Unofficial patch
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
Unofficial patch
Hi
While waiting for the 'last' official path, I have dropped in the 'unofficial' beta patch.
Just unzip into the game folder. Suggest saving the old files first.
Release notes on changes in zip
Updated file
Regards
While waiting for the 'last' official path, I have dropped in the 'unofficial' beta patch.
Just unzip into the game folder. Suggest saving the old files first.
Release notes on changes in zip
Updated file
Regards
- Attachments
-
- War in the Pacific Admiral Edition#2.zip
- (4.42 MiB) Downloaded 390 times
Last edited by michaelm75au on Sat Jul 30, 2022 4:46 pm, edited 4 times in total.
Michael
Re: Unofficial patch
Michael, what it the noLLA version?
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
Re: Unofficial patch
That is a version without the 'use large addressing' option.
During some testing earlier, we found that the AE wouldn't run for some users with Win 11. Turning off the flag and the EXE worked fine.
So I'm throwing both versions out there in case others can't get the normal AE to run.
It is the same executable just with the option flag disabled.
During some testing earlier, we found that the AE wouldn't run for some users with Win 11. Turning off the flag and the EXE worked fine.
So I'm throwing both versions out there in case others can't get the normal AE to run.
It is the same executable just with the option flag disabled.
Michael
Re: Unofficial patch
Thank you, Michael!
--Dave Conn
Currently defending the free world against montesaurus, DBB-B, Scen. 28
Currently defending the free world against montesaurus, DBB-B, Scen. 28
Re: Unofficial patch
Thank you michael
Re: Unofficial patch
Thank you!
Re: Unofficial patch
Can you tell us if there will be more than 9 changes in the official patch?
Re: Unofficial patch
Thank you!
Is the patch good to use in an ongoing campaign?
Is the patch good to use in an ongoing campaign?
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
Re: Unofficial patch
I honestly don't know. The updates were done earlier this year in anticipation of the final 'official' patch, but as that seems to be have stagnated, I have dropped in these changes now.Nomad wrote: Mon Jul 25, 2022 1:43 am Can you tell us if there will be more than 9 changes in the official patch?
Michael
- michaelm75au
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- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
- CaptBeefheart
- Posts: 2595
- Joined: Fri Jul 04, 2003 2:42 am
- Location: Seoul, Korea
Re: Unofficial patch
This is great to see the few remaining issues cleaned up.
So, just to be clear, zero-range pilot training will now be subject to ops losses?
EDIT: Here's the change list from the download:
V1.01.27– 05 March 2022 (Game version shown as 1.8.11.27)
1. Ninth Update – This release is a comprehensive release updating all previous versions to v1.01.27
2. Code Changes
1. Naval support not present at 0(0) port once port is built up
2. Another underway ammo replenishment issue if AE unable to reload the biggest weapon on ship
3. Drawing ship a/c from pool at base uses replacement group if nearby
4. Tweak what is an 'instructor' for TRACOM purposes and allow casualties to them
5. Tweak group training mission not getting many op losses for low experience pilots (increased fatigue of low experienced pilots and aircraft)
6. Aircraft upgrading to blank airframe
7. Mines not removed from ships in non-ML taskforce
8. Repair/maint of seaplane not expending supply (1 point per plane from tender supply if more than seaplane support at base). Exceeding support did expend normal supply.
9. Added confirmation to ‘Disband TF’ button
Cheers,
CB
So, just to be clear, zero-range pilot training will now be subject to ops losses?
EDIT: Here's the change list from the download:
V1.01.27– 05 March 2022 (Game version shown as 1.8.11.27)
1. Ninth Update – This release is a comprehensive release updating all previous versions to v1.01.27
2. Code Changes
1. Naval support not present at 0(0) port once port is built up
2. Another underway ammo replenishment issue if AE unable to reload the biggest weapon on ship
3. Drawing ship a/c from pool at base uses replacement group if nearby
4. Tweak what is an 'instructor' for TRACOM purposes and allow casualties to them
5. Tweak group training mission not getting many op losses for low experience pilots (increased fatigue of low experienced pilots and aircraft)
6. Aircraft upgrading to blank airframe
7. Mines not removed from ships in non-ML taskforce
8. Repair/maint of seaplane not expending supply (1 point per plane from tender supply if more than seaplane support at base). Exceeding support did expend normal supply.
9. Added confirmation to ‘Disband TF’ button
Cheers,
CB
Beer, because barley makes lousy bread.
Re: Unofficial patch
Thank you Michael!
Can we get this stickied please?
Can we get this stickied please?
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
Re: Unofficial patch
Is the disband TF box supposed to be Y or N key only? I've been unable to click on either choice. I guess I'm unsure of how other people play their games, I frequently disband entire TFs for repairs and such so it slows down the flow a little. Do people as a normal practice keep their TF's intact when at a base?
