Andy Mac v PZB This time India will Stand !!!!

Post descriptions of your brilliant victories and unfortunate defeats here.

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witpqs
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RE: Battle of Moulmien day 2

Post by witpqs »

This is a very tough game to not micromanage! [8D]
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

its why I could never play Japan - I am right at the edge witht he allies in AE
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castor troy
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RE: Battle of Moulmien day 2

Post by castor troy »

ORIGINAL: Andy Mac

ps guys my biggest flaw is I am not a micromanager - I make occasional mistakes because I never take more than 30 mins to do a turn

Milne bay was not one of those !!!!


[X(][X(][X(][X(]

wow, my average turn takes 1.5 hours with turns in between that take twice that time just for looking around and those super long turns when major fleets engage each other.
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

ORIGINAL: Nemo121

As to you wanting to lure PzB into action the periphery so you nibble at KB. Sure, that's a fine plan. On the other hand you could have achieved that force commitment AND had enough CAP flying over the TF to not only lure KB out of position but also:
a) kill lots of its pilots
b) save most if not all of your lost ships.

So, with proper planning and force allocation you could have achieved more at less cost. That's the problem. I can see what you are trying to do but the constant drumbeat of unnecessary attritional losses cripples you - especially since you won't engage in a sufficient pause to build a sufficiently strong fleet to be able to achieve strategically vital objectives ( mostly because you just engage in unnnecessarily high cost operation after unnecessarily high cost operaiton with all of these attritional losses preventing you from building the necessary mass to achieve more at less cost 6 months from now ).


Nemo I guess it was a truer statement to say I wanted Milne Bay and I was setting up a set of circumstances to enable me to have have a shot at KB if they chose to intervene

I had a major CAP trap set at PM and when KB intervened I had more or less given up on my trap and was withdrawing because the troops ashore were sufficient to get the job done

As things stand today I dont have the force to take a hard objective and fight KB (taking the inevitable losses from porous CAP)

So I want to fight on my terms and that means trying to set up circumstances to get lucky by having massed subs and LBA

As for waiting for a long pause I just sat my fleet down for 7 months and even then only went for the Line Islands I cannot wait any longer or my 45 Offiensive will be to late to get anywhere close - If I sist back and let PZB train and stockplie for anther 6 months I lose I have to start dictating the pace

Andy
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

My longest was 2 hours for a turn 2 most are less than 30 mins
ORIGINAL: castor troy

ORIGINAL: Andy Mac

ps guys my biggest flaw is I am not a micromanager - I make occasional mistakes because I never take more than 30 mins to do a turn

Milne bay was not one of those !!!!


[X(][X(][X(][X(]

wow, my average turn takes 1.5 hours with turns in between that take twice that time just for looking around and those super long turns when major fleets engage each other.
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Nemo121
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RE: Battle of Moulmien day 2

Post by Nemo121 »

I make occasional mistakes because I never take more than 30 mins to do a turn


I'll butt out after this since you are obviously quite happy with what you are achieving ( and that's fine ). I'll just say that it isn't about micro-managing either. I often turn turns around in 30 to 40 minutes. In fact unless I'm doing logistics work any longer than that means the operation is too complex. Sorry but I don't think you can excuse these errors as a time issue. A simple plan can be simply executed quickly ( e.g. Arranging CAP might have taken an additional 1 minute.) The 30 minute thing is, IMO, a bit of a red herring IMO.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

Are we talking Milne Bay or earlier errors ??

I honestly dont believe I made 'errors' at Milne Bay you can question my strategic choices but I do not believe I made any mistakes

I had massed CAP at PM and Buna and most of my best land based fighters were escorting my naval strike aircraft or part of the CAP Trap that was a choice you could argue more should have been allocated to LRCAP but I didnt believe I needed them
I had LR Bombers and Search aircraft on 40% search and missed the approach of KB fromt he South East
I had one CVE with 27 Hellcats to provide local air protection but as the only japanese bases that could hit me were below Green Island because any others would fall foul of the CAP trap at PM or Buna and these bases had limited air support/build and had been hit by heavies a few days previously this was sufficient
When I was hit I was 120 miles West of Milne Bay it was a fair chance that any (likely to be unescorted) Netties from these bases would be easy meat for these fighters and the few LRCAP fighters I had assigned from Cooktown
I had a strong sub screen out

The only weapon that could hurt me was KB or a particularily lucky LB strike - My intel had KB en route back to PI therefore unlikely to intervening - they did I lost a few ships wouldnt say I was happy but not devastated either

I had a plan, I achieved my objective, the cost was higher than expected because PZB committed a major strategic asset to a theatre where I was not willing to commit mine largely because of the losses I had taken in earlier offiensives.

