Unloading Stuff at 0 ports for your side

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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gottagofish
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Unloading Stuff at 0 ports for your side

Post by gottagofish »

Playing as Allied there are units on Bora Bora with a 0 port and no engineers. When I send a supply ship there it seems the supplies will not offload. The option does not come up on the TF screen. It's March 1942, so too early for barges. Do I just watch the units starve to death?
Smeulders
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RE: Unloading Stuff at 0 ports for your side

Post by Smeulders »

Amphibious TFs will work.
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gottagofish
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RE: Unloading Stuff at 0 ports for your side

Post by gottagofish »

Thanks for the pointer.
Xxzard
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RE: Unloading Stuff at 0 ports for your side

Post by Xxzard »

One does wonder how...and why... those troops are there in the first place. Did they reconstitute a unit from troops who just happened to be vacationing there? I know that it happens often enough in this game that a unit will "appear" at an island base without the player having to move it there, but I think the units at bora bora are the strangest example.
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Smeulders
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RE: Unloading Stuff at 0 ports for your side

Post by Smeulders »

I seem to recall that it had something to do with the AI, so yes, for PBEM or an Allied player it should have been different. However, there is only 1 scenario, so ...
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JWE
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RE: Unloading Stuff at 0 ports for your side

Post by JWE »

ORIGINAL: Marauder Jack
Playing as Allied there are units on Bora Bora with a 0 port and no engineers. When I send a supply ship there it seems the supplies will not offload. The option does not come up on the TF screen. It's March 1942, so too early for barges. Do I just watch the units starve to death?
A port = 0 means a port = 0. An xAK can't dock because there is no dock. A commercial xAK will take "forever" to unload at a port 0 because all they have are lifeboats, and 1/10 the crew of a "real" vessel. A Navalized AK has integral boats as part of its suite. This allows it to load/unload at beaches (if in an amphib TF). Still unloads 'big' items slowly, so it is not a panacea. Suggest you hump a unit with NavSup, unload it, and wait a few days till it's settled. This is a 3 year game, so doing it right and waiting 3 days, or so, shouldn't break your bones.
Mac Linehan
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RE: Unloading Stuff at 0 ports for your side

Post by Mac Linehan »


JWE -

No need to sugar coat it...

<with a very slow grin>

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RE: Unloading Stuff at 0 ports for your side

Post by Knavey »

3 years!??! I figure its going to take longer than that for me to finish my PBEM game. Probably will have to put it in my will to my kid to finish for me. No finish...no money!
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JWE
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RE: Unloading Stuff at 0 ports for your side

Post by JWE »

ORIGINAL: Mac LinehanJWE -

No need to sugar coat it...

<with a very slow grin>

Mac
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Lomri
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RE: Unloading Stuff at 0 ports for your side

Post by Lomri »


I am curious about the OOB decision to start those units on Bora Bora, for historical reasons more than game play. And I'm at work and can't load up the game to find the unit names to google them. ;)
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RE: Unloading Stuff at 0 ports for your side

Post by tanjman »

ORIGINAL: Lomri


I am curious about the OOB decision to start those units on Bora Bora, for historical reasons more than game play. And I'm at work and can't load up the game to find the unit names to google them. ;)

You might want to look here http://www.niehorster.orbat.com/013_usa ... _samoa.htm
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Bullwinkle58
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RE: Unloading Stuff at 0 ports for your side

Post by Bullwinkle58 »

ORIGINAL: tanjman

ORIGINAL: Lomri


I am curious about the OOB decision to start those units on Bora Bora, for historical reasons more than game play. And I'm at work and can't load up the game to find the unit names to google them. ;)

You might want to look here http://www.niehorster.orbat.com/013_usa ... _samoa.htm

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Shark7
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RE: Unloading Stuff at 0 ports for your side

Post by Shark7 »

ORIGINAL: Xxzard

One does wonder how...and why... those troops are there in the first place. Did they reconstitute a unit from troops who just happened to be vacationing there? I know that it happens often enough in this game that a unit will "appear" at an island base without the player having to move it there, but I think the units at bora bora are the strangest example.