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
- Contact:
Re: Unofficial patch
Typically, it's only done if you have spent PP's to assign a TF leader who was not the ship captain of the largest ship in the TF. If you disband it, you will have to pay the PP's again when you form a new one to assign the same TF leader to it.lopec wrote: Tue Jul 26, 2022 11:04 pm Is the disband TF box supposed to be Y or N key only? I've been unable to click on either choice. I guess I'm unsure of how other people play their games, I frequently disband entire TFs for repairs and such so it slows down the flow a little. Do people as a normal practice keep their TF's intact when at a base?
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
Re: Unofficial patch
This feature was asked for because the disband button is right next to the dock/undock button and it easy to hit the disband button instead of the dock/undock button.lopec wrote: Tue Jul 26, 2022 11:04 pm Is the disband TF box supposed to be Y or N key only? I've been unable to click on either choice. I guess I'm unsure of how other people play their games, I frequently disband entire TFs for repairs and such so it slows down the flow a little. Do people as a normal practice keep their TF's intact when at a base?
Re: Unofficial patch
Interesting, I guess I never thought much of the PP to re-assign a admiral whenever I'd create a new TF.USSAmerica wrote: Wed Jul 27, 2022 1:35 amTypically, it's only done if you have spent PP's to assign a TF leader who was not the ship captain of the largest ship in the TF. If you disband it, you will have to pay the PP's again when you form a new one to assign the same TF leader to it.lopec wrote: Tue Jul 26, 2022 11:04 pm Is the disband TF box supposed to be Y or N key only? I've been unable to click on either choice. I guess I'm unsure of how other people play their games, I frequently disband entire TFs for repairs and such so it slows down the flow a little. Do people as a normal practice keep their TF's intact when at a base?
Yeah I don't mind the feature, I just wish I was able to select it with the mouse. When forming task forces etc, I don't think I ever use the keyboard for anything else. I'll adjust I'm sure.Nomad wrote: Wed Jul 27, 2022 1:57 am
This feature was asked for because the disband button is right next to the dock/undock button and it easy to hit the disband button instead of the dock/undock button.
Re: Unofficial patch
Yeah I don't mind the feature, I just wish I was able to select it with the mouse. When forming task forces etc, I don't think I ever use the keyboard for anything else. I'll adjust I'm sure.Nomad wrote: Wed Jul 27, 2022 1:57 am
This feature was asked for because the disband button is right next to the dock/undock button and it easy to hit the disband button instead of the dock/undock button.
[/quote]
you could ask michaelm to make it that way.
-
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Re: Unofficial patch
The other way to do it is to transfer all but one ship to the base. Keeps the leader and also keeps the TF number. Not sure this is needed.USSAmerica wrote: Wed Jul 27, 2022 1:35 amTypically, it's only done if you have spent PP's to assign a TF leader who was not the ship captain of the largest ship in the TF. If you disband it, you will have to pay the PP's again when you form a new one to assign the same TF leader to it.lopec wrote: Tue Jul 26, 2022 11:04 pm Is the disband TF box supposed to be Y or N key only? I've been unable to click on either choice. I guess I'm unsure of how other people play their games, I frequently disband entire TFs for repairs and such so it slows down the flow a little. Do people as a normal practice keep their TF's intact when at a base?
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
- Contact:
Re: Unofficial patch
You're exactly right, Chris. That is the way to keep your TF leader and number. This patch change adds a confirmation check for people who accidentally click the Disband button when trying to click one near it. I've personally not had much problem with this, so not sure what my opinion of the confirmation click would be.Chris21wen wrote: Wed Jul 27, 2022 6:08 amThe other way to do it is to transfer all but one ship to the base. Keeps the leader and also keeps the TF number. Not sure this is needed.USSAmerica wrote: Wed Jul 27, 2022 1:35 amTypically, it's only done if you have spent PP's to assign a TF leader who was not the ship captain of the largest ship in the TF. If you disband it, you will have to pay the PP's again when you form a new one to assign the same TF leader to it.lopec wrote: Tue Jul 26, 2022 11:04 pm Is the disband TF box supposed to be Y or N key only? I've been unable to click on either choice. I guess I'm unsure of how other people play their games, I frequently disband entire TFs for repairs and such so it slows down the flow a little. Do people as a normal practice keep their TF's intact when at a base?
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
Re: Unofficial patch
you could ask michaelm to make it that way.Nomad wrote: Wed Jul 27, 2022 3:34 amYeah I don't mind the feature, I just wish I was able to select it with the mouse. When forming task forces etc, I don't think I ever use the keyboard for anything else. I'll adjust I'm sure.Nomad wrote: Wed Jul 27, 2022 1:57 am
This feature was asked for because the disband button is right next to the dock/undock button and it easy to hit the disband button instead of the dock/undock button.
[/quote]
I have just updated the game. Please add the option to click the "Yes/No" with the mouse.