Polish resistance. One such operation occurred in the farm community
of Pabianice, just outside the city of Lodz. As the German Eighth Army
advanced along the eastern and western flanks of Lodz, the grenadiers of Die
Leibstandarte were sent into Pabianice to clear out its staunch garrison.

Special Rules: At least 3 Polish MMC must be placed south of hex row 20,
but not further south than hex row 24 (AI will follow this rule).

Units
German: Squads, LMG, MMG, Leaders
Polish: Squads, HMG, Leaders
Maps: ASL Map 43

Terrain: Village, Grain, Woods

Scenario Length: 7 Game Turns

Victory Objective: The Germans win by forcing the Polish forces at least 2 hexes away
from Hex 1,13 in any direction. Any other result is a Polish victory

Scenario Notes: The original scenario rules give the Polish 4-5-7 squads Assault Fire
capability. Because ToTH currently doesn't allow for this, the Poles were upgraded
from the original MMG to a HMG.

Original scenario design by: Pat Jonke, Kevin Meyer, Pete Shelling, Bill
Sisler, and Brian Youse
Attachments
ABloodyH..estAI.zip
(20.66 KiB) Downloaded 187 times
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rico21
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BALD HILL (Leningrad)

Post by rico21 »

BALD HILL
Leningrad, September 11th 1941: During the first weeks of September the final attack on Leningrad, the great objective of
the northern campaign was begun. The main German thrust against the center of the Leningrad defenses was in the area
known as the Duderhof Hills. These hills were the key to the bulwark of Leningrad's last belt of defenses. The ridge
lines were heavily armed with naval gun emplacements, pillboxes, trenches and supporting machine gun posts. One of the
most important of the commanding hills was known as "Bald Hill", or as it appeared on the military maps, Hill 167.
Occupation of Hill 167 meant the ultimate control of Leningrad's last defensive position. The center of the city would be
barely 15 miles away. The task of taking the hill was assigned to the 1st Panzer Division in a combined arms attack with
air support supplied by the Stukas of the VIII Air Corps.

German : --> [- : Russian

Scenario Length: 8 Game Turns - LOS (14 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Scenario 103 ]
Attachments
BaldHill.zip
(29.93 KiB) Downloaded 271 times
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genesismwt
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RE: Hitdorf on the Rhine(Mike's Return)

Post by genesismwt »

Thanks for the scenario Rico!
The game is afoot!

Mike
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