HQ org chart

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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ckammp
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RE: HQ org chart

Post by ckammp »

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Knavey
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RE: HQ org chart

Post by Knavey »

Thank you very much for these. I was afraid after 55 looks and no posts, that it was something that no one had developed yet.

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Kereguelen
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RE: HQ org chart

Post by Kereguelen »

ORIGINAL: ckammp

ORIGINAL: Barb

ORIGINAL: Kereguelen



No. But it was reporting to (British) Far East Command until 12th December 1941 (then to India Command). Far East Command changes (renames) to ABDA in the AE (historically, Far East Command was abolished on 15th January 1942 when ABDA Command opened).

Hmm It would be interesting to know who designed this map then?
I think Wavel got ABDA together with Burma under his command.

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There was never a separate "Burma Command". Burma Army was under the control of British Far East Command until 7 Jan 42, when it came under control of ABDA Command. On 25 Feb 42, ABDA Command was dissolved, and Burma Army came under control of British India Command. This lasted until 21 Aug 43, when the Allies created SEAC.
While Gen Wavell (Supreme Commander, ADBA) tried to control the situation in Burma, the crisis in Malaya and Java took priority; as a result his command in Burma was ineffective. Once he was in command of India, he was able to do much more.

ABDA was indeed created to be responsible for Burma, The Andaman & Nicobar Islands, Malaya, Netherlands East Indies, The Philippines and the Christmas & Cocos Islands.

Nevertheless, Burma Army had been transferred from Far East Command to India Command on 12th December 1941 and remained subordinate to India Command until it broke up in India on 20th May 1942. As far as I know, Burma Army was never formally assigned to ABDA.
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Blackhorse
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RE: Allied HQ org charts

Post by Blackhorse »

I will look at proper Air Force names. On the other hand I dont want to have names too long.

For the US:

Armies and Airforces were spelled out:

Tenth Army; Thirteenth Air Force

Army Corps and Air Force Commands used roman numerals:

XIV Corps; VII Bomber Command

Army Divisions and Air Force Groups used arabic numerals:

25th Division; 35th Pursuit Group
WitP-AE -- US LCU & AI Stuff

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GeorgePatton
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RE: Allied HQ org charts

Post by GeorgePatton »

Wow thanks again for the HQ org charts...helps a lot LOL[:D]

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Barb
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RE: Allied HQ org charts

Post by Barb »

bump.
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tbridges
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RE: Allied HQ org charts

Post by tbridges »

Barb - great work, thanks again.

Now all we need is someone to create a real OOB for this game with all the combat/support units assigned and listed under their different HQs. [X(]
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Barb
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RE: Allied HQ org charts

Post by Barb »

You should do this yourself in game. OOBs evolved over time and when one decide to send one unit elsewhere then it was IRL those OOBs will be useless.
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tbridges
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RE: Allied HQ org charts

Post by tbridges »

The point would be to challenge my planning skills, organizational abilities, and command discipline to create the OOB at the beginning of the game and then hold myself to it throughout the game. No emergency ad hoc transfers between commands. I live (or die) with what my assigned command includes or does not include.

IRL, one commander couldn't just pirate a particular unit from another command whenever he needed it just because it was handy, could he?
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Blackhorse
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RE: Allied HQ org charts

Post by Blackhorse »

ORIGINAL: tbridges

The point would be to challenge my planning skills, organizational abilities, and command discipline to create the OOB at the beginning of the game and then hold myself to it throughout the game. No emergency ad hoc transfers between commands. I live (or die) with what my assigned command includes or does not include.

IRL, one commander couldn't just pirate a particular unit from another command whenever he needed it just because it was handy, could he?

No. But commands above Division level weren't "fixed". Units frequently were transfered to and from Theaters, Armies and Corps.

Many US Army formations spent 1942 assigned to the South Pacific, then joined Southwest Pacific for the New Guinea and Philippine campaigns. After Guadalcanal, most of the Marines in the South Pacific transferred to the Central Pacific / Pacific Ocean Areas Command. It was not uncommon to see divisions and independent regiments and battalions reassigned to different Armies or Corps within a Theater.

