Making the last Beta Official
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Re: Making the last Beta Official
Hello everyone,
I have been thinking about getting WitP:AE for a long time now, and I finally decided I want to give it a shot! I also heard about the new version that is going to be released soon, which is exciting. Is it likely, that there will be a sale when the new version is released? Or are there any other sales around the corner?
Thanks and have a nice day!
I have been thinking about getting WitP:AE for a long time now, and I finally decided I want to give it a shot! I also heard about the new version that is going to be released soon, which is exciting. Is it likely, that there will be a sale when the new version is released? Or are there any other sales around the corner?
Thanks and have a nice day!
- Platoonist
- Posts: 3042
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- Location: Yoyodyne Propulsion Systems
Re: Making the last Beta Official
These days Matrix only seems to run sales on Steam and I don't know if WitP/AE is available there.Unieax wrote: Wed Apr 03, 2024 2:21 pm Hello everyone,
I have been thinking about getting WitP:AE for a long time now, and I finally decided I want to give it a shot! I also heard about the new version that is going to be released soon, which is exciting. Is it likely, that there will be a sale when the new version is released? Or are there any other sales around the corner?
Thanks and have a nice day!
Re: Making the last Beta Official
I know there's one in December as that's when I bought this game. Don't remember if there's one before then.
SCPO USN (Ret.)
Re: Making the last Beta Official
Don't know about a sale, and as stated above most Matrix sales are now via Steam. However, I don't think WITP-AE is on Steam (might be wrong though).Unieax wrote: Wed Apr 03, 2024 2:21 pm Hello everyone,
I have been thinking about getting WitP:AE for a long time now, and I finally decided I want to give it a shot! I also heard about the new version that is going to be released soon, which is exciting. Is it likely, that there will be a sale when the new version is released? Or are there any other sales around the corner?
Thanks and have a nice day!
As far as the new version's concerned, last I saw is that Matrix now has the patch and was "testing" (whatever that means - maybe the installer?) Also, one outstanding issue was referred to I believe. Either way, the ball's in Matrix's court now, with no real ETA given by them.
- Platoonist
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Re: Making the last Beta Official
You're not wrong. It's not currently available on Steam. It probably won't be due to its age and the need for command switches to get it to run optimally on modern version of Windows.pz501 wrote: Wed Apr 03, 2024 4:45 pm However, I don't think WITP-AE is on Steam (might be wrong though).
Re: Making the last Beta Official
Nice..Platoonist wrote: Wed Apr 03, 2024 11:55 am "It is men that we must place our hope." --Gandalf
GH5zoDaWIAAiP-S.jpg



Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
- CaptBeefheart
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Re: Making the last Beta Official
Even though it's not on Steam, there seem to be a few times a year when they offer it for $16. You might subscribe to the Matrix newsletter to get the latest news on sales.
Cheers,
CB
Cheers,
CB
Beer, because barley makes lousy bread.
- Erik Rutins
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Re: Making the last Beta Official
I've added a note to the top of the first post in this thread, just to emphasize what the goal of this update is.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
Re: Making the last Beta Official
1. In the last public beta update, what if any bugs exist that you find game-breaking or cause you to avoid that beta update?
ad 1. The decision to radically curtail supply production in CONUSA, while adding Allied supply convoys arriving in years 1943-1945, which bring 10% of the supply lost. I didn't feel like playing the whole campaign to test if Allies have enough supplies for their 1944-1946 offensives.
https://www.matrixgames.com/forums/view ... 5#p5053885
2. What mods outside the code are so widely used within the community that they could be considered "standard" and yet also would not make the learning curve for a new player much harder?
ad 2. In my opinion (AI player), probably none but the DaBabes mod. The game itself and its grand campaign scenarios are intimidating enough for new players. Plus, new players have to do adjust to the WITP:AE's interface, which is considered aged by now.
3. Separately, what mods are considered "standard" but advanced enough that we can't put them in the re-master but should add them to the Members Club to make them easier to find?
ad 3. Reluctant Admiral and Bottlenecks mods.
