Too much Iron in my Diet - Mundy(A) vs KenchiSulla (J)

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witpqs
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by witpqs »

ORIGINAL: BBfanboy
ORIGINAL: witpqs
ORIGINAL: BBfanboy


Damage from mine hits is not applied until the end of the turn. I have had IJ ships and subs hit as many as nine mines without sinking
immediately. This is really annoying when they are more effective than minesweepers doing it the official way!
That really surprises me - has a developer confirmed that? Some mines have less "effect" than others, and the variability built into the game is a lot more likely explanation that there being a way of treating damage from mines different from the way all other damage is treated.
Right. Just as torpedo damage from a sub attack - even 4 hits on a DD - does not cause immediate sinking during that combat event, mine and shore battery fire racks up the damage but does not cause sinking until later in the round. Can't
remember if it is after each naval movement phase or after both naval phases are over. If an air attack or naval battle occurs involving the mine-struck ship before the end of phase, it will usually sink before it actually gets any further hits since these combats have
periodic checks to see if anything should sink.
Re: mine effectiveness - it is obviously set low since an IJN I-boat can take three mark 6 mines and not sink. Four or more will finally get the job done.
PS - since I was sandboxing to see what would happen, I ordered the IJN ships into Singapore and Bataan hexes at game start with settings of Remain on Station and Absolute tolerance. This is using stock Scenario 1 and the last official patch. I am not sure if
Michael's Beta patch addressed any of this.
It sounds like you are describing the damage model including the flooding and fires that rage in the hours following. Your post made it sound like mine damage was all held off the side, so to speak, and then applied at the end of the turn.
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Mundy
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

Back on track. Just return from the 5 hour drive from Superior WI to Neenah WI. Took plenty of pics of lake freighters.

11 January 1942

Not a lot this turn. He snuck the 1st SNLF around the back to Prome and took it. Hopefully I can get my guys through to Mandalay.

I-21 and I-27 have been lurking a hex off San Francisco. 21 ate a real depth charge hit and two near miss "hits". I have 4 ASW groups prowling that area pretty heavily, plus Kingfishers from the det squadrons flying ASW. Hopefully he'll find it too hot to stay there.

Other than that, he has tanks overrunning north China, and a landing north of Palembang.

My big group of transports I stoled from Australia arrived in SF. Some of the Pacific Troop Class xAKs are convertible to xAPs, so I'm doing it. xAKs are a dime a dozen, but I need to ship bodies right now. Once everyone gets ship-shape from the trip and I deal with our SS friends off the coast, I'll get more troops across. The 49th PG is getting assembled there from the East Coast, so I'll be including them once they all arrive. Queen Elizabeth was bring engineers to Suva and should be returning soon.

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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by BBfanboy »

ORIGINAL: witpqs
ORIGINAL: BBfanboy
ORIGINAL: witpqs


That really surprises me - has a developer confirmed that? Some mines have less "effect" than others, and the variability built into the game is a lot more likely explanation that there being a way of treating damage from mines different from the way all other damage is treated.
Right. Just as torpedo damage from a sub attack - even 4 hits on a DD - does not cause immediate sinking during that combat event, mine and shore battery fire racks up the damage but does not cause sinking until later in the round. Can't
remember if it is after each naval movement phase or after both naval phases are over. If an air attack or naval battle occurs involving the mine-struck ship before the end of phase, it will usually sink before it actually gets any further hits since these combats have
periodic checks to see if anything should sink.
Re: mine effectiveness - it is obviously set low since an IJN I-boat can take three mark 6 mines and not sink. Four or more will finally get the job done.
PS - since I was sandboxing to see what would happen, I ordered the IJN ships into Singapore and Bataan hexes at game start with settings of Remain on Station and Absolute tolerance. This is using stock Scenario 1 and the last official patch. I am not sure if
Michael's Beta patch addressed any of this.
It sounds like you are describing the damage model including the flooding and fires that rage in the hours following. Your post made it sound like mine damage was all held off the side, so to speak, and then applied at the end of the turn.
Just noticed your post witpqs. I AM saying that the damage is held off to the side - since there is no way a small ship or sub could hit nine mines before sinking. That is the annoying part - the "sweeping" of the mines by a doomed ship.
I played an old save that included an AMc sailing into Bataan hex [stock map, no Subic Bay] where it hit two mines and took seven hits from the naval fort. It then proceeded to sweep (the normal way) three mines. When the night phase AND the morning air phase finished, theAI did the "Ship Repair" routine and decided the AMc should sink. Pretty hokey. If torpedo damage can be applied immediately after a sub attack, why not mines?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by witpqs »

