Submitted Scenarios
Moderators: Peter Fisla, Paullus
RE: Team Cherry*Bastogne 3/6*
Ah, Team O'Hara, my mother's maiden name. Unfortunately, my grandpa did a lot more drinking than fighting. Got the disease, you know.
A Day In The Park
Here is another scenario dedicated to the TotH Family
who love war gaming on the Eastern Front in World War II.[:)]
JP009: A Day in the Park. Kudno, NE of Kiev, Russia. August 8, 1943.
History: Almost a full month after the opening of the Kursk offensive things were quite different
for the Germans. In mid-July, the Kursk offensive was cancelled and the inevitable Soviet
counterattack began to breach the German line in a number of places. The Soviets put up
relentless pressure as Guard Infantry and Tank formations pushed ever forward to liberate
the Ukraine. At Kudno, the situation became critical as hords of Soviet infantry fell upon a
mixed force of German infantry and panzergrenadier from the 4th Panzer Army's left flank.
Soon Soviet armor arrived to press the advantage and break the German line. The Germans
were hard pressed to stop the Soviet steamroller all along the line except for Kudno where
in the neck of time tanks and fresh infantry arrived to stiff-arm the Soviets.
Play Mode: Best played as Russians against Computer Germans, normal or hard difficulty.
Units Human Players (AI player units may vary)
German: Squads, Half Squads, Crews, LMG, MMG, HMG, PF, Lt-Mtr, Ordnance, AFV, OBA
Russian: Squads, Half Squads, MMG, LMG, HMG, ATR, Lt-Mtr, AFV, OBA
Map: Up direction is northeast, two maps (1x2). Visibility 14 hexes.
Special Rule: The Germans have three fortified building locations.
Terrain: Rural and Town.
Scenario Length: 10 Game Turns.
Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for
owning VP Objectives and destroying enemy units at the end of the scenario.
Scenario Designer: John M. Pirman [Matrix Callsign: Big Ivan]
who love war gaming on the Eastern Front in World War II.[:)]
JP009: A Day in the Park. Kudno, NE of Kiev, Russia. August 8, 1943.
History: Almost a full month after the opening of the Kursk offensive things were quite different
for the Germans. In mid-July, the Kursk offensive was cancelled and the inevitable Soviet
counterattack began to breach the German line in a number of places. The Soviets put up
relentless pressure as Guard Infantry and Tank formations pushed ever forward to liberate
the Ukraine. At Kudno, the situation became critical as hords of Soviet infantry fell upon a
mixed force of German infantry and panzergrenadier from the 4th Panzer Army's left flank.
Soon Soviet armor arrived to press the advantage and break the German line. The Germans
were hard pressed to stop the Soviet steamroller all along the line except for Kudno where
in the neck of time tanks and fresh infantry arrived to stiff-arm the Soviets.
Play Mode: Best played as Russians against Computer Germans, normal or hard difficulty.
Units Human Players (AI player units may vary)
German: Squads, Half Squads, Crews, LMG, MMG, HMG, PF, Lt-Mtr, Ordnance, AFV, OBA
Russian: Squads, Half Squads, MMG, LMG, HMG, ATR, Lt-Mtr, AFV, OBA
Map: Up direction is northeast, two maps (1x2). Visibility 14 hexes.
Special Rule: The Germans have three fortified building locations.
Terrain: Rural and Town.
Scenario Length: 10 Game Turns.
Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for
owning VP Objectives and destroying enemy units at the end of the scenario.
Scenario Designer: John M. Pirman [Matrix Callsign: Big Ivan]
- Attachments
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- JP009ADa..thePark.zip
- (27.23 KiB) Downloaded 312 times
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
CARENTAN [sm=00000436.gif]
CARENTAN
JUNE 10-14, 1944
Size of Battle: Medium Type of Battle: American Attack
Axis: German Allies: American
Location: Normandy
Description: Always of the utmost importance, by the 9th of June it had become absolutely critical that the two American
beachheads in Normandy be joined into a single cohesive whole. This was vital in order to facilitate the massing of supplies
and reinforcements and to prepare for the inevitable full-scale German counterattacks that were sure to come. Priority was
therefore given to the 101st Airborne Division (“The Screaming Eagles”) to capture the city of Carentan, located at the base of
the Cotentin peninsula. After struggling across the causeway and fighting through swamps and hedgerows, the 101st, finding
resistance heavy and the going slow, set about to envelop the city. Once forces had been massed, a pre-dawn assault on the 12th
proceeded by heavy concentrations of naval and artillery gunfire entered the city only to find that the German defenders had
escaped the trap undetected on the 11th and had set up a new defensive line to the southwest. The 101st was unable to penetrate
this line. After the fall of Carentan, the Germans planned to counter attack with the 17th SS Panzer Grenadier Division. It
landed on the 13th, but the 101st, now reinforced by tanks and armored infantry from the 2nd Armored Division, threw the enemy
back with heavy losses. Thus, Carentan was captured and held.
