ORIGINAL: Jorge_Stanbury
If I am reading this correctly, then the capabilities of Yamamoto or Nimitz are wasted as they are in naval HQs?
Yes. Find a turd.. that has zero skills.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Jorge_Stanbury
If I am reading this correctly, then the capabilities of Yamamoto or Nimitz are wasted as they are in naval HQs?
ORIGINAL: jeffk3510
ORIGINAL: Jorge_Stanbury
If I am reading this correctly, then the capabilities of Yamamoto or Nimitz are wasted as they are in naval HQs?
Yes. Find a turd.. that has zero skills.
ORIGINAL: Jorge_Stanbury
No, I tested in my game that he can take command of Kido Butai (I am playing latest beta patch).
He can also be a great Air HQ commander
that said it is very expensive to change, and Yamaguchi is better as KB lead, so, for the time being he will remain as Combined Fleet Admiral
ORIGINAL: wwengr
TF Leaders
Air Combat TF
Surface Combat TF
ASW Combat TF
Bombardment TF
Fast Transport TF
Transport, Replenishment TF
Mine Warfare YF
Escort TF
ORIGINAL: wwengr
ORIGINAL: Smeulders
No offense, but 5 replications seems a bit low to really draw conclusions from. Not that this result would really surprise me, I'm guessing whether or not the DD spot the sub is of a much greater importance.
You are both correct and incorrect. I won't go into the math, as it can be fairly tedious for all but mathematicians, engineers, and statisticians. Five replications is enough to establish statistical significance. Significance is simply a measure that says that a difference is unlikely to have occured by chance. It says nothing about the relative importance of the result.
In the case of my test, the difference was small and the test of significance says that it was likely a random result. Based on that, If I ran many more test runs, I would expect the results for both sets to converge. That would be the most probable result.
of course, one of the most unsatisfactory things about real life (for non-engineers and such) is that you can't reach absolute certainty, but you can get close enough for all practical purposes. Five test runs leaves a relatively large chance that the test just failed to produce the difference.
I won't go into how I set up my hypothesis, but I'll provide the data set for anyone who wants. The engagements were day time and I set crew experience high and high constant leader chaaracteristics for the ship captains.
TF Commander agression = 30 (2,1,1,0,0); TF Commander agression = 70 (1,1,1,0,0). The numbers are how many destroyers enagaged the sub in each test run.
If I were to look at it and not understand, I would actually conclude that there is an inverse relationship between aggression and the probability of an engagement. That would be wrong.
If you want to improve the test, then add more ships and run more test runs. perhaps test agression = 1 against agression = 99. The test definately could use some improvement. I am not a big experimentalist. To me, that is tedious. Give me the data and I will play...
I found no sign of LCU commanders' Admin skill helping with reducing Fatigue/Disruption in my tests (batch #4 tm.asp?m=421131)ORIGINAL: Gormadoc
Are all the recommadations in OP stil valid?
Admin. skill helps with getting replacements for lost troops and devices. These do not come every turn unless in very large bases, and in the malarial field, newly arriving squads can be heavily disrupted too. Still having good Admin. skill is better than not. Once the replacement troops are there, good level of support and supply can get them in fighting condition.ORIGINAL: GetAssista
I found no sign of LCU commanders' Admin skill helping with reducing Fatigue/Disruption in my tests (batch #4 tm.asp?m=421131)ORIGINAL: Gormadoc
Are all the recommadations in OP stil valid?
You dug deep to find this one