Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

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seydlitz_slith
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

Ok, so as you can see, Japan does get much in the form of reinforcements early, so you must do as much as possible with what you have. To handle Korea, I have moved about half of the Nell and Betty units there to add firepower to the bombardment including all the Takao based twin engine bombers and zero fighters. To compensate, I have moved some of the Sallies to Takao from the SRA for a few turns. After you beat the opponent's air down somewhat, you can temporarily deploy the air elsewhere to where you need it. However it is still a slightly risky strategy.

Open to comments and hopefully the screenshots will help others understand how the game flows at this point.
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

ORIGINAL: rattovolante

ORIGINAL: seydlitz
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Am I wrong or ships hit by CD at Petropavlovsk are reported as sinking near Truk? [&:]
I understand FoW, but this seems a bit too much

Wow, good catch. They were lost up north but showing as lost around Truk. Darn those long ranged Russian guns.[:D]
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by erstad »

ORIGINAL: seydlitz

Ok, so as you can see, Japan does get much in the form of reinforcements early, so you must do as much as possible with what you have.

Um, you mean "does not" instead of "does", didn't you? (If not, I want your game!)
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by rattovolante »

ORIGINAL: seydlitz

Wow, good catch. They were lost up north but showing as lost around Truk. Darn those long ranged Russian guns.[:D]

either that or the Soviets have wormhole guns [:D]

I wonder if your opponent also sees them as sunk near Truk. I think this should be reported as bug, btw.

PS: Lol I noticed only now I had quoted the wrong pic in my post...
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by aztez »

This PBEM is definately going to journey for sure.

I like your idea on how to deal with Soviet airforce! You really cannot spread around your assets. Hit him and him hard.

Keep up the good work! [:)]
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

ORIGINAL: erstad

ORIGINAL: seydlitz

Ok, so as you can see, Japan does get much in the form of reinforcements early, so you must do as much as possible with what you have.

Um, you mean "does not" instead of "does", didn't you? (If not, I want your game!)

I stand corrected. Japanese reinforcements are pretty weak during the first three months of the game. As Erstad says, I forgot to say "Does NOT" instead of "Does".
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

ORIGINAL: aztez

This PBEM is definately going to journey for sure.

I like your idea on how to deal with Soviet airforce! You really cannot spread around your assets. Hit him and him hard.

Keep up the good work! [:)]

I tend to keep a chain of interior bases and move my aircraft around a lot. If I am not planning to use them for a definitive purpose, you can often find the key Betty and Nell units resting in the home islands. This keeps them fit with minimum risk of being lost in a surprise attack. When I do need to react, I try to concentrate as much force as possible. Very similar model to what the US Air Force often does.

With the size of the Russian forces, I can't afford to nibble at more than one stack at a time because I don't have enough fighters to protect the bombers. Without fighter cover, even the older Soviet fighters can shoot down my bombers.

This will be a nail biter, but it is refreshing to be doing something that is not simply run of the mill "invade PI, invade SRA, invade Borneo, invade Java" rut that is standard.

My opponent asked me two things this turn. One FOW related and the other game related because I am relatively conservative in my tactics and use of forces.

1. He wants to know if he really did sink the Haruna. (I told him that I would tell him only if he told me whether or not I really sank the PoW.)

2. Did I really mean to attack Russia, seriously? (with a smiley at the end).

I told him yes on the second and that he needed to defend it vigorously because the world was watching.


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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by Smeulders »

Should have told him it was just a mistake, but now the war was on you were bringing in the real army . I do like the mind games he's playing, 'you sure that attack on the Soviet Union wasn't temporary insanity, cause I can give you a do-over', while maybe he's secretly shaking in his boots, or maybe he's really trying to figure out how fast the Soviets can roll into Rangoon. That's the fun of this AAR, no one will have the slightest clue as to what can happen : " Dec 41' attack on Russia, easy pickings or Pandora's Box ? "
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by aztez »

ORIGINAL: seydlitz

ORIGINAL: aztez

This PBEM is definately going to journey for sure.

I like your idea on how to deal with Soviet airforce! You really cannot spread around your assets. Hit him and him hard.