4. Given modern operating systems and 4k screens, what is the standard setup as far as game settings, command line switches and such that you all have found to work best on Windows 10/11 and high resolution displays which we could include in our default launcher?
ad 4. For 15.1 inch-screen laptops (win 10/11) with low specs: -altFont -skipVideo -archive -deepColor -dd_sw -px1366 -py768
The -deepColor and -dd_sw switches seem to resolve all problems with map scrolling lags and map data overlay lags (displaying supply tracing, railroads/roads etc.)
ad 1. The decision to radically curtail supply production in CONUSA, while adding Allied supply convoys arriving in years 1943-1945, which bring 10% of the supply lost. I didn't feel like playing the whole campaign to test if Allies have enough supplies for their 1944-1946 offensives.
https://www.matrixgames.com/forums/view ... 5#p5053885
2. What mods outside the code are so widely used within the community that they could be considered "standard" and yet also would not make the learning curve for a new player much harder?
ad 2. In my opinion (AI player), probably none but the DaBabes mod. The game itself and its grand campaign scenarios are intimidating enough for new players. Plus, new players have to do adjust to the WITP:AE's interface, which is considered aged by now.
3. Separately, what mods are considered "standard" but advanced enough that we can't put them in the re-master but should add them to the Members Club to make them easier to find?
ad 3. Reluctant Admiral and Bottlenecks mods.
4. Given modern operating systems and 4k screens, what is the standard setup as far as game settings, command line switches and such that you all have found to work best on Windows 10/11 and high resolution displays which we could include in our default launcher?
ad 4. For 15.1 inch-screen laptops (win 10/11) with low specs: -altFont -skipVideo -archive -deepColor -dd_sw -px1366 -py768
The -deepColor and -dd_sw switches seem to resolve all problems with map scrolling lags and map data overlay lags (displaying supply tracing, railroads/roads etc.)
-
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- Joined: Sat Sep 28, 2019 9:22 am
Re: Making the last Beta Official
1. In the last public beta update, what if any bugs exist that you find game-breaking or cause you to avoid that beta update?
I agree with the statement above, the reduction in production of supply in the USA should be looked at. Don't need to bring it back to earlier levels, but I think an increase is in place. Now, I can do this with the editor in 5 minutes, so it's not a big deal.
My main issue with the new Beta is the Disband TF Y/N issue. I don't like it at all, and I've gone back to 11.26 almost solely because of this. I don't think any prompt is necessary at all. Unless it is removed completely I'm not updating again. I might come across as a crybaby here, but I'll live with that. It's not like previous version is unplayable or bad so it's not a big issue for me to void this update.
I agree with the statement above, the reduction in production of supply in the USA should be looked at. Don't need to bring it back to earlier levels, but I think an increase is in place. Now, I can do this with the editor in 5 minutes, so it's not a big deal.
My main issue with the new Beta is the Disband TF Y/N issue. I don't like it at all, and I've gone back to 11.26 almost solely because of this. I don't think any prompt is necessary at all. Unless it is removed completely I'm not updating again. I might come across as a crybaby here, but I'll live with that. It's not like previous version is unplayable or bad so it's not a big issue for me to void this update.
Re: Making the last Beta Official
I know most people would want a 100% product out of the box. IMO stuff that can be modded, meaning 'stats' or map properties/bases can be done by modders & you do not need to focus on that. The game mechanics/code stuff what modders cannot affect is what should matter. If you do not have the capability do do such (understandable), consider opening the exe to allow modding it. Especially if the latest update really is the latest update. Like forever.
1. In the last public beta update, what if any bugs exist that you find game-breaking or cause you to avoid that beta update? None that were not already in the earlier builds. This is my top list:
Reserve movement mode change immunity - Bombing LCU's does not flip them into Combat mode (minor bug)
unsweepable training cap - Air units on a 'training' mission avoid any sweeps but happily engage subsequent bomber raids (training flight caught up in raid- message). The issue when these 'trainees' are frontline fighters with elite pilots. (bug)
dot base weirdness with supply caps - dot bases have 1k supply cap until something is built, then the intended cap kicks in (minor bug)
base autoflip heavy industry deletion (bad) bug
complete industry destruction on base capture - due to engineer stacking crit mechanic bug
exploitation of reserve buttons to teleport pilots with no delay UI elements not behave consistently, one button insta-transfers a pilot with no loss of XP, the other has the 'normal' transfer delay & XP loss when transferring across 'types' UI bug, has major effect on pilot training
offmap allied training bonus - unless confirmed as intended
kamikaze multistrike (this one is really funny) - a kami has a chance for a hit for each bomb it carries, until it does hit. Kamis' are not meat to 'drop' the bombs, they are truly a one-shot weapon. late war bug
Bomb hit chance mechanics that calculate the hit chance of every one of the 16 bombs that a B-17 carries like it would not be the whole flight dumping all their ordinance & getting out of dodge! The request is to have a different hit chance & damage calculation for tactical bombing runs (e.g. trying to hit with each individual bombs) vs strategic raids where an entire raid unloads everything as soon as the flight leader does. (carpet bombing)
Yes, I am aware that this is a big ask.
