Switch thread?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Switch thread?
Jus reloading this beast after several years. Is there a thread on setting up switches guys? Can't seem to find it.
Thanks!
Thanks!
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
Twitter
https://twitter.com/TacticWargamer
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RE: Switch thread?
ETF, switches are very well described in "WhatsNew.pdf" and "readme.doc" in WitP AE main directory. Here is description of the most important switches:
IMPORTANT - Dual/Quad Core Performance and Command Line Switches:
We’ve found that a number of newer multi-core systems with multi-threaded graphics drivers can be particular about how they want War in the Pacific: Admiral’s Edition to work. We’ve added a number of new command line switches which, in our experience, make it possible for every system to get the best performance out of War in the Pacific: Admiral’s Edition. They are defined below as “Performance Switches” and we recommend that every player give them a try as they can even improve performance on older systems in many cases.
There are also a number of other command line switches that may be useful to players.
To use any of these, Right click to edit the Properties on the “Quick Start” shortcut to the game (located in your Start Menu folder for War in the Pacific: Admiral’s Edition). Do not edit the default desktop link, which points to an “autorun.exe” as that won’t work. You have to use the Quick Start link which points directly to the game executable. You’ll want to add these to the end of the “Target” field to get them to work. For example, when you are done your target field could look like this:
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral
Edition.exe" -wd –altFont –cpu2 –multiaudio –dd_sw
Performance Switches
(Please note that the old –dual switch has been removed in favor of the below combination of more configurable switches)
-SingleCpuStart : Starts the game in single CPU mode. Switches to multi CPU mode if available later. We’ve found this to be useful on some multi-core systems, especially AMD processors.
-SingleCpuOrders : Starts the game in single CPU mode and stays in single CPU for the orders phase, switches to multi CPU mode for running the turn, then switches back to single mode for the next orders phase. We’ve found this to be useful on some multi-core systems, especially AMD processors. Use this or –SingleCpuStart, not both.
If either of the above are used with one of the -cpu# switches noted below, it will use the specified CPU, otherwise both of these switches default to the first CPU. If a -cpu# switch and one of these -Single switches are used, the turns will always be processed in multi-processor mode.
-cpu# : (cpu1, cpu2, cpu3, cpu4) Switches set the cpu affinity for multi cpu systems. It will do nothing for single cores and will default to using all cores if a core is designated which is not there (for example using -cpu3 on a dual core system). We’ve found this to be very useful on some multi-core systems, especially Intel processors.
If used alone, the -cpu# switches will keep the game running on the CPU specified all the time. If used with the -SingleCpuStart switch, it will only use that core when starting the game. If used with the -SingleCpuOrders switch, it will stay in single CPU mode for starting and the orders phase, but will run in multicore. If one of the SingleCpu switches is used without a -cpu# switch, it will default to cpu 1 when it is in single core.
-multiaudio : Invokes a fix that changes audio timing for multicore machines.
-dd_sw : Handles DirectDraw via Software. We’ve found this can make a huge difference on many systems as far as reducing interface lag and making button clicking in-game more responsive. On a few newer systems this can cause some visual glitches and slow combat animations though, so give it a try and remove it if it’s not ideal on your system.
Performance Examples
For example, on an Intel Dual Core system here, we use the following switches:
-cpu2 –multiaudio –dd_sw
On an AMD multi-core system, we use the following switches:
-SingleCpuOrders –cpu2 –multiaudio
Try these switches in different combinations to see what works best for your system as what works well on one may not be ideal for another. However, we have yet to find a system that didn’t benefit at all from at least one of these switches performance-wise, so test them out!
Wide Screen Support
New in the third official update:
-px -py
To have any effect x must be greater than 1024 and y must be greater than 768. If values less than or equal to px=1024 and py=768 are used the original values of 1024 and 768 will be substituted.
Spanning mode is not supported and user should ensure that both the video adapter and monitor support the px and py values.
We were unable to test on all possible monitor combinations, if you experience issues you should immediately remove the –px –py from your command line switches to revert to standard display behavior.
