Magic Torpedoes

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Zigurat666
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Magic Torpedoes

Post by Zigurat666 »

I have a base size 3 port size 3 airfield that has a squad of betties. The only HQ within 1000 miles is a Naval HQ and there are no other torpedo capable LCU's present, yet this squadron has torpedoes loaded every turn. I cant figure out how this is working?
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geofflambert
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RE: Magic Torpedoes

Post by geofflambert »

ORIGINAL: Zigurat666

I have a base size 3 port size 3 airfield that has a squad of betties. The only HQ within 1000 miles is a Naval HQ and there are no other torpedo capable LCU's present, yet this squadron has torpedoes loaded every turn. I cant figure out how this is working?

What ships in harbor?

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Jorge_Stanbury
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RE: Magic Torpedoes

Post by Jorge_Stanbury »

Should it matter if there are torpedo carrying ships at harbor? I mean he mentioned Betties, which are not carrier capable
Alpha77
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RE: Magic Torpedoes

Post by Alpha77 »

I wanted to ask the same :) But did also not ask TOO many stupid questions, so OP thanks :) I was told that air HQs will supply torps to bases in range. However like the OP I now have "yellow" torps with NO HQ in range. But it is TRUK so a BIG base...

But also OP says "size3" field, so with 2E Betties they should not fly a mission with torps anyway, needs size 4 for 2E iirc...if it were 1E torp planes than I guess size 3 is enough.
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RE: Magic Torpedoes

Post by Chris21wen »

If I remember correctly there are two (might be one) so called Japanese Naval HQs that are in fact Command HQs. The Naval HQ you mention might be one of these.
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RE: Magic Torpedoes

Post by Oberst_Klink »

ORIGINAL: Chris H

If I remember correctly there are two (might be one) so called Japanese Naval HQs that are in fact Command HQs. The Naval HQ you mention might be one of these.
Likely that Combined Fleet supplies them with torpedoes.

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Alpha77
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RE: Magic Torpedoes

Post by Alpha77 »

ORIGINAL: Oberst_Klink

ORIGINAL: Chris H

If I remember correctly there are two (might be one) so called Japanese Naval HQs that are in fact Command HQs. The Naval HQ you mention might be one of these.
Likely that Combined Fleet supplies them with torpedoes.

Klink, Oberst


Nav HQ´s do not have torpdoes, and comb. fleet does not have them too.

Still wondering if the yellow torp is just an error. I checked again and def. there is no air HQ in range but both the Kates and Betties are yellow. This is why I speculated before that the planes brought with them some torps from their former location (which then needed to have torp supply, in this case for Bettys an air HQ and for Kates the CV they came from)[&:]

Edit, the Mavis located at the base with the comb.fleet has torp in red, means none are there.
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RE: Magic Torpedoes

Post by Oberst_Klink »

What HQ are they assigned to? What base, how much supply? What port/AF size? Screenshot would help,. too.

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MBF
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RE: Magic Torpedoes

Post by MBF »

If you move planes already loaded with torpedoes to a new base - don't they 'keep' those torpedoes until used ? That has been my experience playing vs the AI
Alpha77
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RE: Magic Torpedoes

Post by Alpha77 »

ORIGINAL: MBF

If you move planes already loaded with torpedoes to a new base - don't they 'keep' those torpedoes until used ? That has been my experience playing vs the AI

This was my thought too, but some guys more knowledgeable seemed to dismiss this.

@ Oberst: I do not think it matter which HQ planes are assigned to, manual and everyone I read here just say they need to be in range of an air HQ with torps. Not the HQ they are assigned to can only supply torps but ANY HQ....[:)]
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HansBolter
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RE: Magic Torpedoes

Post by HansBolter »

Drawing on a very foggy memory, but isn't there at least one function of air HQ's that extends to double their stated range?

Could it perhaps be the supplying of torpedoes?

Could it be that you just think you don't have any air HQs in range?

We really need Alfred to chime in! [:)]
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RE: Magic Torpedoes

Post by Oberst_Klink »

Only one way to find out... a test, but would be interesting to know which HQ the Bettys are assigned to after all.