Scenario Length: 12 Game Turns - LOS 3 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: Combat Command'Men [ Scenario Carentan - Combat Command Series ]
JUNE 10-14, 1944
Size of Battle: Medium Type of Battle: American Attack
Axis: German Allies: American
Location: Normandy
Description: Always of the utmost importance, by the 9th of June it had become absolutely critical that the two American
beachheads in Normandy be joined into a single cohesive whole. This was vital in order to facilitate the massing of supplies
and reinforcements and to prepare for the inevitable full-scale German counterattacks that were sure to come. Priority was
therefore given to the 101st Airborne Division (“The Screaming Eagles”) to capture the city of Carentan, located at the base of
the Cotentin peninsula. After struggling across the causeway and fighting through swamps and hedgerows, the 101st, finding
resistance heavy and the going slow, set about to envelop the city. Once forces had been massed, a pre-dawn assault on the 12th
proceeded by heavy concentrations of naval and artillery gunfire entered the city only to find that the German defenders had
escaped the trap undetected on the 11th and had set up a new defensive line to the southwest. The 101st was unable to penetrate
this line. After the fall of Carentan, the Germans planned to counter attack with the 17th SS Panzer Grenadier Division. It
landed on the 13th, but the 101st, now reinforced by tanks and armored infantry from the 2nd Armored Division, threw the enemy
back with heavy losses. Thus, Carentan was captured and held.
Scenario Length: 12 Game Turns - LOS 3 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: Combat Command'Men [ Scenario Carentan - Combat Command Series ]
- Attachments
-
- Carentan.zip
- (27.08 KiB) Downloaded 303 times
- UP844
- Posts: 1669
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: CARENTAN [sm=00000436.gif]
Here we go...


- Attachments
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- Carentan.jpg (472.14 KiB) Viewed 2461 times
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
HURRICANE ON THE DON 2
HURRICANE ON THE DON 2
January 12, 1943, the Soviets launched a major offensive against the 2nd Hungarian Army and the 8th Italian Army. Sorely missing
armored vehicles and artillery, Axis forces must withdraw emergency. Cramer Corps, which is part the 1st Armored Division
Campaign Hungarian, manage to stop in extremis Russian in Alexeyevka, the price of the destruction of almost all of its
tanks.
Russian :--> German
Scenario Length: 8 Game Turns - LOS 8 HEXES
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Blitzkrieg.fr" ]
January 12, 1943, the Soviets launched a major offensive against the 2nd Hungarian Army and the 8th Italian Army. Sorely missing
armored vehicles and artillery, Axis forces must withdraw emergency. Cramer Corps, which is part the 1st Armored Division
Campaign Hungarian, manage to stop in extremis Russian in Alexeyevka, the price of the destruction of almost all of its
tanks.
Russian :--> German
Scenario Length: 8 Game Turns - LOS 8 HEXES
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Blitzkrieg.fr" ]
- Attachments
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- Hurricane..heDon2.zip
- (27.09 KiB) Downloaded 296 times
A BREEZELESS DAY
A BREEZELESS DAY
GROS REDERCHING, FRANCE, 2 January 1945: Operation Nordwind was launched to take advantage of the thin front offered by the
American Seventh Army. The Seventh was covering the positions that had been occupied by Patton’s Third Army, now deployed in
the Ardennes. Initial thrusts by the attacking XIII SS-Korps were poorly led and gained minimal ground even though they
outnumbered the defending GIs. Reinforced overnight by the 17th Volksgrenadier Regiment and the 36th Volksgrenadier Division,
the XIII SS-Korps continued its attacks the following morning.
