ORIGINAL: Erik Rutins
Yes, in theory that's the number of pilots.
Then maybe it should say Pilots and not Crew, you think![8|]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Erik Rutins
Yes, in theory that's the number of pilots.
ORIGINAL: Erik Rutins
So much trust here, Jim. [;)]
ORIGINAL: Jim D Burns
Well when I see that Japanese bombers are more maneuverable than or as maneuverable as the Hellcats, it doesn’t do much to engender trust in the teams reasoning behind some of the factors given. After my recent unpleasant experience with the nik mod air to air changes and the fact I watched the Japanese planes get to make 8-10 or more attacks for every 1 allied attack in fighter combats since maneuver ratings determine who gets to take a shot or not, I fear the same thing will happen in this mod.
I’m willing to reserve final judgment pending some test results shown to us, but so far I’m not too confident in the testing that has really been done on this late game stage of affairs.
Before everyone jumps down my throat, I am a proud WitP fanboy, I just want to see a game that will work since so many years have to be invested in getting to that late stage of the game.
ORIGINAL: Erik Rutins
<best McCoy voice> This is not a mod, Jim. </best McCoy voice> This is a new game with a completely rewritten air combat engine. The stats do not work the same way they used to work. The higher maneuverability you saw on a bomber means little to nothing without factoring in the other stats as well.
ORIGINAL: Erik Rutins
Well, like I said you can certainly choose not to trust me on that, but yes late game testing was done and will continue to be done up until release and Hellcats (and all planes from what I've seen) perform more historically in AE than in the original WITP.
ORIGINAL: Erik Rutins
I hear you - seriously though, if you love WITP, you will love AE a lot more.
ORIGINAL: flipperwasirish
It is not proper or realistic to throw "Bones" into any situation without using his signature line. So to rectify this huge error...here goes...
<best McCoy voice> He's dead, Jim.
[:)][:)][:)][:)][:)][:)][:)][:)][:)][:)][:)]
ORIGINAL: Erik Rutins
<best McCoy voice> This is not a mod, Jim. </best McCoy voice> This is a new game with a completely rewritten air combat engine. The stats do not work the same way they used to work. The higher maneuverability you saw on a bomber means little to nothing without factoring in the other stats as well.
ORIGINAL: Jim D Burns
Ok, I'll give the benefit of the doubt here, but that said, what exactly does maneuver represent then if a bomber is rated higher than a war winning fighter? I mean if the code was redone, shouldn’t the code have been optimized so maneuver means maneuver and isn’t simply some arbitrary rating to be tweaked without regard to it actually simulating anything?
ORIGINAL: Erik Rutins
Well, like I said you can certainly choose not to trust me on that, but yes late game testing was done and will continue to be done up until release and Hellcats (and all planes from what I've seen) perform more historically in AE than in the original WITP.
Fair enough, but why then is flak still almost non-existent? It was a HUGE part of allied ship defense throughout the war but most importantly during the late war period.
ORIGINAL: Erik Rutins
I hear you - seriously though, if you love WITP, you will love AE a lot more.
Of that I have no doubt.
Jim
ORIGINAL: wdolson
The air combat model was redone by an active duty USN fighter pilot (TheElf). I've been an air geek for as long as I can remember and I have an engineering degree as well as a strong background in Physics and he knows a lot more about the Physics of air combat than I ever will. He's satisfied with the results.
ORIGINAL: wdolson
Maneuver is not the primary factor in air combat. Also taken into consideration are pilot skill, aircraft types (bombers don't dog fight), altitude, speed differences, as well as some other factors I don't recall off the top of my head.
ORIGINAL: wdolson
I'm not sure where you heard that. Late war Allied flak suites are quite large. The flak model has been improved over stock and it works more accurately too.
ORIGINAL: Shark7
2. Why do some of the planes have Japanese names and others don't? Examples: A6M2-21 SenBaku Then you have A6M2-21 'Zero' which is just the English translation of the Japanese name for it (Rei shiki Kanjo sentoki, Type 0 Carrier Fighter)...Allied codename was actually 'Zeke' for the A6M series IIRC.
ORIGINAL: wdolson
The air combat model was redone by an active duty USN fighter pilot (TheElf). I've been an air geek for as long as I can remember and I have an engineering degree as well as a strong background in Physics and he knows a lot more about the Physics of air combat than I ever will. He's satisfied with the results.
ORIGINAL: Jim D Burns
As I said, I’m reserving judgment until I can see some actual test results. But I’m *uneasy* about the ratings I see.
ORIGINAL: wdolson
Maneuver is not the primary factor in air combat. Also taken into consideration are pilot skill, aircraft types (bombers don't dog fight), altitude, speed differences, as well as some other factors I don't recall off the top of my head.