Keep up the good work! [:)]

I tend to keep a chain of interior bases and move my aircraft around a lot. If I am not planning to use them for a definitive purpose, you can often find the key Betty and Nell units resting in the home islands. This keeps them fit with minimum risk of being lost in a surprise attack. When I do need to react, I try to concentrate as much force as possible. Very similar model to what the US Air Force often does.

With the size of the Russian forces, I can't afford to nibble at more than one stack at a time because I don't have enough fighters to protect the bombers. Without fighter cover, even the older Soviet fighters can shoot down my bombers.

This will be a nail biter, but it is refreshing to be doing something that is not simply run of the mill "invade PI, invade SRA, invade Borneo, invade Java" rut that is standard.

My opponent asked me two things this turn. One FOW related and the other game related because I am relatively conservative in my tactics and use of forces.

1. He wants to know if he really did sink the Haruna. (I told him that I would tell him only if he told me whether or not I really sank the PoW.)

2. Did I really mean to attack Russia, seriously? (with a smiley at the end).

I told him yes on the second and that he needed to defend it vigorously because the world was watching.

Yeah. It is fresh approach. I did this too with the only Japanese game I played. That was with CHS mod.

I think that is definately only way to go about it. With op losses due to fatigue and such. Allthough you really need to cause +60 level damage to the airfields or he can simply just rotate his fighters in and out.

I have looked the russians and they are good. I haven't checked the manchuko units but this will be an nail biter for sure. Just keep an eye on those russian armoured units and big guns. There are quite a few of them in the map.

If given chance he will most certainly hit you hard with his bombers. There are plenty of them around with decent pools too.

As for the FOW. Eye for an eye. Since these are mind games too you should have taken the info and give back some propaganda news.

Oh, the smiley thing might vanish quite soon but it is definately an close call. You can't afford to stalemate with your initial push in my opinion.

Intresting days ahead.
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

Well, in our WITP game I have made it to spring 1944 without losing a carrier. I would take to long periods of keeping the fleet together, at home or in a rear anchorage where he didn't have coast wachers. Same with my Nell and Betty units.

You can play a lot of mind games like that. If you are engaged in an operation or if you carriers are spotted somewhere, then he knows where you are and can not only avoid them, but do operations elsewhere with the knowledge that you can't get there in time to intervene. The ability to suddenly show up from nowhere with a large, decisive force has enabled me to win all of the major carrier battles, and also put a break on some of his offense since he has to consider "what if I show up to play"?

So, for the first 16 turns in this game, he didn't see, hear, or even know where the KB was located, only that it had not hit Pearl nor had it turned up anywhere else.

My opponent is a very good player, especially at the land game, so I expect for him to give me a run for my money.
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by stuman »

Very interesting. I had started thinking just a few days ago about whether it would be possible to play more of a static Jap game in China and shift forces to the Russian front. Seems like it is a bit of all or nothing deal. But I had not finished my analysis when I found your AAR.

I hadn't decided for instance where the point of concentration should be, nor how many units I might be able to move from China. You can probably deal with the 20 or so DDs and similar craft he gets, but those subs will be a bother.

If you can succeed at your point of attack and push all the way to the sea then I presume/hope that the Soviets in and around Vlad will suffer from supply problems. Then the Soviets around Heiho can maybe be dealt with. But I got stumped as to how to contain all of those troops in and around the Chita/Gobi desert area. Seems like a massive number of Red Army units that could either drop straight down on top of Peiking, and/or slide over to N. China to help out there. That made me start wondering how many troops I had to pull out from Southern and Middle China to move over to the Kalgan area ( I guess ) to help hold off those Lake Baikal territory forces.

And that is where I stopped before I spotted your AAR [:)] I really look forward to see how everything works out. Hats off to you for being so bold.
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

Hi Stu,
How's Memphis? It's been a year since we moved from there and I can't say that I miss the summer heat that much.

My primary concern with Russia after I beat down the planes and deal with the subs will be the northern forces. If my opponent moves aggressively, he can cut down from the north and do a lot of damage. I can't attack and defend in multiple places on the front. It's my plan to fight a delaying action on the Northern and NE borders, drive his southern forces back into Vladivostok and trap them, then roll up the rest by shifting troops around. If he comes at me hard I will have to move troops from elsewhere to cope.