Andy
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

Anyway back to the war.

With Milne Bay now mine next moves are to secure all the islands to the SE and have at least 2 Seabee Bns on each one I want a solid group of air fields in that area I will then use those plus Milne Bay, Buna and PM to close down all japanese AF's in the area.

I will then drive into New Britain and use the AF's there to make Truk un usable depriving key forward bases.

I was planning on Bombing Manila Harbour with B29's in a few days to try and cripple some carriers (and mine Bataan to close the channel trapping them in there) but with KB at sea probably not going to bother as its not worth the risk - PZB will probably have realised just how much range 29's have anyway
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

ORIGINAL: beppi

I would not count it as tragic as some other players if you lose some ships. Yes in my opinion not a single CVE is worth a sacrifice even if they the E is for expandable. Some advices, ideas:

In burma as your opponen has quite a good force and quite a lot of reserves use a stretch the lines and cut off tactic. Just build a wide line of units of acceptable strength (3+ divisions) through the jungle and crawl forward. Have some strongpoints to force Pzb to guard his bases (best is a strongpoint for every base) and focus on flanking and cut off operations. A good method is:

Move a suitable force into a base hex. The force has to be strong enough to stay there, but you do not need to capture the base. Use some divisions from you wide line and start to flank the base. For every flanking hex move one unit into the besieged base to change the hexside to friendly. After that the exit is secure and you only need to take care of the surrounding hexes. But it still takes time to recapture a hexside for your opponent as you need to first controll the hex (which is impossible if you leave at least a small force there) and after that to move one of his units through the hexside. THis usually gives you enough time to respond if you encounter a problem (to weak protection force in the hex). If you need more information i can provide it to you. I have a massive problem in Burma currently as me and my opponent have both around 12 - 13k AV there (he might even be a little stronger than my forces). But with airpower and the denial of open hex and a good movement tactic you still can advance.

Have you considered to skip a push to Singapure and instead head SE to Vietnam ? You have a lot of potential lvl 9 bases and with some meds on naval attack you can cut off the supply path throuhg the chinese sea. You do not actually need to cap the oilfields if you can cut them off. Wont be as effective as capturing but still causes troubles for japan.

A push against Sumatra is a good move. But you cannot drop all your (20+ divisions) in burma as you lack the transportation. So use a few divisions (as much as you need) and do something useful with the remaining in burma.


I AM HAVING MAJOR SUPPLY ISSUES IN BURMA BUT A FLANKING ATTACK REMAINS ON THE CARDS - TO BE HONEST PZB HAS NOW COMMITTED SO MUCH FORCE TO STOP ME THAT I WILL THREATEN THE FLANK JUST TO TRY AND DEMONSTRATE THAT IT REMAINSA CREDIBLE THREAT AND TO STOP HIM FROM DIVERTING TROOPS TO MORE CRITICAL FRONTS AND I HAVE A CUNNING PLAN TO ACHIEVE THAT !!!!

SWPAC
Use your insinkable carriers to cause havoc. You should have so many 4E in the pool and active to easily have 500 in Burma and 500 in SWPAC. As you cannot use them in CENTPAC you can cause havoc there. Focus on the important islands, shut down the airfields and crawl forward to link up with your CENTPAC approach. If KB remains intact, to capture the Marians you need Kawieng. Without it and not total carrarier dominance (which you lack) it is close to impossible to cap the Marians. So move on and hammer him. Your B-29 can reach the Marinas from Kavieng with normal range and that will be the key to capture them even if KB is active.

I DO HAVE LOTS OF 4E BUT THEY AND ESPECIALLY SUPERFORTS EAT SUPPLY SO I NEED TO BE CAREFULL IN THEIR USE

CENTPAC
If you want try to open a path through the Gilbers/Marshals. My current path is Wake and 15 hex south of it. Usually that is enough as you can get a quite dense naval search network to protect against KB and if you place some fighters which provide leaky cap for you convoyes you do not need to completly cap every base. For me 5 Divisions and some BDEs where enough to create a secure corridor. So the rest of you forces can be used in SWPAC to focus for Rabaul/Kawieng area. Most important Base is Ponape. Focus on it, you need it as it is the only base withouth stacking limits in the area. It is much easier to assault the Marians from there.

