1128b - bugs and issues
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Re: 1128b - bugs and issues
Scen001
A hex in Soviet Union( hex 122,89)
Map art suggests the hex's terrain is either Wood or Wood Rough (can't really tell). Pressing "1" reveals the terrain is... Jungle!
A hex in Soviet Union( hex 122,89)
Map art suggests the hex's terrain is either Wood or Wood Rough (can't really tell). Pressing "1" reveals the terrain is... Jungle!
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- SU jungle hex 122 89.jpg (50.69 KiB) Viewed 843 times
Re: 1128b - bugs and issues
Scen001
Two hexes in Soviet Union ( hex 102,32 and 103,32 )
Map art suggests the hexes' terrain is Rough. Pressing "1" reveals the terrain is Clear.
Two hexes in Soviet Union ( hex 102,32 and 103,32 )
Map art suggests the hexes' terrain is Rough. Pressing "1" reveals the terrain is Clear.
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- SU hexes 102 32 and 103 32.jpg (57.05 KiB) Viewed 841 times
Re: 1128b - bugs and issues
Scen001
Bering Island( hex 148,44)
Map art suggests the base's terrain is Rough. Pressing "1" reveals the terrain is Clear.
Bering Island( hex 148,44)
Map art suggests the base's terrain is Rough. Pressing "1" reveals the terrain is Clear.
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- Bering Island hex 148 44.jpg (44.32 KiB) Viewed 840 times
Re: 1128b - bugs and issues
Scen001
Medny Island ( hex 149,45)
Map art suggests the base's terrain is Rough. Pressing "1" reveals the terrain is Clear.
Medny Island ( hex 149,45)
Map art suggests the base's terrain is Rough. Pressing "1" reveals the terrain is Clear.
- Attachments
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- Medny Island hex 149 45.jpg (40.65 KiB) Viewed 839 times
Re: 1128b - bugs and issues
Scen001
A hex on Sakhalin (hex 125,44)
Map art suggests the hex's terrain is Wood Rough (?). Pressing "1" reveals the terrain is Clear.
A hex on Sakhalin (hex 125,44)
Map art suggests the hex's terrain is Wood Rough (?). Pressing "1" reveals the terrain is Clear.
- Attachments
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- Sakhalin hex 125 44.jpg (33.96 KiB) Viewed 800 times
Re: 1128b - bugs and issues
Scen001
A hex in CONUSA (hex 212,54)
Map art suggests the hex's terrain is Wood. Pressing "1" reveals the terrain is Clear.
A hex in CONUSA (hex 212,54)
Map art suggests the hex's terrain is Wood. Pressing "1" reveals the terrain is Clear.
- Attachments
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- CONUSA hex 212 54.jpg (38.04 KiB) Viewed 783 times
Re: 1128b - bugs and issues
Scen001
A hex in New Zealand (hex 119,188)
Map art suggests the hex's terrain is Wood. Pressing "1" reveals the terrain is Clear.
A hex in New Zealand (hex 119,188)
Map art suggests the hex's terrain is Wood. Pressing "1" reveals the terrain is Clear.
- Attachments
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- NZ hex 119 188.jpg (26.15 KiB) Viewed 714 times
Re: 1128b - bugs and issues
Scen001
A hex in Dutch New Guinea (hex 87,113)
Map art suggests the hex's terrain is Jungle. Pressing "1" reveals the terrain is Clear.
A hex in Dutch New Guinea (hex 87,113)
Map art suggests the hex's terrain is Jungle. Pressing "1" reveals the terrain is Clear.
- Attachments
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- NG hex 87 113.jpg (31.62 KiB) Viewed 713 times
Re: 1128b - bugs and issues
Scen001
A hex in Dutch New Guinea (hex 85,111)
Map art suggests the hex's terrain is Jungle. Pressing "1" reveals the terrain is Clear.
A hex in Dutch New Guinea (hex 85,111)
Map art suggests the hex's terrain is Jungle. Pressing "1" reveals the terrain is Clear.
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- NG hex 85 111.jpg (29.83 KiB) Viewed 712 times
Re: 1128b - bugs and issues
And now for something unexpected... Hiding in plain sight...
Scen001
Lahaina ( hex 182, 108)
Map art suggests the hex's terrain is Jungle Rough. Pressing "1" reveals the terrain is Clear.
Scen001
Lahaina ( hex 182, 108)
Map art suggests the hex's terrain is Jungle Rough. Pressing "1" reveals the terrain is Clear.
- Attachments
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- Lahaina base hex 182 108.jpg (9.44 KiB) Viewed 707 times
Re: 1128b - bugs and issues
Scen001
A hex on Lahaina ( hex 182, 109)
Map art suggests the hex's terrain is Jungle Rough. Pressing "1" reveals the terrain is Clear.
A hex on Lahaina ( hex 182, 109)
Map art suggests the hex's terrain is Jungle Rough. Pressing "1" reveals the terrain is Clear.
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- Lahaina empty hex 182 109.jpg (15 KiB) Viewed 706 times
Re: 1128b - bugs and issues
I know that. I wanted the OP to know that we know so that he knows that all is good. Ya know?