ORIGINAL: BBfanboy
ORIGINAL: witpqs
ORIGINAL: BBfanboy


Right. Just as torpedo damage from a sub attack - even 4 hits on a DD - does not cause immediate sinking during that combat event, mine and shore battery fire racks up the damage but does not cause sinking until later in the round. Can't
remember if it is after each naval movement phase or after both naval phases are over. If an air attack or naval battle occurs involving the mine-struck ship before the end of phase, it will usually sink before it actually gets any further hits since these combats have
periodic checks to see if anything should sink.
Re: mine effectiveness - it is obviously set low since an IJN I-boat can take three mark 6 mines and not sink. Four or more will finally get the job done.
PS - since I was sandboxing to see what would happen, I ordered the IJN ships into Singapore and Bataan hexes at game start with settings of Remain on Station and Absolute tolerance. This is using stock Scenario 1 and the last official patch. I am not sure if
Michael's Beta patch addressed any of this.
It sounds like you are describing the damage model including the flooding and fires that rage in the hours following. Your post made it sound like mine damage was all held off the side, so to speak, and then applied at the end of the turn.
Just noticed your post witpqs. I AM saying that the damage is held off to the side - since there is no way a small ship or sub could hit nine mines before sinking. That is the annoying part - the "sweeping" of the mines by a doomed ship.
I played an old save that included an AMc sailing into Bataan hex [stock map, no Subic Bay] where it hit two mines and took seven hits from the naval fort. It then proceeded to sweep (the normal way) three mines. When the night phase AND the morning air phase finished, theAI did the "Ship Repair" routine and decided the AMc should sink. Pretty hokey. If torpedo damage can be applied immediately after a sub attack, why not mines?
Have you queried Michael on this? Just curious.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by HansBolter »

My position on this is because it is a turn based phased based games certain unrealities are a given.

Have you ever stopped to consider that having the Japanese go first throughout the entire game really results in them technically having the tactical initiative for the entire game?

Sure the operation initiative sways back and forth constantly and the strategic initiative definitely switches to the Allies in good time, but the Japanese forever retain the tactical initiative.

This is a consequence of a turn base, phased (impulse) based game
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by BBfanboy »

No witpqs - I have not queried Michael. Never got a response on a previous War Room query so I figure he is busy enough with more important things.
Since I have basically forced the mine victims to stay in the hex with the Absolute setting, the situation is somewhat artificial. However the fact that others have
had several mines hit by small ships and subs shows that it sometimes crops up in real games. I find it odd that no one seems to have complained about this
previously. Guess my complaint trigger is set too low! [:D]

HansB - Not sure I understand your argument. When forces meet the AI determines tactical initiative for each side so I do not understand your statement that the Japanese have the initiative throughout the game.

Even if true, it does not mean that unrealistic game features should not be improved during updates or mods. I accept limitations that would take too much programming time to change, but it seems to me that the program routine that checks torpedo damage immediately after combat could be "cut and pasted" into mine hit incidents.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

12 Jan 1942

Another quiet turn.

I got into some trouble with my air task force with ENT and SARA. All my flank speed bursts to get away from the subs caught up with me, and they ran out of fuel about 5 hexes NE of Brisbane. I should have sent them to Townsville. I have some xAKs about to meet them next turn, but I'm looking at at least a few weeks in the yard.

Dumb careless move on my part. I can honestly say I've never done this to carriers before.