VERY SIMILAR THOUGHTS THE ONLY QUESTION I AM DEBATING IS WHETHER TO GO FOR BAKER/CANTON BEFORE GOING INTO THE MARSHALLS - ANSWER PROBABLY YES BUT AM WATCHING SITUATION CAREFULLY

General
I currently work on the capture of the Marinas. They are heavily guarded (I expect 10k AV + distributed between the bases) with around 1000 planes on it. In addition in my game 5 Allied CVs where sunk before i took over the game. But it was careful with my CVEs and i have 48 of them (and additional 12 or so replacement ones). I think about reactivating my AAR just to provide a working way how to cap the Marinas against heavy defense, with KB alive and in full force. And i am shure that it is possible (but i still might fail). In 1944 your forces are the hammer, the islands are the forges and everything between it has to be crushed. That is the way how you need to act.

Another addition, attacking the phillipines without the marines and KB alive and some lost own carriers can be quite a pita as the Marinans will always threaten your flank and are a save spot for KB. So consider taking it, whatever the opposition is.


A major attack is tough atolls are ok but islands are tough
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

Hit Rabaul again today with some bombers sweep went in late but not a disaster

Attack will carry on for the next few days while I close the AF and Port

Barges are unloading 2 Seabee and a AF unit at Milne Bay
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

Interesting turn my B29's were unable to reach Manila but I was able to m,ine the Bataan channel - this should make PZB think twice and should make him stick fighter sqns in the rear.

It should be a complete bugger to clear - mining the strait should get me a nice haul and close off the Manila repair yard

I am following it up with a hit on the Refiniery at Miri tomorrow then most of the 29's will be tranferred back to Christmas Island to support CETPAC maybe one sqn to Darwin

PZB is going to have to protect his heartland and disperse his AA and Fighters

Morning Air attack on Bataan , at 78,77

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 35,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
B-29-1 Superfort x 37


No Allied losses



Aircraft Attacking:
4 x B-29-1 Superfort laying Mk 13 Mine from 7000 feet *
3 x B-29-1 Superfort laying Mk 13 Mine from 6000 feet *
6 x B-29-1 Superfort laying Mk 13 Mine from 8000 feet *
3 x B-29-1 Superfort laying Mk 13 Mine from 7000 feet *
6 x B-29-1 Superfort laying Mk 13 Mine from 7000 feet *
3 x B-29-1 Superfort laying Mk 13 Mine from 6000 feet *
3 x B-29-1 Superfort laying Mk 13 Mine from 8000 feet *
3 x B-29-1 Superfort laying Mk 13 Mine from 5000 feet *
3 x B-29-1 Superfort laying Mk 13 Mine from 6000 feet *
3 x B-29-1 Superfort laying Mk 13 Mine from 6000 feet *




--------------------------------------------------------------------------------
Morning Air attack on Bataan , at 78,77

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 36,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
B-29-1 Superfort x 9


No Allied losses



Aircraft Attacking:
9 x B-29-1 Superfort laying Mk 13 Mine from 7000 feet *
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

I do wonder why Japanese players dont mine outside Portland given thats where all the CVE's arrive.

Some sub laid mines there would cause mayhem
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

OK CENTPAC Amphib forces are back on the move Targets should be relatively straightforward for the next tranche

(i) Palmyra
(ii) Canton Island
(iii) Baker Island

These are really just prep offensives preparing for later attacks into the Gilberts.

My assault Divs are resting and gaining prep for the Gilberts and Marshall attacks now. Target date for those is early July.

The tempo of operations is kicking up steadily as we move to the next phase of operations

Port Blair has c 25,000 Japanese so thats probably 500 AV - I have 3 Divs fully prepped for that attack but very limited assets to cover the attack - no carriers in theatre at all.

So when I go for it it will be an uncovered attack. On that basis I will need to neutralise Bangkok, Ayuthia, Tavoy and Victoria Point with heavy air attacks before I go for it.

Phase 1 making PZB cover his vitals by long range deep strike attacks on Industry has begun - as soon as I see an opeing I will send 300+ B24's/29's at each of those 4 bases in turn big bases take a long time to repair I think I will need a 2 -3 day window.

There is an alternative that I am considering - PZB has small garrisons in all the dot bases in the area I have the best part of a Para Div (2 Glider Bdes and a Para bde) probably enough to take say little Andaman and if I use an xAK fuel source I could get 2 or 3 Seabee Bns close enough to unload aded in 500+ transport aircraft ferrying in supply I could get a supporting AF up and running even if I had to sacrifice a couple of xAK's could be a better less risky operation than an uncovered op.

Probably fgavouring the second alternative for now with a fall back of a full scale invasion of Port Blair to follow it up if required

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castor troy
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RE: Battle of Moulmien day 2

Post by castor troy »

ORIGINAL: Andy Mac

I do wonder why Japanese players dont mine outside Portland given thats where all the CVE's arrive.

