This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
IIRC, War Plan Orange was born as a mod for WitP. Then Matrix noticed the quality of the effort and proposed to his creator to turn the mod into a full, independent game.
I don't remember the name of the developer. I do remember that he stopped working on WPO because he had been recruited to develop a modern version of "Carrier Strike" - only to promptly disappear in some sort of Bermuda Triangle along with that project.
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"
(My 10 years old daughter after watching "The Hunt for Red October")
I'm thinking about giving it a try. If I understand things correctly, WPO was build on the WitP engine and I have little experience with old WitP. I'm not sure what would need adjusting from the WitP engine to the AE engine.
"Jack, you have debauched my sloth!" Dr. Stephen Maturin
Your dates will look off, but you can assign 7 December "1941" as whatever your start year is and go from there.
I can tell you from experience that adding a mass of new material to the data base, while leaving the now unused stuff there (changing arrival to 9999 so it is inactive) can result in problems loading the scenario files, so you will need to do some culling of ships, air-groups, and ground unit 'locations'.
The good news is that because you have some pre-Washington treaty ships in the 1941 scenarios, you already have most of the devices you need to set up all the early 30's ships in the data base (On the allied side, the Omahas, the 4 pipers, the Caroline class descendants, the admiralty class DDs and the like give you most everything you need.)
The first thing you need to decide is if your scenario will be in a non-Washington universe. That will determine if you go with the "treaty cruisers", the 8" armed 10,000 tonners, or off in other directions. In non Washington universe, the USN gets Lexington CCs, instead of CVs, the IJN does not get the Akagi or Kaga as CVs, the RN does not get Courageous and Glorious, and so forth.
The underappreciated issue with any private mod starting before 7 December 1941 using the AE engine is the hard coded changes from approximately turn 400 onwards. Even with direct access to the code, accommodating for these future changes before turn 400 so that play balance is maintained is not easy; rather impossible if the modder doesn't know the actual code.
The hard coded changes of AE take into account the historical factors of the actual war years. They don't take into account the conditions of the 1930s.
I don't remember the name of the developer. I do remember that he stopped working on WPO because he had been recruited to develop a modern version of "Carrier Strike" - only to promptly disappear in some sort of Bermuda Triangle along with that project.
His forum names was Tankerace. His actual name was Justin Prince. It's actually there on the ad for WPO on page four of the WITPAE manual as Justin Prince Designs. He hasn't posted anything in years, but he does still seem to log in.
You will find a lot of the WITP forum members listed as ship captains in WPO, since it proved difficult to find historical commanders for the time - especially for the ships that were included but never built or finished.
If you love pre-dreds, you'll get them in spades here.
I always had fun with it. Getting opponents was an issue for me.
I never played WPO (although did some WITP). I might try out WPO at some point as well.
I'm not sure whether this will be regarded as illegal advertising, but if one likes pre-dreadnoughts, and ship design since early 20th century in general, one might like to check out titles by NSW, "Rule the Waves" and "Rule the Waves 2", and maybe Ultimate Admiral Dreadnoughts. One learns to appreciate how technology moved forward and all the compromises ship designers had to make taking into account different naval treaties, available tech like turret arrangements, armor, speed and so on.
I never played WPO (although did some WITP). I might try out WPO at some point as well.
I'm not sure whether this will be regarded as illegal advertising, but if one likes pre-dreadnoughts, and ship design since early 20th century in general, one might like to check out titles by NSW, "Rule the Waves" and "Rule the Waves 2", and maybe Ultimate Admiral Dreadnoughts. One learns to appreciate how technology moved forward and all the compromises ship designers had to make taking into account different naval treaties, available tech like turret arrangements, armor, speed and so on.
I actually played the full campaign in WPO before I ever attempted it in old WITP. It was a bit easier to swallow, trying this for the first time.