Islands of Destiny: RA 5.0 Japanese Side

Post descriptions of your brilliant victories and unfortunate defeats here.

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John 3rd
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RE: October 1944

Post by John 3rd »

October 30, 1944

I am going to create a ballad on the virtue of the 4EB in Ground Attack Mode.

NINE Raids of B-24s come in at Chaochow and all target the 70th ID. Results: 900+ Cas, 600+ Cas, 500+ Cas, and SIX at 200+ Cas...

The ID goes from about 90% strength to 10% in ONE turn. Ohhhh...and we lost the hex...for some reason...

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John 3rd
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RE: October 1944

Post by John 3rd »

In a truly stunning development, Shaoshing falls. Three Japanese IDs are crushed by a 3-1 assault by 4+ American Infantry and Cavalry Divisions.

The casualties are--Japan 10,683 111 G 45 V for 2,211 Cas 49 G 98 V.

NASTY!

I had the hex just 800 short of its capacity. Cannot understand how Dan shoehorned in four IDs. That was a massive assault that is a game changer in China.
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Bearcat2
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RE: October 1944

Post by Bearcat2 »

No CAP?
It appears based on your troops committed; that you thought the base worth fighting for; based on prior attacks, you had to know that he was going to bomb. Why no Cap and if you are not going to CAP, why send in the extra divisions?
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John 3rd
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RE: October 1944

Post by John 3rd »

CAP present--swept away...

Maybe I'll make it an Ode.
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Lowpe
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RE: October 1944

Post by Lowpe »

ORIGINAL: John 3rd

In a truly stunning development, Shaoshing falls. Three Japanese IDs are crushed by a 3-1 assault by 4+ American Infantry and Cavalry Divisions.

The casualties are--Japan 10,683 111 G 45 V for 2,211 Cas 49 G 98 V.

NASTY!

I had the hex just 800 short of its capacity. Cannot understand how Dan shoehorned in four IDs. That was a massive assault that is a game changer in China.

You can always overstack and do one attack big attack.

Allied troops are so superior to Japan, but it is the devices that is super important for Japan. You have junk Divisions, less than junk Divisions, and very few heavy divisions that can fight the Allies with. You must pair them up really well and use your tanks and artillery effectively.

Check your daily production report and see how many Type 3 medium tanks you have made, plz. They are the most important ground device you have (that an IJA 43 squads).

Since you neglected your TOE upgrades, I suspect you are not paying attention to the devices in your Divisions and simply looking at raw AV which is very, very misleading.

Did you have any 15cm and greater artillery present? Type 3 Medium Tanks? They are the only things that can dent the Allied tanks.

BTW, you should have 3 20 cm rocket units...which are great against the infantry heavy Chinese. That is really off topic...but they are such neat units.
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Lowpe
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RE: October 1944

Post by Lowpe »

ORIGINAL: John 3rd

After much internal debate, I decide to advance the A7M3 line to bring in A7M3-J. Five factories (Total 110 Research) move forward. The airframe is due February 1945 and I figure we can move it to December 1944. I really LIKE the six cannon it carries! This change will drop my Sam production from 595/month down to 485. With a pool of nearly 700 presently, I think this is a fairly safe decision...

I hope the factories are all on the eastern side of Honshu.[;)] Good luck.
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MakeeLearn
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RE: October 1944

Post by MakeeLearn »


Has anyone noticed if having radar or sound detection in a hex lessens the bombing impact on the ground units?






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crsutton
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RE: October 1944

Post by crsutton »

ORIGINAL: 1275psi

Hi john
I don't comment often, just enjoying following your game

Heres my comment for this game, maybe for your next one.
All that effort getting oil and fuel to the HI?
All that is about to go down the gurgler as you won't soon have any factories to use
it in, he's going to flatten every single one.