On the bright side, there are a lot of VPs to be had and also the oil and resources of the region. I would much rather be transporting across the sea of Japan to the home islands in 1943 than all the way from SRA (although I hope to do both).
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by aztez »

I do like the mind game aspect on the PBEM's. That is one area of warfare which cannot be ignored! [:D]

Yeah, KB has that "where is it" feeling for the allied side. It always helps temporarily to know its where abouts in early months.

Seems that you too have reliable pbem partner(s). That is the only way these kind of games will work out. It takes such an longtime to advance.

As said intresting to see how this plays out.
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by stuman »

I grew up here, and I do not think one ever really enjoys the hot, humidity of summers in the South. You just cope [:)] How long did you live here ? And how do you like Ill ?

I will be following this AAR closely, it is going to be interesting to say the least. I think so many of us just assume that what you are attempting is so close to impossible that no one bothers. I had thought about loading up a GC as the Japanese, activating the Soviets, then switching sides just to see what I could do with the Red forces for a month or so. I may still try to do that.

Odds and ends I have noticed while looking at the Soviet forces in my current ( very early stage ) GC as the Allies. The Russian CD forces on the mainland are tough. A couple of dozen, or more , large guns in every place. Conversely most have few infantry. Also there are numerous Red air forces around, but not sufficient support. Hopefully you can wreck the southern air bases quickly.

There is by my very quick and dirty count just a few minutes ago about 3500 or so rawRussian AV points lurking in the " Northern " part of the Soviet front. Most with experience in the 50s and above. I guess the Jap. could base a holding action on the Kalgan/Linshi/Arshaan/Hailor line utilizing the defense bonus of the woods. And I am pretty sure that by slowing down activity in China you could come up with a fair amount of AV to help. But what about paying PP in order to do so. Is there any kind of House Rule preventing you from doing so ?
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

ORIGINAL: stuman

I grew up here, and I do not think one ever really enjoys the hot, humidity of summers in the South. You just cope [:)] How long did you live here ? And how do you like Ill ?

I will be following this AAR closely, it is going to be interesting to say the least. I think so many of us just assume that what you are attempting is so close to impossible that no one bothers. I had thought about loading up a GC as the Japanese, activating the Soviets, then switching sides just to see what I could do with the Red forces for a month or so. I may still try to do that.

Odds and ends I have noticed while looking at the Soviet forces in my current ( very early stage ) GC as the Allies. The Russian CD forces on the mainland are tough. A couple of dozen, or more , large guns in every place. Conversely most have few infantry. Also there are numerous Red air forces around, but not sufficient support. Hopefully you can wreck the southern air bases quickly.

There is by my very quick and dirty count just a few minutes ago about 3500 or so rawRussian AV points lurking in the " Northern " part of the Soviet front. Most with experience in the 50s and above. I guess the Jap. could base a holding action on the Kalgan/Linshi/Arshaan/Hailor line utilizing the defense bonus of the woods. And I am pretty sure that by slowing down activity in China you could come up with a fair amount of AV to help. But what about paying PP in order to do so. Is there any kind of House Rule preventing you from doing so ?

I also grew up in Memphis and lived there for 44 years before moving to Illinois to take a new job late last summer. We may have known each other from wargaming days as I have been a gamer since the early seventies.

What do I not miss about Memphis: The heat, the racial polarization, and most of all the crime. All of them are better by an order of magnitude up here.

What do I miss about Memphis: Family, friends, and barbeque. Not only is good BBQ hard to find up here, but when you do, you have to pay extra for the slaw on the sandwich if they offer it at all. We have to drive 38 miles to a BBQ place that actually has good BBQ. They have pictures of several Memphis BBQ places on the wall of the business, and even serve sandwiches "Memphis Style" for $.79 extra (that would be with slaw).

Regarding your comments about the Soviets, I am moving additional forces up to Hailor to hold there. In the west, I will slowly advance with light forces towards Ulan Bator and fall back from there if I get into trouble. This isn't going to be a cakewalk by any means.

