ORIGINAL: PzB
Andy says we need to slow down; a bug prevents his armored units from taking replacements.
We need to wait for the patch or upgrade to beta? Asked him about the latter.
Don't know were his carriers are Mynok; not at Pearl cause then he would have been more active around Palmyra me thinks.
Probably Suva area! Still, I got the KB nearby - so if he wants to trap my convoy he needs to handle 6 carriers in total.
Thx Cribtop; but honestly - Andy has been retreating up until now and the victories have been easy ones!
Logistics is hard to handle; my Central Pacific Operations turned out to be a shoestring ops [:'(]
- In a year we will know how succesful my campaigns have been!
Long time Harvey, which way did you go - Kabul?
Let me know, are things going according to Andy's plan? [;)]
Ok some good news today! [8D]
Andy is going to need Red Adair to put out these fires....
AFTER ACTION REPORTS FOR May 06, 42
Surface Combat
My scouts run into the convoy - and it's more than 11 ships, it's 25!! [8D]
Without an escort loaded with FUEL! [:D]
EVIL KANIVIL
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Night Time Surface Combat, near Cocos Islands at 8,104, Range 9,000 Yards
Japanese Ships
AV Kamikawa Maru
Allied Ships
xAK Jalaratna
xAK Pundit
xAK Sirsa
xAK Taiping
xAK Tak Sang
xAK Tanfield
xAK Wo Sang
xAK Autolycus
xAK Clan Macilwraith
xAK Elmdale
xAK Empire Grenfell
xAK Forthbank
xAK Glenaffric
xAK Mahsud
xAK Pardo
xAK Subadar
xAK Turing Mary
xAK Siantar
xAK Iron Knob
xAK Momba
xAK Moonta
xAK Elisavet
xAK Mary Livanos
xAK Michael Goulandris
xAK Zannis Cambanis
Maximum visibility in Partly Cloudy Conditions and 64% moonlight: 11,000 yards
CONTACT: Japanese lookouts spot Allied task force at 9,000 yards
Japanese TF attempts to evade combat
Range increases to 12,000 yards...
Both Task Forces evade combat
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Air Combat
We have 72 strike planes minus 20% set of for searches...and only 27 launch in both AM and PM.
Why so lame? [&:] Still 6 ships lit up and sinking; only 19 to go. We split up the escort to hunt!
Morning Air attack on TF, near Cocos Islands at 6,108
Weather in hex: Heavy rain
Raid spotted at 28 NM, estimated altitude 18,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M2 Zero x 22
B5N2 Kate x 18
D3A1 Val x 9
No Japanese losses
Allied Ships
xAK Momba, Torpedo hits 4, and is sunk
xAK Forthbank, Bomb hits 2, heavy fires
xAK Tak Sang, Torpedo hits 3, and is sunk
xAK Empire Grenfell
xAK Elmdale
xAK Taiping
xAK Clan Macilwraith, Torpedo hits 3, and is sunk
xAK Zannis Cambanis, Bomb hits 3, heavy fires, heavy damage
xAK Mary Livanos, Torpedo hits 1, and is sunk
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Ground Combat
Ouch, found a more substantial Chink stack....
Ground combat at 85,42
Japanese Deliberate attack
Attacking force 36393 troops, 316 guns, 156 vehicles, Assault Value = 1344
Defending force 83790 troops, 543 guns, 0 vehicles, Assault Value = 3001
Japanese adjusted assault: 471
Allied adjusted defense: 5194
Japanese assault odds: 1 to 11
Combat modifiers
Defender: terrain(+), experience(-)
Attacker: disruption(-)
Japanese ground losses:
7715 casualties reported
Squads: 34 destroyed, 351 disabled
Non Combat: 37 destroyed, 312 disabled
Engineers: 0 destroyed, 23 disabled
Vehicles lost 41 (0 destroyed, 41 disabled)
Allied ground losses:
557 casualties reported
Squads: 4 destroyed, 34 disabled
Non Combat: 4 destroyed, 48 disabled
Engineers: 0 destroyed, 5 disabled
Assaulting units:
1st Ind.Mixed Brigade
59th Infantry Brigade
6th Mongol Cavalry Division
12th Indpt Infantry Regiment
32nd Division
13th Tank Regiment
110th/C Division
41st/A Division
6th Medium Field Artillery Regiment
Defending units:
1st Chinese Corps
36th Chinese Corps
41st Chinese Corps
27th Chinese Corps
95th Chinese Corps
2nd Chinese Cavalry Corps
47th Chinese Corps
34th Chinese Corps
76th Chinese Corps
92nd Chinese Corps
57th Chinese Corps
96th Chinese Corps
43rd Chinese Corps
5th New Chinese Corps
22nd Group Army
5th War Area
8th Group Army
4th Chinese Base Force
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Caught up with the main Allied force retreating to Alice Springs; tried to defeat it with
a single recon regiment to allow 2 to pursue. Need more firepower I see.
Ground combat at 75,142
Japanese Deliberate attack
Attacking force 1025 troops, 4 guns, 42 vehicles, Assault Value = 157
Defending force 2453 troops, 3 guns, 68 vehicles, Assault Value = 36
Japanese adjusted assault: 18
Allied adjusted defense: 63
Japanese assault odds: 1 to 3
Combat modifiers
Defender: terrain(+), op mode(-), experience(-)
Attacker:
Allied ground losses:
48 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 4 (0 destroyed, 4 disabled)
Assaulting units:
48th Recon Regiment
8th Tank Regiment
26th Recon Regiment
Defending units:
2nd Recce Battalion
Tennant Creek RAAF Base Force
Katherine RAAF Base Force
NW Aus Aviation Rgt
1st Fgtr RAAF Wing
10th Patl RAAF Wing
24th NZ Pioneer Coy
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Securing my Holliday Island
Ground combat at Palm Island (92,143)
Japanese Shock attack
Attacking force 33 troops, 0 guns, 0 vehicles, Assault Value = 3
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Japanese adjusted assault: 4
Allied adjusted defense: 1
Japanese assault odds: 4 to 1 (fort level 0)
Japanese forces CAPTURE Palm Island !!!
Combat modifiers
Attacker: shock(+), leaders(-)
Assaulting units:
2nd Raiding Rgt /1
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Convoy Battle
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PzB,
Yes go ahead an upgrade to the beta. It really is unfair to be on the offensive as the bug really kills all Australian and Indian armor units and I find that these are big in defending OZ.
I have found nothing wrong with the beta and it certainly cured that bug.