The British were even worse, as they reshuffled brigades and battalions between divisions. The constantly-changing US Marine Corps OOB was hard enough for me to show in-game. How AndyMac managed to track the Brits, I'll never know. [&o]
WitP-AE -- US LCU & AI Stuff

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tbridges
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RE: Allied HQ org charts

Post by tbridges »

That makes sense, Joel. I understand the need for flexibility. How then would you recommend we organize our forces?

It just doesn't seem realistic to take a look at a handful of unrelated units at Pearl and randomly select an infantry unit or two, maybe a base force that doesn't seem to be spoken for yet, throw in some engineers and maybe an artillery unit and start them prepping for an invasion of Tarawa six months down the road.

It seems like there should be a more thoughtful, pre-planned force allocation methodology. I guess I just have a need to "feel" more organized.
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Barb
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RE: Allied HQ org charts

Post by Barb »

I am working on Japs Command structure currently (UH and my head hurts already [:D])
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Roger Neilson II
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RE: HQ org chart

Post by Roger Neilson II »

ORIGINAL: Barb

I had played with this already (and somewhat took a free hand in representing various command levels or layers). Here is picture of one:

Image

dates are for HQs factual arrival.
Green is for Ground HQs
Light Blue for Air HQs
Dark Blue for Navy HQs

Now if i could only figure out how to post rar/zip archive here.... If you are interested in whole package of allied commands, just send me an e-mail/pm.
Perhaps the best way of doing this would be to use web 2.0 mindmapping software to do it. This can be shared with people online and indeed some of them actually permit online collaboration.

Roger
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RE: HQ org chart

Post by dorjun driver »

Roger, you crack me up.
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Barb
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RE: HQ org chart

Post by Barb »

Here is IJ General Defence command I made today. Was quite hard to work it out - Again I used some imagination and free hand (Note 5th Fleet for example).

EDIT: image will be posted in following posts with whole serie
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Texas D
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RE: HQ org chart

Post by Texas D »

Great work Barb.
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Gilbert
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RE: HQ org chart

Post by Gilbert »

Outstanding work, Barb [&o] . Thanks for sharing.

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Roger Neilson II
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RE: HQ org chart

Post by Roger Neilson II »

Have a look at Mind 42 Barb, it may be better for you to use and certainly is collaborative.

http://mind42.com/

Roger
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Blackhorse
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RE: Allied HQ org charts

Post by Blackhorse »

ORIGINAL: tbridges

That makes sense, Joel. I understand the need for flexibility. How then would you recommend we organize our forces?

It just doesn't seem realistic to take a look at a handful of unrelated units at Pearl and randomly select an infantry unit or two, maybe a base force that doesn't seem to be spoken for yet, throw in some engineers and maybe an artillery unit and start them prepping for an invasion of Tarawa six months down the road.

It seems like there should be a more thoughtful, pre-planned force allocation methodology. I guess I just have a need to "feel" more organized.

By all means organize them along the lines you proposed. But don't get hung up on sticking with the original organization regardless of circumstances. The war looks a lot more organized than it was, because we force organization on it, with the benefit of hindsight.

When the war began, IRL, the 19th and 35th Regiments were slated to join MacArthur's forces in the Philippines. Instead the were sent as emergency reinforcements to Hawaii, and eventually became part of the 24th and 25th Infantry Divisions. Since we "know" that will happen, (and because of the limitations of the game engine) we make the regiments part of the division at game-start.

Similarly, the US Joint Chiefs grabbed a bunch of unrelated infantry and support units and sent them to the South Pacific to shore up the LOC to Australia. Some months later, someone figured out, "hey, we've got three separate infantry regiments on Noumea, let's form a division!" -- and the Americal division was born.

The Marine Division that landed on Guadalcanal was missing one of its own regiments, and "borrowed" one from another division for several months.

So if you ever feel you are scraping the bottom of the barrell, and reaching about to assemble a scratch force to defend / take an objective -- then AE is probably doing a good job of simulating what your historical counterparts went through. [8D]
WitP-AE -- US LCU & AI Stuff

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tbridges
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RE: Allied HQ org charts

Post by tbridges »

Thanks for the recommendations, I'll get it figured out. Really enjoying the game so far.
Tom


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