German --> ] American
Scenario Length: 8.5 Game Turns - LOS 8 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ ASL SCENARIO AP3 ]
GROS REDERCHING, FRANCE, 2 January 1945: Operation Nordwind was launched to take advantage of the thin front offered by the
American Seventh Army. The Seventh was covering the positions that had been occupied by Patton’s Third Army, now deployed in
the Ardennes. Initial thrusts by the attacking XIII SS-Korps were poorly led and gained minimal ground even though they
outnumbered the defending GIs. Reinforced overnight by the 17th Volksgrenadier Regiment and the 36th Volksgrenadier Division,
the XIII SS-Korps continued its attacks the following morning.
German --> ] American
Scenario Length: 8.5 Game Turns - LOS 8 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ ASL SCENARIO AP3 ]
- Attachments
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- ABreezelessDay.zip
- (25.3 KiB) Downloaded 297 times
VILLERS BOCAGE 2
VILLERS BOCAGE 2
VILLERS-BOCAGE, FRANCE, June 13, 1944:
History : Six days after the landing, in the sector reserved for the 2nd British Army, the 12th SSPanzerdivision and 21st
Panzerdivisions held the bastion of Caen too firmly to be taken frontally by the 1st British Corps. The decision was made to
attack Caen from both sides, known as operation Perch. A little before 0900 hrs squadron B of the 4th County of London Yeomanry
arrived, as a point element, at Villers-Bocage with a section of the motorized infantry 1st Rifle Brigade(called Green Jackets)
and took up a position in the village. Squadron A continued to a position on the western slope of hill 213. The Germans decided
to halt the encirclement. At 0915 hrs, a detachment of tanks from Schwere SS-Panzer-Abeitling 101 controlled by
SS-Obersturmfuhrer Michael Wittman and supported by Panzergrenadiers, attacked the British at Villers-Bocage.
German :--> British
Scenario Length: 8 Game Turns - LOS 8 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
VILLERS-BOCAGE, FRANCE, June 13, 1944:
History : Six days after the landing, in the sector reserved for the 2nd British Army, the 12th SSPanzerdivision and 21st
Panzerdivisions held the bastion of Caen too firmly to be taken frontally by the 1st British Corps. The decision was made to
attack Caen from both sides, known as operation Perch. A little before 0900 hrs squadron B of the 4th County of London Yeomanry
arrived, as a point element, at Villers-Bocage with a section of the motorized infantry 1st Rifle Brigade(called Green Jackets)
and took up a position in the village. Squadron A continued to a position on the western slope of hill 213. The Germans decided
to halt the encirclement. At 0915 hrs, a detachment of tanks from Schwere SS-Panzer-Abeitling 101 controlled by
SS-Obersturmfuhrer Michael Wittman and supported by Panzergrenadiers, attacked the British at Villers-Bocage.
German :--> British
Scenario Length: 8 Game Turns - LOS 8 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men
- Attachments
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- VillersBocage2.zip
- (28.48 KiB) Downloaded 288 times
- UP844
- Posts: 1669
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: South Of Sword
Rico, I greatly appreciate your ability to think out of the box and to push TOTH over its limits, but I think there is something wrong with "South of Sword".
I played the scenario with the British, expecting to see the whole 21st Panzer racing to the beach, but I only saw one (or maybe two) German squads and nobody else.

I played the scenario with the British, expecting to see the whole 21st Panzer racing to the beach, but I only saw one (or maybe two) German squads and nobody else.

- Attachments
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- Caen1.jpg (1.16 MiB) Viewed 2461 times
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
- UP844
- Posts: 1669
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: South Of Sword
Then I tried playing with the Germans and - surprise! - this is the German OOB (see image). I consider myself a decent ASL player, but I doubt I can survive more than a couple turns at best


- Attachments
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- Caen2.jpg (311.91 KiB) Viewed 2459 times
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
- UP844
- Posts: 1669
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Submitted Scenarios
Rico, this one is identical to the previous one... [&:]
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
South Of Sword updated
South Of Sword
June 6th, 1944. Inland from Sword beach, Normandy.
The British landings at Sword Beach had been accomplished with far less than expected casualties. In anticipation of an easy
landing, the optimistic planners of Operation Overlord envisioned the troops under General Montgomery's command reaching Caen
on the first day. At first it seemed possible. Opposition was light as the British moved ahead. Finally at about 1600 Hours,
the column of the 3rd Infantry Division stopped to brew tea. Suddenly, ugly scouts of German armored vehicles approaching its
position. They were units of the 21st Panzer Division. Caen seemed much further away than before.
British :--> <--: German
Scenario Length: 8 Game Turns - LOS 8 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: Wild Bill's Raiders [ Combat Mission Beyond Overlord ]
June 6th, 1944. Inland from Sword beach, Normandy.