Some sub laid mines there would cause mayhem


not necessarily, at least they shouldn´t IMO. I´ve always have some AMc in joke points so that would mean clearing any mines instantly. If not, there are always those uncountable freighters going through some places that you have to have really bad luck to hit something important with an offensive minefield. I would really be amazed if your mines at Bataan will kill a single ship. PzB sees your bombers mining and so he should have minesweepers there the next couple of turns at the latest. You can perhaps hope to kill an AMc, increases the ship count and victory points by...... one point...

one of the problems I see with the changes in AE clearly is that while mines were reduced to 2% of WITP standard, the easiness to clear mines has been untouched which has brought it a little off the line from the original thoughts. Minesweeping of real life was by no way as easy as in the game. Nobody will ever achieve the same effect on the Japanese with mines that real life saw.
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

maybe but B29's are good at laying mines so we shall see how they do if nothing else it should trap any ships in Manila for a while
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

PZB ambushed my 24's over Moulmien today I lost 16 - not good my sweepers stayed at home

I hit Miri - damage was light

Paratroopers took another dot base off of Milne Bay
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

PZB tried to hit one of my Air Fields in Burma I 'only' had an AA bde, 3 Indpt Heavy and Light AA Regts there.............

Plus lots of fighters scratch 120 Japanese aircraft....

AF Attacks against defended allied bases in 44 is tough - come in low and AA shreds you, come in high and you achieve diddly squat

Palmyra Invasion force moving into position

Others are moving as well
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

One of the Sqns was transitioning to P38J's at the time and was caught on the ground but my AA guns did the job well
Andy Mac
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RE: Battle of Moulmien day 2

Post by Andy Mac »

Fijian Commandos siezed Fergusson Island as well today

AFTER ACTION REPORTS FOR May 12, 44
--------------------------------------------------------------------------------
TF 136 encounters mine field at 49,83

Japanese Ships
E Tobui



1 mine cleared


--------------------------------------------------------------------------------
ASW attack near Milne Bay at 101,133

Japanese Ships
SSX Ha-63, hits 6, heavy damage

Allied Ships
KV Freesia
AM Igonish
LSI(L) Glenapp
xAP Poelau Bras
xAK Markhor
xAK Esperance
xAK Pundit
PF Barcoo
PC Travis



SSX Ha-63 is sighted by escort
Ha-63 bottoming out ....
PF Barcoo fails to find sub, continues to search...
PC Travis fails to find sub and abandons search
PF Barcoo attacking submerged sub ....
Debris floats to surface in area of attack!
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Milne Bay at 101,133

Japanese Ships
SSX Ha-61, hits 13, heavy damage

Allied Ships
KV Freesia
AM Igonish
LSI(L) Glenapp
xAP Poelau Bras
xAK Sonnavind
xAK Markhor
xAK Esperance
xAK Pundit
PF Barcoo



SSX Ha-61 is sighted by escort
PF Barcoo attacking submerged sub ....
Sounds of submarine breaking up detected!
Escort abandons search for sub


--------------------------------------------------------------------------------
TF 237 encounters mine field at 49,83

Japanese Ships
AMc Kyo Maru #1



12 mines cleared


--------------------------------------------------------------------------------
TF 237 encounters mine field at 49,83

Japanese Ships
AMc Kyo Maru #1



13 mines cleared


--------------------------------------------------------------------------------
TF 136 encounters mine field at 49,83

Japanese Ships
E Ishinui



2 mines cleared


--------------------------------------------------------------------------------
Morning Air attack on Moulmein , at 55,55

Weather in hex: Heavy cloud

Raid detected at 28 NM, estimated altitude 32,000 feet.
Estimated time to target is 8 minutes


Allied aircraft
P-47D25 Thunderbolt x 23


No Allied losses



Aircraft Attacking:
23 x P-47D25 Thunderbolt sweeping at 30000 feet



--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Heavy rain

Raid spotted at 31 NM, estimated altitude 32,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
Hurricane IIc Trop x 11


No Allied losses



Aircraft Attacking:
11 x Hurricane IIc Trop sweeping at 30000 feet



--------------------------------------------------------------------------------
Morning Air attack on Moulmein , at 55,55

Weather in hex: Heavy cloud

Raid detected at 16 NM, estimated altitude 31,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
P-47D25 Thunderbolt x 25


No Allied losses



Aircraft Attacking:
25 x P-47D25 Thunderbolt sweeping at 30000 feet



--------------------------------------------------------------------------------
Morning Air attack on Moulmein , at 55,55