Pax
Re: 1128b - bugs and issues
[Scen001
The Wulong-Patung road
Map art suggest the road between Wulong and Patung is a Minor Road. Pressing "R" reveals the road is a Major Road.
The Wulong-Patung road
Map art suggest the road between Wulong and Patung is a Minor Road. Pressing "R" reveals the road is a Major Road.
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- Wulong - Patung fake Minor Road on map.png (426.25 KiB) Viewed 516 times
Re: 1128b - bugs and issues
Scen001
A hex in China (hex 78, 45)
Map art suggest there is a Minor Road in the Clear hex. Pressing "R" reveals there is no road - the hex is empty.
A hex in China (hex 78, 45)
Map art suggest there is a Minor Road in the Clear hex. Pressing "R" reveals there is no road - the hex is empty.
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- Minor Road hex 78 45.png (175.37 KiB) Viewed 514 times
Re: 1128b - bugs and issues
Scen001
A hex in China (hex 77,41)
Map art suggests the hex's terrain is Rough. Pressing "1" reveals the terrain is Mountain.
A hex in China (hex 77,41)
Map art suggests the hex's terrain is Rough. Pressing "1" reveals the terrain is Mountain.
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- Mountain hex 77 41.png (264.38 KiB) Viewed 513 times
Re: 1128b - bugs and issues
Scen001
Choybalsan (hex 103,28)
The label on the map says "Choibalsan" (correct spelling as per the patch's notes), while the base's data display still calls the base "Choybalsan".
Choybalsan (hex 103,28)
The label on the map says "Choibalsan" (correct spelling as per the patch's notes), while the base's data display still calls the base "Choybalsan".
- Attachments
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- Choibalsan hex 103 28.png (583.65 KiB) Viewed 511 times
Re: 1128b - bugs and issues
Hi,
Playing IJN ... now 63# turn into Guadalcanal scn, since the arrival of the Kido Butai not a single ship from the "fixed"reinforcements option has come yet...The arrival screen ... it looks frozen forever, ETA times don't move at all. fresh and clean install both Windows 11 and game. Lots of ship damaged/sunk so is this OK or I should commit seppuku?
PS
love this game a lot
Playing IJN ... now 63# turn into Guadalcanal scn, since the arrival of the Kido Butai not a single ship from the "fixed"reinforcements option has come yet...The arrival screen ... it looks frozen forever, ETA times don't move at all. fresh and clean install both Windows 11 and game. Lots of ship damaged/sunk so is this OK or I should commit seppuku?

PS
love this game a lot

Re: 1128b - bugs and issues
If you have save games, go back to the save game BEFORE this started. Meaning, when the arrival screen is still updating. Try loading that save game and running it. See if it will work from there ....FideOrion wrote: ↑Thu Dec 05, 2024 12:13 am Hi,
Playing IJN ... now 63# turn into Guadalcanal scn, since the arrival of the Kido Butai not a single ship from the "fixed"reinforcements option has come yet...The arrival screen ... it looks frozen forever, ETA times don't move at all. fresh and clean install both Windows 11 and game. Lots of ship damaged/sunk so is this OK or I should commit seppuku?
PS
love this game a lot![]()
Pax
Re: 1128b - bugs and issues
Thanks for your help Pax. No, I haven't any old save. At first I didn't notice, later i did think that Tassafaronga in Allied hands was something like the trigger of ship availability. I just tried from autosave and preturn-autosave but nothing.
I'll engage the enemy with one thousand barges

I'll engage the enemy with one thousand barges

Re: 1128b - bugs and issues
I haven't used the .1128beta yet but my understanding from this forum is that it was designed for the Grand Campaign only, not the smaller scenarios. The smaller scenarios were part of the original game before the patch, so they would download with the new game. Can anyone verify this?FideOrion wrote: ↑Thu Dec 05, 2024 12:13 am Hi,
Playing IJN ... now 63# turn into Guadalcanal scn, since the arrival of the Kido Butai not a single ship from the "fixed"reinforcements option has come yet...The arrival screen ... it looks frozen forever, ETA times don't move at all. fresh and clean install both Windows 11 and game. Lots of ship damaged/sunk so is this OK or I should commit seppuku?
PS
love this game a lot![]()
Second thing is that the ship arrival screen can fool you with smaller scenarios. Those have a definite time limit for the scenario to play out and it will end on the date stated in the scenario description. There can be ships in the arrival queue that will never get in the water before that date - I believe it has something to do with randomizing arrivals when the scenario starts. This happens in the GC too - the arrival queue is not set until the first turn is run because the player has to set their preference for how random the arrivals will be. Having said that, 63 days is short for the Guadalcanal scenario so it is probably not that.
Third thing - if you are getting the full KB of 6 CVs, you must not be in the Guadalcanal scenario. Four of those were sunk at Midway so only Shokaku, Zuikaku, (Hiyo?) and CVL Ryujo should be available. That suggests the game engine for .1128b does not recognize the Guadalcanal campaign.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth