Well, that was a real FUBAR...
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Well, that was a real FUBAR...
Playing the Coral Sea scenario, I ordered the Lady Lex to lift up her skirts and head north at full speed. I ordered the Yorktown (3 hexes away) to follow her. Guess what happened...
CV2 and her TF ended up six hexes north, and the Yorktown about three hexes behind her.
In the Aleutians scenario, I had a IJN CVTF headed east at mission speed, with a replenishment TF four hexes in front. I ordered the replen TF to meet the CVTF and refuel her. Next turn, the CVTF had advanced six hexes and the replenishment TF had also sailed east six hexes, so they were still four hexes apart. At this point, the replen TF was about 5 hexes from one of the American bases. So I waited another turn--same thing happened. Now both TFs were in airstrike range, the replen TF in the hex next to the American base.
I think the link-up logic needs work.
BTW, where should this thread be posted?
CV2 and her TF ended up six hexes north, and the Yorktown about three hexes behind her.
In the Aleutians scenario, I had a IJN CVTF headed east at mission speed, with a replenishment TF four hexes in front. I ordered the replen TF to meet the CVTF and refuel her. Next turn, the CVTF had advanced six hexes and the replenishment TF had also sailed east six hexes, so they were still four hexes apart. At this point, the replen TF was about 5 hexes from one of the American bases. So I waited another turn--same thing happened. Now both TFs were in airstrike range, the replen TF in the hex next to the American base.
I think the link-up logic needs work.
BTW, where should this thread be posted?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Well, that was a real FUBAR...
ORIGINAL: herwin
Playing the Coral Sea scenario, I ordered the Lady Lex to lift up her skirts and head north at full speed. I ordered the Yorktown (3 hexes away) to follow her. Guess what happened...
CV2 and her TF ended up six hexes north, and the Yorktown about three hexes behind her.
I don't understand why you would have expected anything else but this to happen. You set full speed. It's going to run at full speed. There's no way Yorktown was going to catch up.[&:]
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
RE: Well, that was a real FUBAR...
ORIGINAL: Mynok
ORIGINAL: herwin
Playing the Coral Sea scenario, I ordered the Lady Lex to lift up her skirts and head north at full speed. I ordered the Yorktown (3 hexes away) to follow her. Guess what happened...
CV2 and her TF ended up six hexes north, and the Yorktown about three hexes behind her.
I don't understand why you would have expected anything else but this to happen. You set full speed. It's going to run at full speed. There's no way Yorktown was going to catch up.[&:]
Full speed = 10 knots???
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
- Justascratch
- Posts: 233
- Joined: Tue Feb 07, 2006 12:56 am
RE: Well, that was a real FUBAR...
You have a CV taskforce with a top speed of 10 knots? Why?
-
- Posts: 103
- Joined: Fri Apr 01, 2005 7:23 pm
RE: Well, that was a real FUBAR...
Maybe a stupid question, but I assume the allied carrier task forces had fueled DDs so there was no need to refuel during the sprint? I agree that a 10 knot speed of advance does sound slow. What speed of advance would be reasonable for a carrier to maintain while conducting flight ops during the day? That's maybe outside the scope of the program to deal with.
RE: Well, that was a real FUBAR...
ORIGINAL: Justascratch
You have a CV taskforce with a top speed of 10 knots? Why?
The top speed of the Coral Sea TFs is >= 30 knots. Six hexes per day is 10 knots.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Well, that was a real FUBAR...
ORIGINAL: Capt Henry
Maybe a stupid question, but I assume the allied carrier task forces had fueled DDs so there was no need to refuel during the sprint? I agree that a 10 knot speed of advance does sound slow. What speed of advance would be reasonable for a carrier to maintain while conducting flight ops during the day? That's maybe outside the scope of the program to deal with.
The DDs were fully fueled.
HISTORY
A CVTF conducting flight ops had an advance rate of 15-20 knots. However, USN CVTFs conducted strategic redeployments--e.g., Yorktown after Coral Sea--at 25-30 knots.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Well, that was a real FUBAR...
Retirement allowed or remain on station?
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
RE: Well, that was a real FUBAR...
ORIGINAL: Mynok
Retirement allowed or remain on station?
Remain on station.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Well, that was a real FUBAR...
No clue. It sure sounds like they used a bunch of ops points for something though.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
- seydlitz_slith
- Posts: 2036
- Joined: Sun Jun 16, 2002 6:13 am
- Location: Danville, IL
RE: Well, that was a real FUBAR...
Maybe it had to do with the fuel burn at full speed. It may have forced the DDs to refuel. If you notice, fuel burn is MUCH higher at full speed. You also can get engine damage.
RE: Well, that was a real FUBAR...
ORIGINAL: seydlitz
Maybe it had to do with the fuel burn at full speed. It may have forced the DDs to refuel. If you notice, fuel burn is MUCH higher at full speed. You also can get engine damage.
I had taken the refuel issues into account. There was no engine (or other) damage after the saunter. I think the problem has to do with how the game engine handles coordination between TFs.
BTW, where should this be posted to be seen by the dev crew?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Well, that was a real FUBAR...
AE Naval and OOB Issues might be a good place.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Well, that was a real FUBAR...
ORIGINAL: Sardaukar
AE Naval and OOB Issues might be a good place.
Done!
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com