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Alpha77
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RE: Magic Torpedoes

Post by Alpha77 »

Oberst, they are assigned to 23 air flotilla... and the Kates are indipendent (so lucky ones?) [:D] I would like to make a test if this was an AI game, I could load the AI turn and send some ships over there to check if these planes really do torp attacks....
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geofflambert
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RE: Magic Torpedoes

Post by geofflambert »

AKEs can turn supply into aerial torpedoes. So despite the small size of the port, if an AKE were present those torpedoes could be present given sufficient supply. Could an IJN AKE supply an IJN Betty squadron with those torpedoes? I don't know. Apparently no one else who's posted here knows either. Is there an AKE in port? Is there any sort of CV or CVL that has an inventory of those in port? Type 91 torpedoes are used by both Betties and Kates. Somebody wanted to figure out how this could happen. Just trying to help.

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Bullwinkle58
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RE: Magic Torpedoes

Post by Bullwinkle58 »

ORIGINAL: Alpha77

Oberst, they are assigned to 23 air flotilla... and the Kates are indipendent (so lucky ones?) [:D] I would like to make a test if this was an AI game, I could load the AI turn and send some ships over there to check if these planes really do torp attacks....

You haven't listed what LCUs are at the base and which are within 6-9 hexes. Until you do that everyone is swinging wildly.
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Alpha77
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RE: Magic Torpedoes

Post by Alpha77 »

Why should I list the units the only ones thatcan supply torps are air HQs... and there is none in range. I double checked. Next air HQ with torps is at Rabaul (distance 17 from Truk).There is 4th fleet at Truk which is a naval command HQ, but it has no torp option.

@ Geoff, no AKE, no CV... aux there are AG, AO and AS. Checked other locations with loaded AKE but no torps there.
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RE: Magic Torpedoes

Post by BBfanboy »

If the squadron had torpedoes when it transferred to the base, I think it will likely continue to fly with them until they are used and then will have to switch to bombs.
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btd64
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RE: Magic Torpedoes

Post by btd64 »

ORIGINAL: Alpha77

Why should I list the units the only ones thatcan supply torps are air HQs... and there is none in range. I double checked. Next air HQ with torps is at Rabaul (distance 17 from Truk).There is 4th fleet at Truk which is a naval command HQ, but it has no torp option.

@ Geoff, no AKE, no CV... aux there are AG, AO and AS. Checked other locations with loaded AKE but no torps there.

4th fleet is a "Command HQ" and can supply Torps without a Torp supply device. Range is a factor, but I don't remember the range restriction....GP
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Grfin Zeppelin
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RE: Magic Torpedoes

Post by Grfin Zeppelin »

ORIGINAL: Alpha77
ORIGINAL: Oberst_Klink

ORIGINAL: Chris H

If I remember correctly there are two (might be one) so called Japanese Naval HQs that are in fact Command HQs. The Naval HQ you mention might be one of these.
Likely that Combined Fleet supplies them with torpedoes.They dont need torpedos for doing that.

Klink, Oberst


Nav HQ´s do not have torpdoes, and comb. fleet does not have them too.

Command HQs do supply torpedos with using supply.

The suspects are
Southern Army
China Area
5th fleet
4th Fleet
Southeast area

All of those can supply torpedos to bases within range.

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Lokasenna
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RE: Magic Torpedoes

Post by Lokasenna »

ORIGINAL: Alpha77

ORIGINAL: MBF

If you move planes already loaded with torpedoes to a new base - don't they 'keep' those torpedoes until used ? That has been my experience playing vs the AI

This was my thought too, but some guys more knowledgeable seemed to dismiss this.

@ Oberst: I do not think it matter which HQ planes are assigned to, manual and everyone I read here just say they need to be in range of an air HQ with torps. Not the HQ they are assigned to can only supply torps but ANY HQ....[:)]

No. The torpedoes do not travel with the planes. You can check this by watching the Using TORPEDOES text turn red when you transfer them to a base that does not have access to torpedoes.
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