a game map (substitution for a WitP AE map) with data from scenario 1
23.Oct.2010 The first two new maps are ready for download.
22.Oct.2010 I'm ready for your map wishes. See my post on page 5.
07.Apr.2010 New game maps. I added the garrison requirements. (Good idea fflaguna[:)]) Because of this there are now different versions for Japan and the Allies. The data did not change from version v1.0.2.1097. The Current version is 1.0.3.1102a
07.Jan.2010 I updated the maps with the data from version v1.0.2.1097
I also added a game map without the hexes.
Game Maps:
data from game version v1.0.3.1102a
The values displayed are from scenario 1.
Here are the differences to scenario 2. I think an extra version is not necessary[8|]
"Hiroshima/Kure" Ressources 120/320 (Left Scen 1/Right Scen 2)
"Nagoya" Oil 5/25
"Shimonoseki" Oil 16/32
"Tokyo" Oil 5/50
"Tokyo" Ressources 280/380
"Pescadores" Ressources 0/50
They come as a selfextracting(exe) 7-Zip archive file. The bmp files have to be extracted in the ART directory of AE. The archive overwrites the existing WPEH/WPEN-files used by AE to display the map. Perhaps you would want to save these files first.
To make the new map work you have to set the switch "Map Style" in the Preferences Menu to the correct setting.
layout:
top left: Max Port / top right: Max Airfield
left: Oil / right: Ressources
bottom: LCU stacking limit (red) or Garrison requirement (purple)
Game Map for the Allies(with hexes):
AE Game Map 07.Apr.2010
Game Map for the Allies(without hexes):
AE Game Map 07.Apr.2010
Game Map for Japan(with hexes):
AE Game Map 07.Apr.2010
Game Map for Japan(without hexes):
AE Game Map 07.Apr.2010
Planning Maps:
I just merged the Full Size Map provided by Matrix with base icons and some useful data.
Remark: This is the planning map and not the in-game map.
new maps:
A.
Planning Map - Scen 1 23.Oct.2010
data from game version v1.0.4.1106g
layout:
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: Basename
Planning Map - Scen 28 23.Oct.2010
data from game version DaBigBabes_AE_Scen028_v03a : 09/05/10 : Full Campaign; Dec. 7 Start
layout:
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: Basename
sample:

old maps:
1.
AE Map 07.Jan.2010
data from game version v1.0.2.1097
layout:
top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom left: Oil / bottom right: Resources
2.
AE Map with victory points 07.Jan.2010
data from game version v1.0.2.1097
the second map has additionally:
left: basic victory points for Japan
right: basic victory points for Allies
(see manual page 264 for calculation of final victory points)
3.
AE Map with industry related data 07.Jan.2010
data from game version v1.0.2.1097
the third map has the following layout:
top left: Heavy Industry / top right: Armament Assembly
left: manpower / right: Vehicle Assembly
bottom left: Light Industry / bottom right: Refinery
I don't know if this map is really helpful, but anyway here it is.
4.
AE Map with oil/resources and Light Ind./Refinery (request from scout1) 07.Jan.2010
data from game version v1.0.2.1097
the fourth map has the following layout:
top left: Oil / top right: Ressources
left: Portsize/MaxPortsize
bottom left: Light Industry / bottom right: Refinery
5.
AE Map with basenames 07.Jan.2010
data from game version v1.0.2.1097
the fifth map has the following layout:
top: basenames
6.
AE Map with Assault and Garrison Values and basenames 07.Jan.2010
data from game version v1.0.2.1097
the sixth map has the following layout:
top: basenames
left: Garrison req. Japan right: Garrison req. Allies
bottom left: Assault Values Japan bottom right: Assault Values Allies) includes Assault Values on TFs
There are some rounding errors but I think they are negligible. Please check the Assault Values because I am not sure they are all correct.
(Thanks again to Floyd and Damian for providing the info of how to calculate the assault value [:)])
This map was proposed by Jonathan Pollard. A good map in my opinion.
Please let me know what you think. [:)]
Previews:
game map (with hexes):

Download link planning map 1:
AE Map 07.Jan.2010

Download link planning map 2:
AE Map with victory points 07.Jan.2010

Download link planning map 3:
AE Map with industry related data 07.Jan.2010

Download link planning map 4:
AE Map with oil/resources and Light Ind./Refinery (request from scout1) 07.Jan.2010

Download link planning map 5:
AE Map with basenames 07.Jan.2010

Download link planning map 6:
AE Map with Assault and Garrison Values and basenames 07.Jan.2010