Weather in hex: Heavy cloud

Raid detected at 14 NM, estimated altitude 33,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
P-47D25 Thunderbolt x 25


No Allied losses



Aircraft Attacking:
25 x P-47D25 Thunderbolt sweeping at 30000 feet



--------------------------------------------------------------------------------
Morning Air attack on Toungoo , at 57,50

Weather in hex: Thunderstorms

Raid detected at 120 NM, estimated altitude 12,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
N1K1-J George x 72
Ki-43-IIb Oscar x 48
Ki-49-IIb Helen x 65



Allied aircraft
Hurricane IIc Trop x 9
Spitfire VIII x 22
Spitfire VIII x 10
P-40N5 Warhawk x 31
P-51B Mustang x 2


Japanese aircraft losses
N1K1-J George: 13 destroyed
Ki-43-IIb Oscar: 16 destroyed
Ki-49-IIb Helen: 2 destroyed, 7 damaged

Allied aircraft losses
Spitfire VIII: 1 destroyed, 2 damaged
P-40N5 Warhawk: 3 destroyed
P-51B Mustang: 1 destroyed
B-24J Liberator: 1 destroyed on ground


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Airbase hits 2
Airbase supply hits 2
Runway hits 6

Aircraft Attacking:
21 x Ki-49-IIb Helen bombing from 9000 feet
Airfield Attack: 4 x 250 kg GP Bomb
5 x Ki-49-IIb Helen bombing from 9000 feet
Airfield Attack: 4 x 250 kg GP Bomb
34 x Ki-49-IIb Helen bombing from 9000 feet *
Airfield Attack: 2 x 250 kg GP Bomb

CAP engaged:
No.5 Sqn RAF with Hurricane IIc Trop (2 airborne, 0 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 16 minutes
No.30 Sqn RAF with Spitfire VIII (0 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000
Raid is overhead
No.605 Sqn RAF with Hurricane IIc Trop (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 2 being recalled, 1 out of immediate contact.
Group patrol altitude is 30000
Time for all group planes to reach interception is 33 minutes
8th PG/20th TRS with P-40N5 Warhawk (0 airborne, 0 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 7 minutes
23rd FG/118th TRS with P-40N5 Warhawk (0 airborne, 0 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 4 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 31 minutes
311th FBG/529th FBS with P-51B Mustang (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 30000
Raid is overhead
No.1 Sqn IAF with Spitfire VIII (1 airborne, 4 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 30000 , scrambling fighters between 10000 and 30000.
Time for all group planes to reach interception is 25 minutes
No.21 Sqn RAAF with Spitfire VIII (0 airborne, 6 on standby, 2 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 9000 and 30000.
Time for all group planes to reach interception is 31 minutes
No.152 Sqn RAF with Spitfire VIII (2 airborne, 6 on standby, 7 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 30000 , scrambling fighters between 6000 and 12000.
Time for all group planes to reach interception is 22 minutes
81st FG/93rd FS with P-40N5 Warhawk (2 airborne, 6 on standby, 11 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 26 minutes



--------------------------------------------------------------------------------
Morning Air attack on Toungoo , at 57,50

Weather in hex: Thunderstorms

Raid detected at 76 NM, estimated altitude 13,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
N1K1-J George x 35
Ki-43-IIb Oscar x 15
Ki-49-IIb Helen x 54



Allied aircraft
Hurricane IIc Trop x 4
Spitfire VIII x 11
Spitfire VIII x 2
P-40N5 Warhawk x 13
P-51B Mustang x 1


Japanese aircraft losses
N1K1-J George: 1 destroyed
Ki-43-IIb Oscar: 2 destroyed
Ki-49-IIb Helen: 3 damaged
Ki-49-IIb Helen: 1 destroyed by flak

Allied aircraft losses
P-40N5 Warhawk: 1 destroyed
B-24J Liberator: 2 destroyed on ground
P-38J Lightning: 1 destroyed on ground
PV-1 Ventura: 1 destroyed on ground


Allied ground losses:
28 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 4 disabled


Airbase hits 10
Airbase supply hits 2
Runway hits 12

Aircraft Attacking:
25 x Ki-49-IIb Helen bombing from 9000 feet
Airfield Attack: 4 x 250 kg GP Bomb
5 x Ki-49-IIb Helen bombing from 9000 feet
Airfield Attack: 4 x 250 kg GP Bomb
22 x Ki-49-IIb Helen bombing from 9000 feet
Airfield Attack: 4 x 250 kg GP Bomb