We don't have a HR preventing movement of units between commands. Shouldn't be a big problem anyway since the fronts kind of mix together in the north, especially since the Soviets are now active. I really don't plan on pulling any units out of China for the fight in Korea, but I am limiting my objectives in China until I get Korea sorted out.

Very important in my decision to attack Russia was that as time goes on their training, prep, and forts would only get stronger. By attacking early, it minimized the advantages that these gave them and took advantage of my units being strong and well trained. On this front, even Idas and Nates can make significant contributions.
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

Turn 19 (December 25, 1941) is complete.

The weather was better this turn and the Soviet air force was active in the defense of Vladivostok and in offensive strikes against my airfield at Hailor up in the north. I actually lost more planes during this turn than on any day of the war to date. I literally poured bombers into strikes against Vladivostok, and my escorting fliers evidently flew multiple missions in support. I have several units with fatigue ranging from 35-50 at the end of the turn. I am going to have to stand these down and rest them to get them back into shape. Otherwise I will lose them due to the negative impact of fatigue.

Next turn, I will do some sweeps with my zeroes over Vladivostok while the other fighters rest. I am also transiting the Oscars up from the SRA. They will be needed here because of their high mvr rating and their light gun value will be no different than that of the Soviet fighters. My bombers will switch to night attacks for a turn or two to protect them while my fighters rest. It will also prevent him from resting up and may even do some damage. I am taking a risk by standing down the fighters, but I doubt that he could do enough damage to my forces even if he picked the right airfields and launched an offensive strike.

Here is how the mission plots this turn and next looked:


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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by stuman »

Graduated from Public Schools here, and from U of M. I am hoping that our new Mayor ( probably Wharton ) will help. Herenton was a hinderance. I have been wargaming since my first Avalon Hill game back in the late 60's. My brother and I spent many, many hours playing all sorts of titles. Great memories [:)]

I am pulling for you in this AAR. You are certainly correct in that if one is going to attack Russia, it has to be done immediately.
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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

I hit his port and damaged several subs. If he leaves them there I will hopefully hit them again this turn. It also looks like I have reduced his fighter strength by half since last turn.


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RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

Here is how the raids played out via the combat reports:

--------------------------------------------------------------------------------
Night Air attack on Vladivostok , at 112,46

Weather in hex: Light rain

Japanese aircraft
G4M1 Betty x 6


Allied aircraft
no flights

Japanese aircraft losses
G4M1 Betty: 5 damaged

Allied aircraft losses
I-153: 1 destroyed on ground



Airbase hits 2
Runway hits 2

Aircraft Attacking:
6 x G4M1 Betty bombing from 5000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

Raid spotted at 15 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes

--------------------------------------------------------------------------------
Morning Air attack on Choybalsan , at 103,28

Weather in hex: Thunderstorms

Raid detected at 39 NM, estimated altitude 20,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-27b Nate x 24



Allied aircraft
I-153 x 10


Japanese aircraft losses
Ki-27b Nate: 1 destroyed

Allied aircraft losses
I-153: 1 destroyed



Aircraft Attacking:
6 x Ki-27b Nate sweeping at 15000 feet

CAP engaged:
64 SAP IAE with I-153 (0 airborne, 7 on standby, 0 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 18000.
Time for all group planes to reach interception is 4 minutes

--------------------------------------------------------------------------------
Morning Air attack on Vladivostok , at 112,46

Weather in hex: Severe storms

Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 43
Ki-21-Ic Sally x 48
Ki-27b Nate x 147
Ki-36 Ida x 15



Allied aircraft
I-153 x 29
I-16m24 x 74


Japanese aircraft losses
A6M2 Zero: 1 destroyed
Ki-21-Ic Sally: 7 destroyed, 14 damaged
Ki-27b Nate: 10 destroyed
Ki-36 Ida: 5 destroyed, 4 damaged

Allied aircraft losses
I-153: 2 destroyed, 5 damaged
I-153: 2 destroyed on ground
I-16m24: 4 destroyed, 8 damaged
I-16m24: 2 destroyed on ground
SB-2: 4 destroyed on ground
MBR-2: 2 destroyed on ground
R-10: 1 destroyed on ground



