[:D]

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Sardaukar
{snip}....
It is not wise to reinforce failure. [8D]
ORIGINAL: adarbrauner
Were I an Allied, I'd try to pull out my best units from Malay.
You don't have to get out all the equipment - you can evacuate cadres of key units by air (usually using Dornier and Catalina patrol aircraft) and use them to rebuild the unit after the trapped part have been destroyed. There is a big experience difference between using a cadre vs. buying the unit off the destroyed units list and starting from scratch with all green troops.ORIGINAL: adarbrauner
LargeSlowTarget, I may disagree;
No allied country, no Churchill, no United Sates nor even Nederlands would have ever left there their troops did they know they had no chance whatsoever to survive or be evacuated, realistically.
But here we now what they stand against, and where.
The most realistic stance for the allies should be to evacuate/retreat before it be too late, problem is, that's so much not easy.
I'd like to to see how the allied player manages to evacuate Maly and Philliines, he may provide the Japanese with the sweetest of the occasions to drawn all of his troops easily.
ORIGINAL: LargeSlowTarget
As I said, playing with perfect hindsight and only taking into consideration the game mechanics, it makes sense to evacuate since you know you have little to no chance to stop the Japanese forces.
However, this does not take into account factors which existed IRL and more or less forced the Allies to fight against hopeless odds.
The Dutch troops would not leave 250.000 Dutch civilians at the mercy of the Japanese without putting up a fight, regardless of chances. In any case they were too numerous to evacuate and had nowhere to go, Holland being occupied by Germany.
The British realized the weakness of Singers without landward defenses, a sizeable fleet and adequate airforce, but since it was the keystone of the Pacific defence strategy of the Empire - basically "Australia and New Zealand are being defended by Singapore" and a symbol of colonial rule, it was impossible not to fight for it.
And for the US, it was understood that the defense of the Philippines was doomed :
Source : Louis Morton, The Fall of the Pilippines. Center of Military History US Army. Washington DC 1993.
Hear hear. [8D]ORIGINAL: Revthought
I always play the game (I'm an Allied player) like I am fighting a real war. This means, to me, that I am going to put up a fight for things. For example, for me completely abandoning Singapore is impossible. This would never have happened for political and ideological reasons far beyond what is possible to model in the game. Similarly, I'm always going to offer resistance in the Philippines and the Dutch, with the help of the US and the Commonwealth, are always going to try and stop you from landing in the DEI if you're playing me.
Now that being said, I am willing to be more sane about this. Exposed undefendable positions? Abandon them. Force Z sailing straight into the maw? No thanks. Reinforcing Singapore? Not a great idea. In fact, evacuating some Australian forces? If I can manage it!
So for me its a mix. I am going to fight the Japanese player, but I'm going to do it with more thought and composure than was possible during the real war.
The pure "Sir Robin" I do not like, and this isn't because I think its an "invalid" strategy. It's perfectly valid if you are treating WiTPAE and a pure game where everything is just chits and game pieces. Nothing wrong with that. It's just, for me the game isn't fun unless I'm pretending those chits represent their real life counter parts.
It all comes down to whether or not you enjoy WITPAE purely as a game or you enjoy WITPAE as a game and simulation (imperfect of course). Both are totally valid, its just I fall very firmly in the latter category and not the former.