The British landings at Sword Beach had been accomplished with far less than expected casualties. In anticipation of an easy
landing, the optimistic planners of Operation Overlord envisioned the troops under General Montgomery's command reaching Caen
on the first day. At first it seemed possible. Opposition was light as the British moved ahead. Finally at about 1600 Hours,
the column of the 3rd Infantry Division stopped to brew tea. Suddenly, ugly scouts of German armored vehicles approaching its
position. They were units of the 21st Panzer Division. Caen seemed much further away than before.
British :--> <--: German
Scenario Length: 8 Game Turns - LOS 8 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: Wild Bill's Raiders [ Combat Mission Beyond Overlord ]
- Attachments
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- South of Sword.zip
- (25.01 KiB) Downloaded 334 times
Desperate Measures
Desperate Measures
01/27/1945, Hungary, near Gran.
You are to launch a spoiling attack to buy us time to fortify Gran. Your objective is the small village near a commanding
riverbank. The village has 2 shallow fords that must be taken and held against enemy counter-attack. We hope to catch the
Russians asleep, so you are ordered to launch a night attack. Russian Infantry hold the village with antitanks guns and the
rumbling of tank engines has also heard there.
German :--> Russian
Scenario Length: 8 Game Turns - LOS 8 Hexes (work with or without LNL-Winter Mod)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [Combat Mission 2 Barbarossa to Berlin]
01/27/1945, Hungary, near Gran.
You are to launch a spoiling attack to buy us time to fortify Gran. Your objective is the small village near a commanding
riverbank. The village has 2 shallow fords that must be taken and held against enemy counter-attack. We hope to catch the
Russians asleep, so you are ordered to launch a night attack. Russian Infantry hold the village with antitanks guns and the
rumbling of tank engines has also heard there.
German :--> Russian
Scenario Length: 8 Game Turns - LOS 8 Hexes (work with or without LNL-Winter Mod)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [Combat Mission 2 Barbarossa to Berlin]
- Attachments
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- DesperateMeasures.zip
- (22.71 KiB) Downloaded 299 times
Directive Number 3
Directive Number 3
06/27/1941, Ukraine, Outskirts of Dubno.
Throughout June 26, the Germans attempted to batter their way into Rovno along the Lutsk-Rovno and Dubno-Rovno highways. Unable
to do so due to the stubborn resistance of the Fifth Army, they switched their aim south to Rovno, along the secondary roads to
the town of Ostrog. The fall of Ostrog would have allowed the Germans to surround the Soviet forces defending Rovno or, at
least, force them to pull back. The Soviet 19th Mechanized Corps, under Major General N. V. Feklenko, moved to intercept this
new threat and crashed in behind the 11th and 13th Panzer Divisions, which formed the German spearhead. The furious Soviet
attack scattered several German supporting units and advanced up to 30 kilometers into German-held territory. In the early
afternoon, the Soviet 43rd Tank Division, the vanguard of the attack, fought its way to the eastern outskirts of Dubno. German
anti-tank artillery inflicted heavy casualties on the light tanks, which made up the bulk of the 19th Mechanized Corps.
With impressive tactical handling, the German commanders reacted to this new threat and counterattacked the two dangerously
overextended Soviet tank divisions. Caught between the anvil of two German infantry divisions and the hammer of two panzer
divisions, Major General Feklenko ordered his corps to pull back to its starting positions in the vicinity of Rovno. By
nightfall the fighting had died down, and Dubno remained firmly in German hands.
German :--> <--: Russian
Scenario Length: 8 Game Turns - LOS 14 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [Combat Mission 2 Barbarossa to Berlin]
06/27/1941, Ukraine, Outskirts of Dubno.
Throughout June 26, the Germans attempted to batter their way into Rovno along the Lutsk-Rovno and Dubno-Rovno highways. Unable
to do so due to the stubborn resistance of the Fifth Army, they switched their aim south to Rovno, along the secondary roads to
the town of Ostrog. The fall of Ostrog would have allowed the Germans to surround the Soviet forces defending Rovno or, at
least, force them to pull back. The Soviet 19th Mechanized Corps, under Major General N. V. Feklenko, moved to intercept this
new threat and crashed in behind the 11th and 13th Panzer Divisions, which formed the German spearhead. The furious Soviet
attack scattered several German supporting units and advanced up to 30 kilometers into German-held territory. In the early
afternoon, the Soviet 43rd Tank Division, the vanguard of the attack, fought its way to the eastern outskirts of Dubno. German
anti-tank artillery inflicted heavy casualties on the light tanks, which made up the bulk of the 19th Mechanized Corps.