CAP engaged:
No.1 Sqn IAF with Spitfire VIII (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 10000 and 13000.
Time for all group planes to reach interception is 20 minutes
No.21 Sqn RAAF with Spitfire VIII (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000
Time for all group planes to reach interception is 9 minutes
No.5 Sqn RAF with Hurricane IIc Trop (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 16000.
Time for all group planes to reach interception is 51 minutes
23rd FG/118th TRS with P-40N5 Warhawk (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 13000.
Time for all group planes to reach interception is 18 minutes
81st FG/93rd FS with P-40N5 Warhawk (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 16000.
Time for all group planes to reach interception is 66 minutes
311th FBG/529th FBS with P-51B Mustang (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 17 minutes
No.152 Sqn RAF with Spitfire VIII (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 29 minutes
No.605 Sqn RAF with Hurricane IIc Trop (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 30 minutes



--------------------------------------------------------------------------------
Morning Air attack on Toungoo , at 57,50

Weather in hex: Thunderstorms

Raid detected at 66 NM, estimated altitude 10,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
Ki-43-IIb Oscar x 11
Ki-49-IIb Helen x 19



Allied aircraft
Hurricane IIc Trop x 4
Spitfire VIII x 7
P-40N5 Warhawk x 6


Japanese aircraft losses
Ki-43-IIb Oscar: 4 destroyed
Ki-49-IIb Helen: 5 destroyed, 3 damaged
Ki-49-IIb Helen: 1 destroyed by flak

No Allied losses


Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Airbase hits 5
Airbase supply hits 1
Runway hits 6

Aircraft Attacking:
14 x Ki-49-IIb Helen bombing from 9000 feet
Airfield Attack: 4 x 250 kg GP Bomb

CAP engaged:
No.5 Sqn RAF with Hurricane IIc Trop (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 41 minutes
1 planes vectored on to bombers
No.1 Sqn IAF with Spitfire VIII (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 13 minutes
No.152 Sqn RAF with Spitfire VIII (0 airborne, 0 on standby, 2 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 14000 and 17000.
Time for all group planes to reach interception is 34 minutes
1 planes vectored on to bombers
No.605 Sqn RAF with Hurricane IIc Trop (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 30000
Raid is overhead
23rd FG/118th TRS with P-40N5 Warhawk (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 24 minutes
2 planes vectored on to bombers
81st FG/93rd FS with P-40N5 Warhawk (0 airborne, 0 on standby, 2 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 17000.
Time for all group planes to reach interception is 34 minutes
1 planes vectored on to bombers



--------------------------------------------------------------------------------
Morning Air attack on Toungoo , at 57,50

Weather in hex: Thunderstorms

Raid detected at 111 NM, estimated altitude 13,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
Ki-43-IIb Oscar x 4
Ki-49-IIb Helen x 18



Allied aircraft
Hurricane IIc Trop x 1
Spitfire VIII x 3
P-40N5 Warhawk x 2


Japanese aircraft losses
Ki-43-IIb Oscar: 1 destroyed
Ki-49-IIb Helen: 1 damaged
Ki-49-IIb Helen: 1 destroyed by flak

Allied aircraft losses
B-24J Liberator: 1 destroyed on ground


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Airbase hits 3
Runway hits 9

Aircraft Attacking:
16 x Ki-49-IIb Helen bombing from 9000 feet
Airfield Attack: 4 x 250 kg GP Bomb

CAP engaged:
No.152 Sqn RAF with Spitfire VIII (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000
Time for all group planes to reach interception is 15 minutes
No.605 Sqn RAF with Hurricane IIc Trop (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 12 minutes
81st FG/93rd FS with P-40N5 Warhawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 16 minutes



--------------------------------------------------------------------------------
Morning Air attack on Fanning Island , at 172,137

Weather in hex: Moderate rain

Raid detected at 71 NM, estimated altitude 24,000 feet.
Estimated time to target is 31 minutes


Allied aircraft
P-40K Warhawk x 15
F6F-3 Hellcat x 17
TBM-1C Avenger x 6


No Allied losses



Runway hits 1

Aircraft Attacking:
6 x TBM-1C Avenger bombing from 20000 feet
Airfield Attack: 2 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Palmyra , at 170,133

Weather in hex: Severe storms

Raid detected at 77 NM, estimated altitude 15,000 feet.
Estimated time to target is 33 minutes


Allied aircraft
F4U-1A Corsair x 11
F6F-3 Hellcat x 7
SB2C-1C Helldiver x 17
SB2C-3 Helldiver x 22