Examples:
-f -px1920 –py1200 for a 1920x1200 monitor in full screen mode
-w –px1680 –py1050 for windowed mode, so that the window is within desktop
Other Switches
-colorBlind : Support for color blindness
-deepColor : Enables 32 bit color, intended for Full Screen mode
-altFont : Enables alternate in-game font (Lucida Sans Unicode)
-w : Windowed mode
-wd : Windowed mode, daily autosaves
-ww : Windowed mode, weekly autosaves
-fd : Full screen, daily autosaves
-fw : Full screen, weekly autosaves
-r : Show Roads
-autosave : Daily autosave
-archive : Put data reports in archive directory
-skipVideo : Skip the intro video when starting the game
-fixedArt : Will not use rotating images
IMPORTANT - Dual/Quad Core Performance and Command Line Switches:
We’ve found that a number of newer multi-core systems with multi-threaded graphics drivers can be particular about how they want War in the Pacific: Admiral’s Edition to work. We’ve added a number of new command line switches which, in our experience, make it possible for every system to get the best performance out of War in the Pacific: Admiral’s Edition. They are defined below as “Performance Switches” and we recommend that every player give them a try as they can even improve performance on older systems in many cases.
There are also a number of other command line switches that may be useful to players.
To use any of these, Right click to edit the Properties on the “Quick Start” shortcut to the game (located in your Start Menu folder for War in the Pacific: Admiral’s Edition). Do not edit the default desktop link, which points to an “autorun.exe” as that won’t work. You have to use the Quick Start link which points directly to the game executable. You’ll want to add these to the end of the “Target” field to get them to work. For example, when you are done your target field could look like this:
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral
Edition.exe" -wd –altFont –cpu2 –multiaudio –dd_sw
Performance Switches
(Please note that the old –dual switch has been removed in favor of the below combination of more configurable switches)
-SingleCpuStart : Starts the game in single CPU mode. Switches to multi CPU mode if available later. We’ve found this to be useful on some multi-core systems, especially AMD processors.
-SingleCpuOrders : Starts the game in single CPU mode and stays in single CPU for the orders phase, switches to multi CPU mode for running the turn, then switches back to single mode for the next orders phase. We’ve found this to be useful on some multi-core systems, especially AMD processors. Use this or –SingleCpuStart, not both.
If either of the above are used with one of the -cpu# switches noted below, it will use the specified CPU, otherwise both of these switches default to the first CPU. If a -cpu# switch and one of these -Single switches are used, the turns will always be processed in multi-processor mode.
-cpu# : (cpu1, cpu2, cpu3, cpu4) Switches set the cpu affinity for multi cpu systems. It will do nothing for single cores and will default to using all cores if a core is designated which is not there (for example using -cpu3 on a dual core system). We’ve found this to be very useful on some multi-core systems, especially Intel processors.
If used alone, the -cpu# switches will keep the game running on the CPU specified all the time. If used with the -SingleCpuStart switch, it will only use that core when starting the game. If used with the -SingleCpuOrders switch, it will stay in single CPU mode for starting and the orders phase, but will run in multicore. If one of the SingleCpu switches is used without a -cpu# switch, it will default to cpu 1 when it is in single core.
-multiaudio : Invokes a fix that changes audio timing for multicore machines.
-dd_sw : Handles DirectDraw via Software. We’ve found this can make a huge difference on many systems as far as reducing interface lag and making button clicking in-game more responsive. On a few newer systems this can cause some visual glitches and slow combat animations though, so give it a try and remove it if it’s not ideal on your system.
Performance Examples
For example, on an Intel Dual Core system here, we use the following switches:
-cpu2 –multiaudio –dd_sw
On an AMD multi-core system, we use the following switches:
-SingleCpuOrders –cpu2 –multiaudio
Try these switches in different combinations to see what works best for your system as what works well on one may not be ideal for another. However, we have yet to find a system that didn’t benefit at all from at least one of these switches performance-wise, so test them out!
Wide Screen Support
New in the third official update:
-px -py
To have any effect x must be greater than 1024 and y must be greater than 768. If values less than or equal to px=1024 and py=768 are used the original values of 1024 and 768 will be substituted.
Spanning mode is not supported and user should ensure that both the video adapter and monitor support the px and py values.