With impressive tactical handling, the German commanders reacted to this new threat and counterattacked the two dangerously
overextended Soviet tank divisions. Caught between the anvil of two German infantry divisions and the hammer of two panzer
divisions, Major General Feklenko ordered his corps to pull back to its starting positions in the vicinity of Rovno. By
nightfall the fighting had died down, and Dubno remained firmly in German hands.
German :--> <--: Russian
Scenario Length: 8 Game Turns - LOS 14 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:Combat Mission'Men [Combat Mission 2 Barbarossa to Berlin]
- Attachments
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- DirectiveNumber3.zip
- (22.09 KiB) Downloaded 288 times
Cautious Crusaders
Cautious Crusaders
Lipovic, Ukraine, USSR 1941-07-23.
Joining in Germany's "Crusade against Bolshevism", a newly formed Slovakian "Mobile Group" crossed the border into the Ukraine.
Leading the attack were the bicyclists and tanks of the Motorized Reconnaissance Group. Near the village of Lipovic, a picket
line of entrenched Russians opened fire on their "Slavic brothers".
Slovakian :--> [-- Russian
Scenario Length: 9 Game Turns - LOS 10 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:ASL'Men [ ASL 12 - Armies of Oblivion ]
Lipovic, Ukraine, USSR 1941-07-23.
Joining in Germany's "Crusade against Bolshevism", a newly formed Slovakian "Mobile Group" crossed the border into the Ukraine.
Leading the attack were the bicyclists and tanks of the Motorized Reconnaissance Group. Near the village of Lipovic, a picket
line of entrenched Russians opened fire on their "Slavic brothers".
Slovakian :--> [-- Russian
Scenario Length: 9 Game Turns - LOS 10 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:ASL'Men [ ASL 12 - Armies of Oblivion ]
- Attachments
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- CautiousCrusaders.zip
- (24.51 KiB) Downloaded 285 times
Red Dawn
Red Dawn
5 April 1946, southwest of Lubeck, Germany.
Logbook of Sergeant Brown, Challenger's tank chief.
"That night we were awakened by many planes coming from the east, our communications were cut off, noises of
distant explosions keep us awake. The command of the guards made us face to the east, in case.
No one believes in a war with the Reds who would refuse to evacuate the island of Bornholm. Howewer rumors of third world war
circulate among men. Suddenly there was silence as far away as the sounds of more and more caterpillars echo before us.
I order my shooter to hire a perforant, we will soon be in contact with the truth ..."
Russian :--> <--: British
Scenario Length: 12 Game Turns - LOS 14 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:X'Men [Cough Rico]
5 April 1946, southwest of Lubeck, Germany.
Logbook of Sergeant Brown, Challenger's tank chief.
"That night we were awakened by many planes coming from the east, our communications were cut off, noises of
distant explosions keep us awake. The command of the guards made us face to the east, in case.
No one believes in a war with the Reds who would refuse to evacuate the island of Bornholm. Howewer rumors of third world war
circulate among men. Suddenly there was silence as far away as the sounds of more and more caterpillars echo before us.
I order my shooter to hire a perforant, we will soon be in contact with the truth ..."
Russian :--> <--: British
Scenario Length: 12 Game Turns - LOS 14 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer:X'Men [Cough Rico]
- Attachments
-
- RedDawn.zip
- (26.06 KiB) Downloaded 278 times
- UP844
- Posts: 1669
- Joined: Thu Mar 03, 2016 9:10 pm
- Location: Genoa, Republic of Genoa (occupied by Italy)
RE: Red Dawn
Rico, I'm very disappointed: I was hoping for a scenario where Soviet paratroopers land somewhere in the Midwest and attack some vital objective, like a high school (while the teacher explains the strategy of Gengis Khan and his hordes) [:D] [:D]
Chasing Germans in the moonlight is no mean sport
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
Siegfried Sassoon
Long Range Fire (A7.22)........1/2 FP
RE: Submitted Scenarios
The comrade Stalin has a plan to invade USA but hush!
Hailstone is listening.[:D]

Hailstone is listening.[:D]
RE: Submitted Scenarios
Easy now, easy. Old habits are hard to break considering I spent 8 years helping to prevent that sort of thing from happening. It's all good now Rico, all good.[;)]