Cavalry Corp wrote: ↑Mon Sep 09, 2024 12:01 pm
Guys
When this comes out, are we to assume these will be mainly hard-coded changes taking place?
And we assume that all changes in the databases will be clearly listed... so modders can incorporate if they choose to do so?
I will be saving my next small patch until this comes out in case any of the changes require any re-balancing in the mod.
Cav
Only hard coded changes were listed last time so I would not expect a list of database changes:
ChangeHistory:
V1.01.27– 05 March 2022 (Game version shown as 1.8.11.27)
1. Ninth Update – This release is a comprehensive release updating all previous
versions to v1.01.27
Code Changes
1. Naval support not present at 0(0) port once port is built up
2. Another underway ammo replenishment issue if AE unable to reload the biggest weapon on
ship
3. Drawing ship a/c from pool at base uses replacement group if nearby
4. Tweak what is an 'instructor' for TRACOM purposes and allow casualties to them
5. Tweak group training mission not getting many op losses for low experience pilots
(increased fatigue of low experienced pilots and aircraft)
6. Aircraft upgrading to blank airframe
7. Mines not removed from ships in non-ML taskforce
8. Repair/maint of seaplane not expending supply (1 point per plane from tender supply if more
than seaplane support at base). Exceeding support did expend normal supply.
9. Added confirmation to ‘Disband TF’ button