2. What mods outside the code are so widely used within the community that they could be considered "standard" and yet also would not make the learning curve for a new player much harder? A number of them for the first bit but none I can think of for the second. DBB are long int he teeth now & definitely not easier to play.
3. Separately, what mods are considered "standard" but advanced enough that we can't put them in the re-master but should add them to the Members Club to make them easier to find?
RA if it ever gets finished/updated.
Empire
Bottlenecks is very niche one & a big issue is that it requires a custom map & PWhexe files. One of my personal favs though.
4. Given modern operating systems and 4k screens, what is the standard setup as far as game settings, command line switches and such that you all have found to work best on Windows 10/11 and high resolution displays which we could include in our default launcher?
Here is me on Win11, 26" 4k monitor: "..\War in the Pacific Admiral Edition.exe" -pxf2500 -pyf1350 -dd_sw -SingleCpuOrders -cpu4 -altFont -deepColor -skipVideo -multiAudio -w
I do not think there is a standard though, the monitor physical size matters, where is your taskbar, the display scaling value matters (a lot).
1. In the last public beta update, what if any bugs exist that you find game-breaking or cause you to avoid that beta update? None that were not already in the earlier builds. This is my top list:
Reserve movement mode change immunity - Bombing LCU's does not flip them into Combat mode (minor bug)
unsweepable training cap - Air units on a 'training' mission avoid any sweeps but happily engage subsequent bomber raids (training flight caught up in raid- message). The issue when these 'trainees' are frontline fighters with elite pilots. (bug)
dot base weirdness with supply caps - dot bases have 1k supply cap until something is built, then the intended cap kicks in (minor bug)
base autoflip heavy industry deletion (bad) bug
complete industry destruction on base capture - due to engineer stacking crit mechanic bug
exploitation of reserve buttons to teleport pilots with no delay UI elements not behave consistently, one button insta-transfers a pilot with no loss of XP, the other has the 'normal' transfer delay & XP loss when transferring across 'types' UI bug, has major effect on pilot training
offmap allied training bonus - unless confirmed as intended
kamikaze multistrike (this one is really funny) - a kami has a chance for a hit for each bomb it carries, until it does hit. Kamis' are not meat to 'drop' the bombs, they are truly a one-shot weapon. late war bug
Bomb hit chance mechanics that calculate the hit chance of every one of the 16 bombs that a B-17 carries like it would not be the whole flight dumping all their ordinance & getting out of dodge! The request is to have a different hit chance & damage calculation for tactical bombing runs (e.g. trying to hit with each individual bombs) vs strategic raids where an entire raid unloads everything as soon as the flight leader does. (carpet bombing)
Yes, I am aware that this is a big ask.
2. What mods outside the code are so widely used within the community that they could be considered "standard" and yet also would not make the learning curve for a new player much harder? A number of them for the first bit but none I can think of for the second. DBB are long int he teeth now & definitely not easier to play.
3. Separately, what mods are considered "standard" but advanced enough that we can't put them in the re-master but should add them to the Members Club to make them easier to find?
RA if it ever gets finished/updated.
Empire
Bottlenecks is very niche one & a big issue is that it requires a custom map & PWhexe files. One of my personal favs though.
4. Given modern operating systems and 4k screens, what is the standard setup as far as game settings, command line switches and such that you all have found to work best on Windows 10/11 and high resolution displays which we could include in our default launcher?
Here is me on Win11, 26" 4k monitor: "..\War in the Pacific Admiral Edition.exe" -pxf2500 -pyf1350 -dd_sw -SingleCpuOrders -cpu4 -altFont -deepColor -skipVideo -multiAudio -w
I do not think there is a standard though, the monitor physical size matters, where is your taskbar, the display scaling value matters (a lot).