We were unable to test on all possible monitor combinations, if you experience issues you should immediately remove the –px –py from your command line switches to revert to standard display behavior.
Examples:
-f -px1920 –py1200 for a 1920x1200 monitor in full screen mode
-w –px1680 –py1050 for windowed mode, so that the window is within desktop
Other Switches
-colorBlind : Support for color blindness
-deepColor : Enables 32 bit color, intended for Full Screen mode
-altFont : Enables alternate in-game font (Lucida Sans Unicode)
-w : Windowed mode
-wd : Windowed mode, daily autosaves
-ww : Windowed mode, weekly autosaves
-fd : Full screen, daily autosaves
-fw : Full screen, weekly autosaves
-r : Show Roads
-autosave : Daily autosave
-archive : Put data reports in archive directory
-skipVideo : Skip the intro video when starting the game
-fixedArt : Will not use rotating images
RE: Switch thread?
Thanks, sir!!
I will open up the main directory and take a look see at the PDF file.
Cheers
I will open up the main directory and take a look see at the PDF file.
Cheers
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
Twitter
https://twitter.com/TacticWargamer
https://twitter.com/TacticWargamer
RE: Switch thread?
Question if I may where is the "Target Field" for the .exe file in Windows 10 to place the switches? Sorry, hate windows 10 

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
Twitter
https://twitter.com/TacticWargamer
https://twitter.com/TacticWargamer
RE: Switch thread?
If you right click on the WitP-AE shortcut icon then select Properties from the popup menu, the Target field where the switches go is third line from the top.
RE: Switch thread?
Wouldn't that be the auto run one?
"D:\Matrix Games\War in the Pacific Admiral's Edition\autorun.exe
I see that target but this isn't the correct one.....hmmm will keep looking.
Have to find this Quick Start shortcut.....HA! did I say I hate windows 10. Will find it just have to search for it.
"D:\Matrix Games\War in the Pacific Admiral's Edition\autorun.exe
I see that target but this isn't the correct one.....hmmm will keep looking.
Have to find this Quick Start shortcut.....HA! did I say I hate windows 10. Will find it just have to search for it.
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
Twitter
https://twitter.com/TacticWargamer
https://twitter.com/TacticWargamer
RE: Switch thread?
Oops, I forgot about the autorun file. Toss that file and make a new shortcut to WitPAE.exe and copy it to your desktop. This will be the one you select in the target field and add the switches as needed. Autorun is a bat file that doesn't read the switches.
RE: Switch thread?
Thank you, sir!!
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
Twitter
https://twitter.com/TacticWargamer
https://twitter.com/TacticWargamer
RE: Switch thread?
After much experimentation and lots of help from our friends here in the forum, the switches which work for me are these:
"C:\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -cpu3 -dd_sw -fixART -SingleCpuOrders -deepColor -px1280 -py1024
I use an HP Pavilion, 64 bit, win10
"C:\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -cpu3 -dd_sw -fixART -SingleCpuOrders -deepColor -px1280 -py1024
I use an HP Pavilion, 64 bit, win10

RE: Switch thread?
Ok cool thank brother. Is that the best I should use for resolution......anything higher and it will slow things down I take it sir?
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
Twitter
https://twitter.com/TacticWargamer
https://twitter.com/TacticWargamer
RE: Switch thread?
ORIGINAL: m10bob
After much experimentation and lots of help from our friends here in the forum, the switches which work for me are these:
"C:\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -cpu3 -dd_sw -fixART -SingleCpuOrders -deepColor -px1280 -py1024
I use an HP Pavilion, 64 bit, win10
skipVideo
Ah yes, this is the best response I have seen after playing with it for 60 mins. Thanks!! Asking for 2560 x 1440 I guess was a tad much lol
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
Twitter
https://twitter.com/TacticWargamer
https://twitter.com/TacticWargamer
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- Posts: 355
- Joined: Fri Sep 16, 2016 12:40 am
RE: Switch thread?