I-21 may have died off of San Fran. It's on the kill list and a Kingfisher claimed a hit this turn. I tend to not believe search plane hits. I've had completely unarmed planes claim hits before. I'm up to 6 ASW TFs prowling those hexes. Mostly YPs but I do have two serious DD task forces there.

In China, he's besieging Ansi, which is messing with my short ranged fighter transfers from there to the south.

Everyone in Rangoon is enroute to Prome. Mandalay's the final destination. I'm trying to get stuff down to the India side of the border up there. RAF presence is weak right now. An RN CV is due next turn (Indomitable?) BBs will start trickling in over the next month. I have at least 4 USN battleships coming in over the next month also. Colorado's due to be out of the yard in Seattle in 10 days or so. 3 more BBs are due to reach LA in the next two days. I would love to send them en masse to Suva, but their AA is far too weak right now. I don't think Suva could support the fuel requirements either. The USMC are about to land there with troops and planes. Once secured, I'll migrate towards Noumea. I'm short of engineers and base troops. By July, I'll be up to my ears in them.

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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Capt. Harlock »

Even if true, it does not mean that unrealistic game features should not be improved during updates or mods. I accept limitations that would take too much programming time to change, but it seems to me that the program routine that checks torpedo damage immediately after combat could be "cut and pasted" into mine hit incidents.
+1
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by HansBolter »

During the turn resolution the Japanese side always goes first.

During the night and both day air impulses during the turn resolution the Japanese side always bombs the Allied side before the Allied side bombs the Japanese side.

During the land combat resolution phase the Japanese side always attacks the Allied side before the Allied side attacks the Japanese side.

There is no way the Allies can forestall a Japanese land attack by attacking before the Japanese do.

Typical example: the Chinese have to survive the Japanese shock attacks and not be forced to retreat out of the hex to even be able to execute their attack for the turn.

That's what I mean by having the tactical initiative.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by BBfanboy »

ORIGINAL: HansBolter

During the turn resolution the Japanese side always goes first.

During the night and both day air impulses during the turn resolution the Japanese side always bombs the Allied side before the Allied side bombs the Japanese side.

During the land combat resolution phase the Japanese side always attacks the Allied side before the Allied side attacks the Japanese side.

There is no way the Allies can forestall a Japanese land attack by attacking before the Japanese do.

Typical example: the Chinese have to survive the Japanese shock attacks and not be forced to retreat out of the hex to even be able to execute their attack for the turn.

That's what I mean by having the tactical initiative.

Ok- thanks for clarifying that part. Not sure what it has to do with applying damage to mine hits though. That should not be dependant on the end of both naval movement phases or the morning air phase.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by HansBolter »

Wasn't meant to address the specific event but to make the case for the fact that certain unrealities have to be accepted in a turn base, impulse based game.
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

13 January 1942

Landing at Buna, along with other little DEI areas. Nobody's on Java yet. Borneo's close to being wrapped up.

Bombing by air have ratcheted up a notch. Ships at and near Darwin, got hit badly by a division of KB. I'm suspecting CarDiv 2, since the numbers seemed a little low to be any of the bigger carriers. A CV TF is sitting 6 hexes NNE of Darwin, supposedly with four CVs, but I'm figuring two. A 50 Betty raid also hit Moresby. Somewhat lackluster with 15 runway hits along with a few base and supply hits. I'm not sure if they came out of Rabaul or not.

I got a depth charge hit on "I-21" near San Fran, despite being on the dead list. Might be I-27.

Three tank regiments kicked me out of Ansi. I don't know how strapped they are for supplies that far north. 3 squadrons of rats and one of I-15s are stuck at Hami. China makes my brain bleed...

My starving carriers got replenished and are enroute to Sydney. Most of the TF is 20+ sys and 4+ eng. My 2nd division is almost ready with YORK between Suva and Noumea. LEX is waiting for her at Brisbane.

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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

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14 January 1942

Beaufort, Buna and Sorong fall.

Koepang is hit with a cruiser bombardment. I'm guessing their time is limited.