In some cases, it may be that the troops are raised from nationals...the indigenous people of the area. And these units are usually smaller and not as well equipped.

Examples: New Guinea Ruifles, Manchuko Garrison units, Indian National Units (the Japanese sympathizers).
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morganbj
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RE: Unloading Stuff at 0 ports for your side

Post by morganbj »

ORIGINAL: tanjman

ORIGINAL: Lomri

I am curious about the OOB decision to start those units on Bora Bora, for historical reasons more than game play. And I'm at work and can't load up the game to find the unit names to google them. ;)

You might want to look here http://www.niehorster.orbat.com/013_usa ... _samoa.htm
So, um, what does this have to do with Bora Bora?
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JWE
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RE: Unloading Stuff at 0 ports for your side

Post by JWE »

ORIGINAL: LomriI am curious about the OOB decision to start those units on Bora Bora, for historical reasons more than game play. And I'm at work and can't load up the game to find the unit names to google them. ;)
Establishment of US Navy fueling station with Army security and garrison. First operational deployment of Seabees. Just find an Eng unit somewhere and send it there to build up the port. From Don Bowen's OOB research for DaBabes:
Task Force 5614 (Task Force Bobcat):
Located in the Society Group and administered by the Free French. The island was assigned the code name "Bobcat" and the reinforcement unit, officially designated Task Force 5614, was known as Bobcat Force. This force left Charleston, South Carolina, January 27th, 1942 (4 days behind schedule) and arrived Bora Bora February 17th, 1942.

- 102nd Infantry Regiment (less 1st and 3rd Battalions and Detachments) – 58 Officers and 1283 Men
- Battery A, 99th Field Artillery Battalion – 4 Officers and 142 Men
- Battery C, 99th Field Artillery Battalion – 4 Officers and 144 Men
- 198th Coast Artillery Regiment (AA) – 75 Officers, 1 Warrant Officer, 1330 Men
- HQ & HQ Battery, 3rd Battalion and Batteries F and H, 13th Coast Artillery Regiment – 14 Officers and 340 men (equipped with 7-inch guns removed from old battleship U.S.S. Connecticut)
- 8th Station Hospital – 20 Officers and 150 Men (no female nurses)
- 2 Sections of Company C, 94th QM Battalion (Bakery) – 1 Officer and 16 Men
- 1 Radio Repair Section, 175th Signal Company – 1 Officer and 10 Men
- Detachment, Quartermaster Corps – 3 Officers and 63 Men
- 695th Signal Air Warning Company – 6 Officers and 123 Men
- Detachment, Ordnance Department – 2 Officers and 38 Men
- Detachment, Finance Department – 1 Officer and 6 Men
- HQ Staff – 3 Officers plus 1 attached Marine Officer.
- 1st Naval Construction Detachment – 8 Officers and 250 Men (not part of garrison, to be withdrawn when construction of the fuel depot was completed)
- Naval Fuel Depot Operation Unit – 6 Officers and 123 Men
- VS-2D14 (Navy) – 9 Officers and 78 Men – see Note 6
- Two Civilian Red Cross personnel

Totals:
- Army – 192 Officers, 1 Warrant Officer, 3645 Men
- Navy – 23 Officers and 451 Men
- Marines – 1 Officer
- Civilian - 2

Arrived with 120 day supply of rations and gasoline, ammunition equal to five units of fire (except AA weapons seven units of fire) and 60 days worth of other supplies.
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stuman
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RE: Unloading Stuff at 0 ports for your side

Post by stuman »

8th Station Hospital – 20 Officers and 150 Men (no female nurses)

For some reason that caught my eye [:)]

Great attention to detail Don and JWE.

Man, those guys spent 3 weeks on a ship. Bet that was a long, smelly, uncomfortable trip.
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