Largest res I typically use is this:ORIGINAL: ETF
ORIGINAL: m10bob
After much experimentation and lots of help from our friends here in the forum, the switches which work for me are these:
"C:\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -cpu3 -dd_sw -fixART -SingleCpuOrders -deepColor -px1280 -py1024
I use an HP Pavilion, 64 bit, win10skipVideo
Ah yes, this is the best response I have seen after playing with it for 60 mins. Thanks!! Asking for 2560 x 1440 I guess was a tad much lol
"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -skipVideo -wd –cpu2 –multiaudio -pxf3000 -pyf1500 -altFont -dd_sw
-pxf & -pyf allow non-standard resolutions.
RE: Switch thread?
Oh will try that one next thanks!
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade
Twitter
https://twitter.com/TacticWargamer
https://twitter.com/TacticWargamer
RE: Switch thread?
And here's the one I use on a 27" monitor. It expands the visible map area by about 50%-75% while maintaining reasonably easy to read font sizes with an acceptable aspect ratio. It's a tradeoff between map coverage vs readability. The size of your monitor and the age of your eyeballs should determine which res is best for you. [:)]
"F:\Matrix Games - AI\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -altFont -skipVideo -SingleCpuOrders -deepColor -f -px1280 -py960
"F:\Matrix Games - AI\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -altFont -skipVideo -SingleCpuOrders -deepColor -f -px1280 -py960
RE: Switch thread?
Hello, I would need some help setting up this "switches". Tried to add -cpu3 -dd_sw -fixART -SingleCpuOrders -deepColor -px1920 -py1080 but it did not do anything.(tried others as well)
Now, I read here that I do not have to modify the desktop icon to do so - which one would be the right one(have just desktop icons setup no quickstart on the lower border of the screen)?
I have a multicore i7 processor, win10 64 bit.
In standard setup the scrolling in game is really slow, takes a while to start. As well when I click at a port(or something else) nothing happens at first. Same goes when I try to close the screen again, it takes a while till the game reacts. It cannot be my hardware, it runs modern games in high resolution. So , I assume I need to "play" with this switches, but honestly, really do not understand what to do.
Any help appreciated. Thank you!
Now, I read here that I do not have to modify the desktop icon to do so - which one would be the right one(have just desktop icons setup no quickstart on the lower border of the screen)?
I have a multicore i7 processor, win10 64 bit.
In standard setup the scrolling in game is really slow, takes a while to start. As well when I click at a port(or something else) nothing happens at first. Same goes when I try to close the screen again, it takes a while till the game reacts. It cannot be my hardware, it runs modern games in high resolution. So , I assume I need to "play" with this switches, but honestly, really do not understand what to do.
Any help appreciated. Thank you!
Never interrupt your enemy when he is making a mistake. Napoleon Bonaparte
RE: Switch thread?
kris279 - the desktop icon that is automatically created when you install the game will not let you use switches. Toss that icon and make a new shortcut to WitPAE.exe and copy it to your desktop. This will be the one you select in the target field and add the switches as needed. Autorun is a bat file that doesn't read the switches. After you have done that, you can try several of the switch settings that other users have used to find the ones that work best for you.
RE: Switch thread?
Kris - by the way, my wife is Austrian and she is curious where in Austria are from.
RE: Switch thread?
Ok. I went into the MAtrix folder, made a new shortcut to the exe file. Pulled it on desktop. Tried, it starts the game.
Then, tried to right click, last lane, add the switches(i tried just to change resolution to verify) - nothing. Still the same. I used 2 different lines, (both negative) -pxf1920 -pyf1080 and -px1920 -py1080
Then, tried to right click, last lane, add the switches(i tried just to change resolution to verify) - nothing. Still the same. I used 2 different lines, (both negative) -pxf1920 -pyf1080 and -px1920 -py1080
Never interrupt your enemy when he is making a mistake. Napoleon Bonaparte
RE: Switch thread?
And here was I hoping this thread was about a port of WitP:AE to the Nintendo Switch [:D]
Oh well. I can dream...
Oh well. I can dream...
RE: Switch thread?
Kris - When you right click your new icon to start the game, it brings up a pop-up. At the bottom of the pop-up is Properties. Left click this and another pop-up will appear. The third line down is named Target. This is the field where the switches are added at the end of the path name to the WitP-AE.exe file.