As a Jap player who has gone deep into 45, my opinion is this.
Any warship left floating in 45 has been wasted.
I would have Used KB as massive CAP cover for the battle wagons, sacrificed them,
and smashed last invasion.
You might have one chance left

Just my 2 cents
Pleased you are fighting on

Agree with this. It would be great if the game rewarded the Japanese player for this sort of tactic by reducing the VP costs for warships lost in the last years. By 50% in 44 and 90% in 45, or something like that. Air losses for kamikaze attacks should not count for VP totals either.
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Lowpe
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RE: October 1944

Post by Lowpe »

ORIGINAL: MakeeLearn


Has anyone noticed if having radar or sound detection in a hex lessens the bombing impact on the ground units?

I think it does, but I am not sure why or how, perhaps a slight bonus to fortifications, etc.

Also having damage soaks really helps too.




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crsutton
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RE: October 1944

Post by crsutton »

ORIGINAL: Lowpe
ORIGINAL: John 3rd

In a truly stunning development, Shaoshing falls. Three Japanese IDs are crushed by a 3-1 assault by 4+ American Infantry and Cavalry Divisions.

The casualties are--Japan 10,683 111 G 45 V for 2,211 Cas 49 G 98 V.

NASTY!

I had the hex just 800 short of its capacity. Cannot understand how Dan shoehorned in four IDs. That was a massive assault that is a game changer in China.

You can always overstack and do one attack big attack.

Allied troops are so superior to Japan, but it is the devices that is super important for Japan. You have junk Divisions, less than junk Divisions, and very few heavy divisions that can fight the Allies with. You must pair them up really well and use your tanks and artillery effectively.

Check your daily production report and see how many Type 3 medium tanks you have made, plz. They are the most important ground device you have (that an IJA 43 squads).

Since you neglected your TOE upgrades, I suspect you are not paying attention to the devices in your Divisions and simply looking at raw AV which is very, very misleading.

Did you have any 15cm and greater artillery present? Type 3 Medium Tanks? They are the only things that can dent the Allied tanks.

BTW, you should have 3 20 cm rocket units...which are great against the infantry heavy Chinese. That is really off topic...but they are such neat units.

If next to a base full of supply you can over stack and remain in supply under most conditions. The supply will flow. Depends on the roads but I frequently can operate 10-30 percent over capacity as long as there is a big mound of supply in the rear. I am also doing it in jungle terrain where I can just feed supply in via LST. Over stacking is viable and sometimes an important strategy. But of course for the Allies the extra supply burn generally does not matter, whereas it is always a consideration for Japan. This is a good design aspect in itself.
I am the Holy Roman Emperor and am above grammar.

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Lowpe
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RE: October 1944

Post by Lowpe »

ORIGINAL: crsutton

ORIGINAL: 1275psi

Hi john
I don't comment often, just enjoying following your game

Heres my comment for this game, maybe for your next one.
All that effort getting oil and fuel to the HI?
All that is about to go down the gurgler as you won't soon have any factories to use
it in, he's going to flatten every single one.

As a Jap player who has gone deep into 45, my opinion is this.
Any warship left floating in 45 has been wasted.
I would have Used KB as massive CAP cover for the battle wagons, sacrificed them,
and smashed last invasion.
You might have one chance left

Just my 2 cents
Pleased you are fighting on

Agree with this. It would be great if the game rewarded the Japanese player for this sort of tactic by reducing the VP costs for warships lost in the last years. By 50% in 44 and 90% in 45, or something like that. Air losses for kamikaze attacks should not count for VP totals either.

In a sense, the game engine is rewarding Japan with a quicker VP loss by keeping the KB in the SRA instead of slowing down, counter punching China, Formosa, Ningpo invasions.

The Allies literally can invade anywhere closer to Honshu (like Ningpo recently) without fear of KB intervention. Yes, Japan still has her Queen left, but she is in the corner blocked in by a rook, and pawn -- almost toothless.
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John 3rd
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RE: October 1944

Post by John 3rd »

ORIGINAL: Lowpe
ORIGINAL: John 3rd

In a truly stunning development, Shaoshing falls. Three Japanese IDs are crushed by a 3-1 assault by 4+ American Infantry and Cavalry Divisions.

