As one of those now-departed members (and a very junior member of the AE development team) , I concur. A couple points in mitigation:Platoonist wrote: Sat Jul 08, 2023 2:01 pm
Old signature resurrection. I recall when this game was released it was often lamented among now departed members that the land combat aspect never got quite the level of treatment that air and naval combat did.
1. Methinks the land combat routine actually works well for the game. The amount of time it takes to reduce a prepared defense; casualties inflicted in battle and in retreats; the effort needed to make a successful amphibious invasion... these all have an appropriate 'historical feel' about them.
2. The original WitP is what really short-changed the land element. Among the leaders, over 2/3rds of the allied generals were fictional names; all the Australian MGs had one rating, all the Australian BGs had another rating, etc. etc. A lot of AE work went into cleaning up the leader, LCU, TO&E and weapons databases.
3. Because of time constraints, we couldn't coordinate all the individual efforts for consistency, and second-order effects. Fx, US 'HMG' squads represent both .30 cal water-cooled machine guns at game start; and the .50 cal M2 Browning for the rest of the war. Commonwealth forces, by contrast, have to upgrade various types of MGs and other devices during the war from limited pools, causing havoc with LCU TO&E upgrades unless the player micro-manages the pools. OTOH, the values given the weapon systems, compared to one another, have held up well over the years, with very few exceptions.
,,, As a Land Team member it did irk me, however, that we found the time to implement pilot training for *individual* aircraft pilots, but ran out of time before we could arrange for leaders to be KIA/gain experience /promoted to different HQs/etc. Similarly, because we ran out of time, the game came out before Political Points and the role of HQs could be properly tested and balanced (SEE: importance of leadership in Naval HQs, lack of).
... And I knew we would never have the time to scope out the nuance of land warfare in China (relatively well-equipped and well-motivated KMT units, vs. warlord troops with wide variations in equipment and morale, vs well-motivated, sometimes antagonistic CCP forces) or the colonies (Filipinos fighting alongside the Americans; Indonesians deserting en masse once the Japanese made substantial gains; a quarter or more of surrendered Indian troops joining the IJA). If anyone ever wants to upgrade AE in those areas, let me know. I'm happy to contribute.