No Allied losses



Port supply hits 1

Aircraft Attacking:
12 x SB2C-3 Helldiver releasing from 2000'
Port Attack: 1 x 1000 lb GP Bomb
12 x SB2C-1C Helldiver releasing from 2000'
Port Attack: 1 x 1000 lb GP Bomb
6 x SB2C-3 Helldiver releasing from 4000'
Port Attack: 1 x 1000 lb GP Bomb
5 x SB2C-1C Helldiver releasing from 4000'
Port Attack: 1 x 1000 lb GP Bomb
4 x SB2C-3 Helldiver releasing from 3000'
Port Attack: 1 x 1000 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Palmyra , at 170,133

Weather in hex: Severe storms

Raid detected at 24 NM, estimated altitude 15,000 feet.
Estimated time to target is 10 minutes


Allied aircraft
SB2C-1C Helldiver x 17


No Allied losses



Port hits 1
Port supply hits 1

Aircraft Attacking:
4 x SB2C-1C Helldiver releasing from 3000'
Port Attack: 1 x 1000 lb GP Bomb
5 x SB2C-1C Helldiver releasing from 4000'
Port Attack: 1 x 1000 lb GP Bomb
8 x SB2C-1C Helldiver releasing from 2000'
Port Attack: 1 x 1000 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Port Blair , at 46,58

Weather in hex: Light cloud

Raid detected at 77 NM, estimated altitude 12,000 feet.
Estimated time to target is 26 minutes


Allied aircraft
PB4Y-1 Liberator x 54


Allied aircraft losses
PB4Y-1 Liberator: 2 damaged

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled



Airbase hits 3
Airbase supply hits 2
Runway hits 52

Aircraft Attacking:
6 x PB4Y-1 Liberator bombing from 11000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x PB4Y-1 Liberator bombing from 11000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x PB4Y-1 Liberator bombing from 11000 feet
Airfield Attack: 10 x 500 lb GP Bomb
6 x PB4Y-1 Liberator bombing from 11000 feet
Airfield Attack: 10 x 500 lb GP Bomb
6 x PB4Y-1 Liberator bombing from 11000 feet
Airfield Attack: 10 x 500 lb GP Bomb
6 x PB4Y-1 Liberator bombing from 11000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x PB4Y-1 Liberator bombing from 11000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x PB4Y-1 Liberator bombing from 11000 feet
Airfield Attack: 10 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Palmyra , at 170,133

Weather in hex: Severe storms

Raid detected at 65 NM, estimated altitude 12,000 feet.
Estimated time to target is 24 minutes


Allied aircraft
SBD-5 Dauntless x 17


No Allied losses



Port hits 1

Aircraft Attacking:
12 x SBD-5 Dauntless releasing from 2000'
Port Attack: 1 x 1000 lb GP Bomb
4 x SBD-5 Dauntless releasing from 4000'
Port Attack: 1 x 1000 lb GP Bomb
1 x SBD-5 Dauntless releasing from 3000'
Port Attack: 1 x 1000 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Salamaua , at 98,127

Weather in hex: Overcast

Raid spotted at 10 NM, estimated altitude 16,000 feet.
Estimated time to target is 2 minutes


Allied aircraft
Beaufighter X x 26


Allied aircraft losses
Beaufighter X: 1 damaged



Airbase hits 4
Airbase supply hits 1
Runway hits 3

Aircraft Attacking:
12 x Beaufighter X bombing from 12000 feet *
Airfield Attack: 2 x 250 lb GP Bomb
14 x Beaufighter X bombing from 12000 feet *
Airfield Attack: 2 x 250 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 1st Infantry Regiment, at 98,127 (Salamaua)

Weather in hex: Overcast

Raid spotted at 16 NM, estimated altitude 15,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
Mitchell II x 7
B-25D1 Mitchell x 9


No Allied losses



Aircraft Attacking:
6 x B-25D1 Mitchell bombing from 9000 feet
Ground Attack: 6 x 500 lb GP Bomb
7 x Mitchell II bombing from 9000 feet
Ground Attack: 6 x 500 lb GP Bomb
3 x B-25D1 Mitchell bombing from 9000 feet
Ground Attack: 6 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Taung Gyi , at 59,48

Weather in hex: Heavy rain

Raid detected at 40 NM, estimated altitude 24,000 feet.
Estimated time to target is 13 minutes


Allied aircraft
Blenheim IV x 9
Blenheim VD x 8
Spitfire VIII x 6


Allied aircraft losses
Blenheim IV: 1 damaged
Blenheim VD: 2 damaged



Aircraft Attacking:
8 x Blenheim VD bombing from 20000 feet
Airfield Attack: 4 x 250 lb GP Bomb
9 x Blenheim IV bombing from 20000 feet
Airfield Attack: 4 x 250 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Palmyra , at 170,133

