'bonus move' TFs?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
The Duke
Posts: 94
Joined: Tue Mar 01, 2005 6:30 pm
Location: Austin, TX

'bonus move' TFs?

Post by The Duke »

Reading several AARs give mention to the 'bonus move' certain TFs receive on the Japanese side (presumably early in scenario 1 and/or Dec 41 options.

Can anyone clarify these, as I have no recollection of how these work and what advantages they provide. Thanks-
User avatar
durnedwolf
Posts: 896
Joined: Mon May 23, 2005 5:05 am
Location: Nevada, US of A

RE: 'bonus move' TFs?

Post by durnedwolf »

The TFs on December 7 that have a * in their name (See TF1 and TF2 as an examples) basically have a "warp drive" move on the first turn. So when you play the December 7 turn as non-historical you can have KB warp to a position near the PI or Singapore instead. There are several TFs that have that * in their name that receive that first turn long-leg move.

DW

I try to live by two words - tenacity and gratitude. Tenacity gets me where I want to go and gratitude ensures I'm not angry along the way. - Henry Winkler.

The great aim of education is not knowledge but action. - Herbert Spencer
User avatar
cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: 'bonus move' TFs?

Post by cohimbra »

Durnedwolf is right, but there are TF (not many, like Midway Bombardment & Midway Replenishment) without the *. Just to be sure, you can open the AEeditor (you can find it in the \SCEN folder, AEeditor.exe), load the scenario you're looking for and search for the mark on First Turn Moviment Bonus (look at image, the red arrow point on it).

Image

And for know the exact amount of hexes those TF can run, simply try whit the AI: pick a TF* and send it in the middle of nowhere, run the turn and see where the TF is.
User avatar
durnedwolf
Posts: 896
Joined: Mon May 23, 2005 5:05 am
Location: Nevada, US of A

RE: 'bonus move' TFs?

Post by durnedwolf »

Wow - the things I learn in this forum... Thanks cohimbra!

DW

I try to live by two words - tenacity and gratitude. Tenacity gets me where I want to go and gratitude ensures I'm not angry along the way. - Henry Winkler.

The great aim of education is not knowledge but action. - Herbert Spencer
User avatar
SuluSea
Posts: 2396
Joined: Fri Nov 17, 2006 2:13 pm

RE: 'bonus move' TFs?

Post by SuluSea »

Just like to let you know any TF with an asterisk can be changed to a different type / add ships or remove ships and still get a first turn bonus.

You can also load troops and get a bonus move. Experiment and customize to see what can be done.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
User avatar
KenchiSulla
Posts: 2956
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: 'bonus move' TFs?

Post by KenchiSulla »

Like getting the 65th Brigade on or close to Rabaul... It can be done
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
Post Reply

Return to “War in the Pacific: Admiral's Edition”