Airbase hits 16
Airbase supply hits 1
Runway hits 38

Aircraft Attacking:
21 x Ki-21-Ic Sally bombing from 6000 feet
Airfield Attack: 4 x 250 kg GP Bomb
22 x Ki-21-Ic Sally bombing from 6000 feet
Airfield Attack: 4 x 250 kg GP Bomb
12 x Ki-36 Ida bombing from 6000 feet
Airfield Attack: 4 x 30 kg GP Bomb

CAP engaged:
10 BABr-TOF/19 IAP with I-16m24 (5 airborne, 11 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 8000 and 10000.
Time for all group planes to reach interception is 7 minutes
29 IAD/304 IAP with I-16m24 (5 airborne, 11 on standby, 10 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 12000.
Time for all group planes to reach interception is 32 minutes
70 IAD/305 IAP with I-16m24 (5 airborne, 11 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 7000 and 10000.
Time for all group planes to reach interception is 7 minutes
70 IAD/306 IAP with I-153 (9 airborne, 9 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 11000.
Time for all group planes to reach interception is 8 minutes
29 IAD/307 IAP with I-153 (5 airborne, 11 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 7000 and 10000.
Time for all group planes to reach interception is 8 minutes
70 IAD/308 IAP with I-16m24 (11 airborne, 11 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 6 minutes

Training flight from 70 IAD/306 IAP has been caught up in attack
Training flight from 70 IAD/308 IAP has been caught up in attack


--------------------------------------------------------------------------------
Morning Air attack on Vladivostok , at 112,46

Weather in hex: Severe storms

Raid detected at 46 NM, estimated altitude 10,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 36
Ki-27b Nate x 62
Ki-30 Ann x 19



Allied aircraft
I-153 x 19
I-16m24 x 43


Japanese aircraft losses
Ki-27b Nate: 2 destroyed
Ki-30 Ann: 1 destroyed, 5 damaged

Allied aircraft losses
I-153: 2 destroyed
I-16m24: 1 destroyed



Runway hits 2

Aircraft Attacking:
18 x Ki-30 Ann bombing from 10000 feet *
Airfield Attack: 1 x 100 kg GP Bomb

CAP engaged:
32 SAD/5 IAP with I-153 (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 18000
Raid is overhead
34 SAD/47 IAP with I-153 (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
29 IAD/304 IAP with I-16m24 (11 airborne, 0 on standby, 7 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 14000.
Time for all group planes to reach interception is 40 minutes
70 IAD/306 IAP with I-153 (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
29 IAD/307 IAP with I-153 (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
70 IAD/308 IAP with I-16m24 (10 airborne, 0 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
10 BABr-TOF/19 IAP with I-16m24 (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
70 IAD/305 IAP with I-16m24 (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 10000
--------------------------------------------------------------------------------
Morning Air attack on Hailar , at 107,30

Weather in hex: Light rain

Raid spotted at 46 NM, estimated altitude 18,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
no flights


Allied aircraft
I-153 x 16
SB-2 x 23


Japanese aircraft losses
Ki-36 Ida: 1 destroyed on ground




Airbase hits 1
Airbase supply hits 2
Runway hits 19

Aircraft Attacking:
23 x SB-2 bombing from 15000 feet
Airfield Attack: 6 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hailar , at 107,30

Weather in hex: Light rain

Raid spotted at 29 NM, estimated altitude 13,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
no flights


Allied aircraft
SB-2 x 6


Japanese aircraft losses
Ki-36 Ida: 1 destroyed on ground
Ki-27b Nate: 1 destroyed on ground




Airbase hits 1
Airbase supply hits 2
Runway hits 8

Aircraft Attacking:
6 x SB-2 bombing from 8000 feet
Airfield Attack: 6 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Vladivostok , at 112,46

Weather in hex: Severe storms

Raid detected at 33 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 35
G4M1 Betty x 15
Ki-27b Nate x 55