The casualties are--Japan 10,683 111 G 45 V for 2,211 Cas 49 G 98 V.

NASTY!

I had the hex just 800 short of its capacity. Cannot understand how Dan shoehorned in four IDs. That was a massive assault that is a game changer in China.

You can always overstack and do one attack big attack.

Allied troops are so superior to Japan, but it is the devices that is super important for Japan. You have junk Divisions, less than junk Divisions, and very few heavy divisions that can fight the Allies with. You must pair them up really well and use your tanks and artillery effectively.

Check your daily production report and see how many Type 3 medium tanks you have made, plz. They are the most important ground device you have (that an IJA 43 squads).

Since you neglected your TOE upgrades, I suspect you are not paying attention to the devices in your Divisions and simply looking at raw AV which is very, very misleading.

Did you have any 15cm and greater artillery present? Type 3 Medium Tanks? They are the only things that can dent the Allied tanks.

BTW, you should have 3 20 cm rocket units...which are great against the infantry heavy Chinese. That is really off topic...but they are such neat units.

Had 4 good-sized artie units present. Will explore the other questions and Post answer when I get the chance to check.
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John 3rd
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RE: October 1944

Post by John 3rd »

ORIGINAL: crsutton

ORIGINAL: 1275psi

Hi john
I don't comment often, just enjoying following your game

Heres my comment for this game, maybe for your next one.
All that effort getting oil and fuel to the HI?
All that is about to go down the gurgler as you won't soon have any factories to use
it in, he's going to flatten every single one.

As a Jap player who has gone deep into 45, my opinion is this.
Any warship left floating in 45 has been wasted.
I would have Used KB as massive CAP cover for the battle wagons, sacrificed them,
and smashed last invasion.
You might have one chance left

Just my 2 cents
Pleased you are fighting on

Agree with this. It would be great if the game rewarded the Japanese player for this sort of tactic by reducing the VP costs for warships lost in the last years. By 50% in 44 and 90% in 45, or something like that. Air losses for kamikaze attacks should not count for VP totals either.

LIKE all that! Perhaps the biggest reason I chose not to engage the enemy in a Fleet Engagement is that it serves no purpose. With where he is presently I can do everything from shore bases. If all those CVs were destroyed, the Allies would gain 10-15,000 VP in one fell swoop.
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John 3rd
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RE: October 1944

Post by John 3rd »

ORIGINAL: Lowpe

ORIGINAL: crsutton

ORIGINAL: 1275psi

Hi john
I don't comment often, just enjoying following your game

Heres my comment for this game, maybe for your next one.
All that effort getting oil and fuel to the HI?
All that is about to go down the gurgler as you won't soon have any factories to use
it in, he's going to flatten every single one.

As a Jap player who has gone deep into 45, my opinion is this.
Any warship left floating in 45 has been wasted.
I would have Used KB as massive CAP cover for the battle wagons, sacrificed them,
and smashed last invasion.
You might have one chance left

Just my 2 cents
Pleased you are fighting on

Agree with this. It would be great if the game rewarded the Japanese player for this sort of tactic by reducing the VP costs for warships lost in the last years. By 50% in 44 and 90% in 45, or something like that. Air losses for kamikaze attacks should not count for VP totals either.

In a sense, the game engine is rewarding Japan with a quicker VP loss by keeping the KB in the SRA instead of slowing down, counter punching China, Formosa, Ningpo invasions.

The Allies literally can invade anywhere closer to Honshu (like Ningpo recently) without fear of KB intervention. Yes, Japan still has her Queen left, but she is in the corner blocked in by a rook, and pawn -- almost toothless.

I would say that my Queen is blocked by his Queen, two Rooks, and a Bishop. No truly feasible way to threaten and/or endanger much of anything...
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Lowpe
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RE: October 1944

Post by Lowpe »

ORIGINAL: John 3rd

ORIGINAL: Lowpe

ORIGINAL: crsutton




Agree with this. It would be great if the game rewarded the Japanese player for this sort of tactic by reducing the VP costs for warships lost in the last years. By 50% in 44 and 90% in 45, or something like that. Air losses for kamikaze attacks should not count for VP totals either.