His carriers are arrogantly sitting 3 hexes north of Darwin. Hudson's and Wirraways made runs on Zuikaku and Hiryu. I'm not sure if there's two divisions or if he's just mixing them. The P-40 squadron there did better against the raid against the ships there than the two sweeps. No kills on either sweep for 5 losses. One 40 and one Zeke down on the strike.

A-24s at PM made two runs on the transports at Buna, to no effect. I don't know if there's a move imminent to Port Moresby or not. Judging from what he's been invading the area with, I don't think he can right now. I've about two carriers ready which can deal with that, if necessary, even with the other two in the yard.

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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

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15 January 1942

The Japanese have started landings on Koepang. I'm getting the Hudson squadron out. They did make attacks, but cared more about the CL than the transports.

Troops have entered Rangoon. My guys are out, headed to Mandalay via Prome.

I have troops/engineers unloading at Port Moresby. They're getting harassed by Betties. This is probably my last regular transport there until I can arrange protection. I have P-40 squadrons at Townsville, but they're still repairing from the rail trip from Brisbane. They've been escorted, so I'll need at least two squadrons. I have a number of APDs being converted, and I'll get them to Townsville as soon as I can manage. Once there, Aussie commandos will start making "visits" to various weakly guarded areas. I'm all for ramping up the skamboogery front. I'll set the islands ablaze.

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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

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16 January 1942.

Koepang falls, as does Rangoon. The KB division port raids Darwin. Lots of the little stuff is wrecked. My floating drydock only takes one hit, so I hope this is about it. I don't know how many sorties he'll have left.

The IJN land based bombers don't seem up to snuff lately. 4 raids of 25+ Betties, net a total of two torpedo hits on my xAPs. I think all the troops are ashore, so time to get them out.

So far, he's just been doing the usual Japanese takeovers. I don't know if hell launch a major drive elsewhere at this point. Except for Adak, not a peep anywhere in the east.

I have 338 APs on Moresby right now, consisting of roughly two divisions of Oz/Dutch troops. One full Oz division (8th) is there. The 8th is seriously understrength, but has real squads and not militia.

My tentative long range plans at this point will focus on the Marshalls. I'll keep enough in the Solomons to stop any real expansion. I've got Marines unloading at Suva and Noumea, with airpower. Between these two and Moresby, he'll need to send something seriously big to take any of them. Probably six units of artillery at Suva alone, not counting a defense battalion.

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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

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17 January 1942

Drove him out of Prome with my Rangoon refugees. All the base forces are continuing on to Mandalay, while the fighting troops pursue.
Ground combat at Bandjermasin (60,99)

Japanese Bombardment attack

Attacking force 612 troops, 3 guns, 0 vehicles, Assault Value = 22

Defending force 1238 troops, 4 guns, 0 vehicles, Assault Value = 35

Assaulting units:
2nd Sasebo SNLF Coy

Defending units:
SE Borneo KNIL Battalion
Bandjermasin Base Force


--------------------------------------------------------------------------------

Ground combat at Lang Son (70,56)

Japanese Bombardment attack

Attacking force 2099 troops, 6 guns, 0 vehicles, Assault Value = 194

Defending force 15415 troops, 82 guns, 0 vehicles, Assault Value = 297

Assaulting units:
4th Ind.Mixed Regiment
1sh Militia Regiment

Defending units:
31st Chinese Corps
52nd Chinese Corps


--------------------------------------------------------------------------------

Ground combat at Prome (55,50)

Allied Deliberate attack

Attacking force 6501 troops, 82 guns, 10 vehicles, Assault Value = 378

Defending force 1668 troops, 16 guns, 0 vehicles, Assault Value = 62

Allied adjusted assault: 126

Japanese adjusted defense: 50

Allied assault odds: 2 to 1 (fort level 0)

Allied forces CAPTURE Prome !!!