Allied aircraft
I-15bis x 4
I-153 x 20
I-16m24 x 28


Japanese aircraft losses
A6M2 Zero: 1 destroyed
G4M1 Betty: 1 destroyed, 7 damaged
Ki-27b Nate: 5 destroyed

Allied aircraft losses
I-16m24: 1 destroyed

Allied Ships
SS ShCh-121, Bomb hits 2, heavy damage
DD Rekordnyi, Bomb hits 1, heavy fires
TK TP-118, Bomb hits 1, on fire
DD Revanch, Bomb hits 1, on fire
SS ShCh-107, Bomb hits 2, heavy damage
SS ShCh-105, Bomb hits 1



Port hits 1

Aircraft Attacking:
15 x G4M1 Betty bombing from 7000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb

CAP engaged:
34 SAD/47 IAP with I-153 (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
32 SAD/48 IAP with I-153 (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 18000
Raid is overhead
32 SAD/75 IAP with I-15bis (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 18000
Raid is overhead
29 IAD/307 IAP with I-153 (10 airborne, 0 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
70 IAD/308 IAP with I-16m24 (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
32 SAD/5 IAP with I-153 (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 18000
Raid is overhead
10 BABr-TOF/19 IAP with I-16m24 (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
70 IAD/305 IAP with I-16m24 (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
70 IAD/306 IAP with I-153 (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
29 IAD/304 IAP with I-16m24 (5 airborne, 0 on standby, 5 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 11000 and 14000.
Time for all group planes to reach interception is 33 minutes

Training flight from 29 IAD/307 IAP has been caught up in attack

--------------------------------------------------------------------------------
Afternoon Air attack on Vladivostok , at 112,46

Weather in hex: Thunderstorms

Raid spotted at 10 NM, estimated altitude 16,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero x 26
Ki-27b Nate x 16



Allied aircraft
I-153 x 16
I-16m24 x 47


Japanese aircraft losses
Ki-27b Nate: 1 destroyed

Allied aircraft losses
I-153: 2 destroyed
I-16m24: 8 destroyed



CAP engaged:
10 BABr-TOF/19 IAP with I-16m24 (1 airborne, 9 on standby, 0 scrambling)
10 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 1 minutes
29 IAD/304 IAP with I-16m24 (0 airborne, 7 on standby, 0 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Raid is overhead
70 IAD/305 IAP with I-16m24 (3 airborne, 9 on standby, 0 scrambling)
12 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Raid is overhead
70 IAD/306 IAP with I-153 (2 airborne, 6 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Raid is overhead
29 IAD/307 IAP with I-153 (0 airborne, 6 on standby, 0 scrambling)
6 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Raid is overhead
70 IAD/308 IAP with I-16m24 (0 airborne, 8 on standby, 0 scrambling)
8 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 40 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on Vladivostok , at 112,46

Weather in hex: Thunderstorms

Raid detected at 27 NM, estimated altitude 9,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-27b Nate x 65
Ki-48-Ib Lily x 4



Allied aircraft
I-153 x 9
I-16m24 x 15


Japanese aircraft losses
Ki-27b Nate: 1 destroyed
Ki-48-Ib Lily: 3 destroyed

Allied aircraft losses



Runway hits 2

CAP engaged:
10 BABr-TOF/19 IAP with I-16m24 (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
29 IAD/304 IAP with I-16m24 (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
70 IAD/305 IAP with I-16m24 (6 airborne, 0 on standby, 0 scrambling)
6 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
70 IAD/306 IAP with I-153 (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
29 IAD/307 IAP with I-153 (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
70 IAD/308 IAP with I-16m24 (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead

Training flight from 10 BABr-TOF/19 IAP has been caught up in attack
Training flight from 29 IAD/304 IAP has been caught up in attack
Training flight from 70 IAD/305 IAP has been caught up in attack
Training flight from 70 IAD/308 IAP has been caught up in attack


--------------------------------------------------------------------------------


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seydlitz_slith
Posts: 2036
Joined: Sun Jun 16, 2002 6:13 am
Location: Danville, IL

RE: Nomonhan Redux: Seydlitz (Japan) vs. MBatch729 (Allies)

Post by seydlitz_slith »

Here are the aircraft losses for the turn:


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