In a sense, the game engine is rewarding Japan with a quicker VP loss by keeping the KB in the SRA instead of slowing down, counter punching China, Formosa, Ningpo invasions.

The Allies literally can invade anywhere closer to Honshu (like Ningpo recently) without fear of KB intervention. Yes, Japan still has her Queen left, but she is in the corner blocked in by a rook, and pawn -- almost toothless.

I would say that my Queen is blocked by his Queen, two Rooks, and a Bishop. No truly feaible way to threaten and/or endanger much of anything...

I would say that is not true...read Jocke v Obvert to see Japan's carrier tactics evolve over the whole game. He had them still fighting in June of 45 in a scenario one game.
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Lowpe
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RE: October 1944

Post by Lowpe »

ORIGINAL: John 3rd

ORIGINAL: crsutton

ORIGINAL: 1275psi

Hi john
I don't comment often, just enjoying following your game

Heres my comment for this game, maybe for your next one.
All that effort getting oil and fuel to the HI?
All that is about to go down the gurgler as you won't soon have any factories to use
it in, he's going to flatten every single one.

As a Jap player who has gone deep into 45, my opinion is this.
Any warship left floating in 45 has been wasted.
I would have Used KB as massive CAP cover for the battle wagons, sacrificed them,
and smashed last invasion.
You might have one chance left

Just my 2 cents
Pleased you are fighting on

Agree with this. It would be great if the game rewarded the Japanese player for this sort of tactic by reducing the VP costs for warships lost in the last years. By 50% in 44 and 90% in 45, or something like that. Air losses for kamikaze attacks should not count for VP totals either.

LIKE all that! Perhaps the biggest reason I chose not to engage the enemy in a Fleet Engagement is that it serves no purpose. With where he is presently I can do everything from shore bases. If all those CVs were destroyed, the Allies would gain 10-15,000 VP in one fell swoop.

You gain time for one thing...as the Allied planning has to be so much more meticulous. Plus there are so many tactics you can use...other than who has the biggest hammer.


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RE: October 1944

Post by adarbrauner »

ORIGINAL: John 3rd

October 30, 1944

I am going to create a ballad on the virtue of the 4EB in Ground Attack Mode.

NINE Raids of B-24s come in at Chaochow and all target the 70th ID. Results: 900+ Cas, 600+ Cas, 500+ Cas, and SIX at 200+ Cas...

The ID goes from about 90% strength to 10% in ONE turn. Ohhhh...and we lost the hex...for some reason...

Image


I think that 10000 feet is a too high altitude to achieve a precise land bombing IRL terms (BTW what was the weather there? not clear from screenshot).

I'd prsonally promote a house rule which forbids any ground bombing above 6-7000 feet until, in good hour, land combat model shall be furtherly developed here in this game.

On the other side and against you, where were your AA guns? 10000 is not that high, 4 ENG are so vulnerable, but no losses in your report, this means you had no AA there, this is bad point and score against you... And where your fighters?!?
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zuluhour
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RE: October 1944

Post by zuluhour »

That is exactly what to expect in clear terrain from carpet bombing. If he had come in lower it could have been worse.
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zuluhour
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RE: October 1944

Post by zuluhour »

Those casualties are not a death total either. Unfortunately for John its over 100mi to cover.
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Lowpe
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RE: October 1944

Post by Lowpe »

ORIGINAL: zuluhour

Those casualties are not a death total either. Unfortunately for John its over 100mi to cover.

But thanks to HR no 4E ground bombing in non base hexes.

Just wait until the B24 are unleashed on Honshu...B29s are bad, but there are somewhat limited numbers. Not so for the B24 if CR has stockpiled them up. After about 10 waves your night fighters run out of sorties, and the bombers come in with no night fighter opposition and AA starts to fatigue.

John will look back and wish those 4E were bombing his troops somewhere.

I used to purposefully expose troops in open terrain to attract 4E bombers away from industry.[X(]


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