Yes it can!



Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
That is from the in game reports of the turn.
Thanks for this posting. I am watching the fatigue of the pilots but I don't think that they are getting too high. I do have 20% resting to keep fatigue on both the pilots and airframes under control. I use 30% as a figure on fatigue that I don't like to exceed.BBfanboy wrote: ↑Fri Dec 20, 2024 5:32 pm About 80% of the reported hits on subs by aircraft are mistaken. Even those that do hit might not cause it to sink, but they would put it in the shop for several weeks.
Your pilot fatigue is getting rather high - likely because of the 11hex search at relatively low altitude. Other players report no problem spotting subs when flying at 6000 feet, which game developers stated is the best altitude to see the width of a 10º arc at 12 hexes (max recommended search for patrol aircraft.) At 2000 feet your sea horizon is much less than what you can see at 6000, so you should go out a shorter distance to be able to see the sides of the 10º wedge. Or you should increase your altitude to see the entire wedge over a longer distance.
Every sortie carries the possibility of exp/skill advancement. Keeping groups on CAP behind the lines not only secures against surprise attacks, but also continually increases your pilot pool.
You will be hitting the country limit on EXP soon. At that point, exp will not increase except in battle. Since this is a support ship, battle is not something that should be encouraged, so the crew exp is going to peak soon. There was a table shared somewhere with the limits ... but I'm not finding it right now ... but xAK types peaked at like 40 or so.