Fine, so maneuver is just some arbitrary rating then with no basis in attempting to actually simulate maneuver abilities of the planes.
We should rename it to rating slot A or something instead of calling it maneuver then. Bombers were laden down with heavy ordinance and had less durable airframes than fighters when it came to pulling high Gs, they should never be more maneuverable than a fighter, especially the fighter that racked up the most air to air kills in the Pacific theater.
ORIGINAL: wdolson
I'm not sure where you heard that. Late war Allied flak suites are quite large. The flak model has been improved over stock and it works more accurately too.
The early war AAR of a carrier exchange near Port Moresby they posted had very few (if any) attacking planes downed by flak guns. When I mentioned that losses of attacking airframes usually exceeded 50% of the planes to flak, I was ridiculed and told I needed to prove that claim. When I did prove it, and demanded they show me a carrier attack where just a handful of the attacking airframes were downed, the team stopped commenting.
Flak downed a huge number of attacking planes, we see nothing like that in the current game and the AARs posted so far for AE show it will still be pretty much impotent.
Jim
ORIGINAL: wdolson
I didn't see that thread so I don't know what happened.
Did find results for the Japanese attacks on the Yorktown at Midway:
1st attack, 18 Vals - F4Fs get 10, flak gets 2
2nd attack, 10 Kates, 6 Zeros - F4Fs get 4, 5th shot down could be flak or F4F cause is uncertain it exploded when shot at by both.
I only made assumptions about the Coral Sea battle, and that was because hard data about the strike is hard to find. But I did post further info that cleared up some of those original assumptions. So what we’re left with is this:
Fact: 69 Japanese planes were in the strike package.
Fact: 27 of these planes were lost.
Fact: 4 of these 27 were lost to SBDs, regular Wildcat CAP played no role in shoot downs because they were out of position.
Fact: That leaves 23 that were flak losses.
So the only thing left we don’t know for a fact is how many of the 69 airframes were zeros. But even if we assume none were zeros and all 69 were strike aircraft, 23 out of 69 is a loss rate of 33%, well within the 30%-60% estimate I gave.
Of course I seriously doubt none of the 69 were zeros, so it was probably closer to 50% of the strike airframes being destroyed by flak. But I freely admit that is an assumption based on an educated guess.
However, nothing above is subjective opinion, it is all based on the actual numbers historically involved in the fight. And more than backs up what I said originally.
ORIGINAL: String
Jim, why is it so hard to understand that the maneuver ratings are the best possible? I don't find it so unbelievable that a japanese light bomber with no ordnance could outturn a hellcat. In fact i wouldn't be surprised if the Val could even out turn a zero under optimal conditions. Now these ratings would be wrong if they were used "as is". However it has been stated many times that these ratings are modified by the speed of the aircraft, the ordnance they carry, their a2a skills and god knows what else. So in the end it ends up in a realistic way and the hellcat dominates the kate.
Jim, if you read my earlier post, you'd likely have understood that MVR does not work singularly. It is but one of many cogs in the ratings system, and the code. When you view the stats of the aircraft in this screenie you do so with out the benefit of understanding how, when, and why they are used.ORIGINAL: Jim D Burns
ORIGINAL: wdolson
The air combat model was redone by an active duty USN fighter pilot (TheElf). I've been an air geek for as long as I can remember and I have an engineering degree as well as a strong background in Physics and he knows a lot more about the Physics of air combat than I ever will. He's satisfied with the results.
As I said, I’m reserving judgment until I can see some actual test results. But I’m *uneasy* about the ratings I see.
ORIGINAL: wdolson
Maneuver is not the primary factor in air combat. Also taken into consideration are pilot skill, aircraft types (bombers don't dog fight), altitude, speed differences, as well as some other factors I don't recall off the top of my head.
Fine, so maneuver is just some arbitrary rating then with no basis in attempting to actually simulate maneuver abilities of the planes.
We should rename it to rating slot A or something instead of calling it maneuver then. Bombers were laden down with heavy ordinance and had less durable airframes than fighters when it came to pulling high Gs, they should never be more maneuverable than a fighter, especially the fighter that racked up the most air to air kills in the Pacific theater.
ORIGINAL: wdolson
I'm not sure where you heard that. Late war Allied flak suites are quite large. The flak model has been improved over stock and it works more accurately too.
The early war AAR of a carrier exchange near Port Moresby they posted had very few (if any) attacking planes downed by flak guns. When I mentioned that losses of attacking airframes usually exceeded 50% of the planes to flak, I was ridiculed and told I needed to prove that claim. When I did prove it, and demanded they show me a carrier attack where just a handful of the attacking airframes were downed, the team stopped commenting.
Flak downed a huge number of attacking planes, we see nothing like that in the current game and the AARs posted so far for AE show it will still be pretty much impotent.
Jim