Weather in hex: Severe storms

Raid detected at 30 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
A-20G Havoc x 24


Allied aircraft losses
A-20G Havoc: 2 damaged



Airbase hits 1

Aircraft Attacking:
12 x A-20G Havoc bombing from 11000 feet
Airfield Attack: 4 x 500 lb GP Bomb
12 x A-20G Havoc bombing from 11000 feet
Airfield Attack: 4 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Moulmein , at 55,55

Weather in hex: Heavy cloud

Raid detected at 62 NM, estimated altitude 16,000 feet.
Estimated time to target is 21 minutes


Allied aircraft
B-24D1 Liberator x 4
B-24J Liberator x 8


Allied aircraft losses
B-24D1 Liberator: 1 damaged
B-24J Liberator: 3 damaged

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled



Airbase hits 5
Airbase supply hits 2
Runway hits 13

Aircraft Attacking:
4 x B-24J Liberator bombing from 15000 feet *
Airfield Attack: 5 x 500 lb GP Bomb
2 x B-24J Liberator bombing from 15000 feet *
Airfield Attack: 5 x 500 lb GP Bomb
4 x B-24D1 Liberator bombing from 15000 feet *
Airfield Attack: 5 x 500 lb GP Bomb
2 x B-24J Liberator bombing from 15000 feet *
Airfield Attack: 5 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Canton Island at 153,143

Weather in hex: Heavy rain

Raid detected at 36 NM, estimated altitude 19,000 feet.
Estimated time to target is 12 minutes


Allied aircraft
PB4Y-1 Liberator x 3


No Allied losses

Japanese Ships
xAK Koyu Maru



Aircraft Attacking:
3 x PB4Y-1 Liberator bombing from 15000 feet *
Naval Attack: 5 x 500 lb SAP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Salamaua , at 98,127

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 8 minutes


Allied aircraft
Spitfire VIII x 8
Mitchell II x 3
PV-1 Ventura x 5
B-24J Liberator x 31
B-25D1 Mitchell x 12
B-25G Mitchell x 3
B-25H Mitchell x 3
P-38H Lightning x 13
P-39N1 Airacobra x 4
P-40K Warhawk x 13


Allied aircraft losses
B-24J Liberator: 2 damaged
B-25D1 Mitchell: 1 damaged



Airbase hits 9
Airbase supply hits 5
Runway hits 18

Aircraft Attacking:
3 x PV-1 Ventura bombing from 9000 feet
Airfield Attack: 6 x 500 lb GP Bomb
3 x B-25D1 Mitchell bombing from 9000 feet
Airfield Attack: 6 x 500 lb GP Bomb
2 x PV-1 Ventura bombing from 9000 feet
Airfield Attack: 6 x 500 lb GP Bomb
3 x Mitchell II bombing from 9000 feet
Airfield Attack: 6 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-25H Mitchell bombing from 9000 feet
Airfield Attack: 6 x 500 lb GP Bomb
2 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
2 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-25D1 Mitchell bombing from 9000 feet
Airfield Attack: 6 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-25D1 Mitchell bombing from 9000 feet
Airfield Attack: 6 x 500 lb GP Bomb
3 x B-25D1 Mitchell bombing from 9000 feet
Airfield Attack: 6 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-25G Mitchell bombing from 9000 feet
Airfield Attack: 6 x 500 lb GP Bomb
3 x B-24J Liberator bombing from 9000 feet
Airfield Attack: 10 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Miri , at 64,87

Weather in hex: Heavy rain

Raid detected at 26 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
B-29-1 Superfort x 4


No Allied losses



Aircraft Attacking:
4 x B-29-1 Superfort laying Mk 13 Mine from 5000 feet *



--------------------------------------------------------------------------------

Ground combat at Fergusson Island (102,132)

Allied Shock attack

Attacking force 174 troops, 0 guns, 0 vehicles, Assault Value = 15

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 2

Japanese adjusted defense: 1

Allied assault odds: 2 to 1 (fort level 0)

Allied forces CAPTURE Fergusson Island !!!

Combat modifiers
Attacker: op mode(-), shock(+), leaders(-)



Assaulting units:
2nd Fiji Commando Bn /2
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Battle of Moulmien day 2

Post by Andy Mac »

OK the plan is now set all troops are prepping for objectives - timing worked out all I need to do is avoid losing my Pacific Fleet and I am golden.

So no cockups - thats the rule !!!

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