Combat modifiers
Defender: preparation(-)
Attacker:

Japanese ground losses:
629 casualties reported
Squads: 18 destroyed, 27 disabled
Non Combat: 13 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Units retreated 2

Allied ground losses:
273 casualties reported
Squads: 8 destroyed, 12 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 2 (1 destroyed, 1 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
4th Burma Rifles Battalion
16th Indian Brigade
Railway BAF Battalion
1st Gloucestershire Battalion
1st Burma Division
Rangoon BAF Battalion
48th Gurkha Brigade
108th RAF Base Force
107th RAF Base Force
103rd RN Base Force
221 Group RAF
100th RAF Base Force

Defending units:
Yokosuka 1st SNLF
Yokosuka 3rd SNLF

Had an air sweep come over Colombo.

Yamashiro and Fuso visit Trincomalee. At the end of a turn, the really fast RN DM appeared there. I dropped mines and scooted at full to Colombo.
Night Naval bombardment of Trincomalee at 31,47 - Coastal Guns Fire Back!

2 Coastal gun shots fired in defense.

Japanese Ships
BB Yamashiro
BB Fuso

Allied ground losses:
95 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 1 disabled

E8N2 Dave acting as spotter for BB Yamashiro
BB Yamashiro firing at Trincomalee Fortress
Trincomalee Fortress firing at BB Yamashiro
BB Fuso firing at Trincomalee Fortress
Trincomalee Fortress firing at BB Fuso

What looks like part of mini-KB is just to the SE of Ceylon. I'm sortieing Hermes against my better judgment. At this point, I'd rather she go down fighting than get clobbered in port. You never know. She's under a fairly heavy escort of CA/CL and DDs. I've moved some Hudsons from Karachi that I forgot about to Colombo, and they're on search. The Wildebeests at Trincomalee are kicked out of training class and armed with torps.

Indomitable's on the way, but just departed Aden last turn. One BB just left there also.

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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

18 January 1942

It turns out, the raid on Trincomalee wasn't a raid. There's troops ashore now. About a corps worth of infantry plus extras. The Hermes group ran into his air TF.
Night Time Surface Combat, near Koggala at 28,51, Range 23,000 Yards

Japanese Ships
CV Kaga
CV Akagi
CVL Ryujo
BB Kongo
BB Haruna
CA Chikuma
DD Yugumo
DD Arashio
DD Asagumo
DD Ariake
DD Tadeshiwa

Allied Ships
CVL Hermes
CA Cornwall
CA Exeter
CL Hobart
CL Enterprise
CL Danae
CL Mauritius
DD Nestor
DD Napier
DD Nizam
DD Tenedos
DD Electra

No shots traded and both sides ran. If I had a pure surface TF, I might have messed him up. This was the follow up:
--------------------------------------------------------------------------------
Night Time Surface Combat, near Koggala at 28,50, Range 2,000 Yards

Japanese Ships
CA Takao
CA Myoko
CA Haguro, Shell hits 3
CA Ashigara, Shell hits 2
CL Isuzu
CL Abukuma
DD Arashi, Shell hits 1
DD Hagikaze
DD Asashio
DD Michishio

Allied Ships
CVL Hermes, Shell hits 2, Torpedo hits 1
CA Cornwall, Shell hits 11, Torpedo hits 1, heavy fires, heavy damage
CA Exeter, Shell hits 3, on fire
CL Hobart
CL Enterprise, Shell hits 1
CL Danae, Shell hits 1
CL Mauritius, Shell hits 5
DD Nestor
DD Napier
DD Nizam, Shell hits 1, on fire
DD Tenedos
DD Electra

Hermes wasn't hit too bad. A week in the yard will fix her -- if I have a week. This throws my whole Burma alignment in India all off kilter.

A squadron of Hudsons are now in Madras, set to naval attack. The fortress in Trincomalee dealt out a commendable amount of hits, messing up transports and destroyers alike, but not enough on the troops.
--------------------------------------------------------------------------------
Pre-Invasion action off Trincomalee (31,47) - Coastal Guns Fire Back!

123 Coastal gun shots fired in defense.

Japanese Ships
CL Kashii, Shell hits 8, heavy fires
xAP Kamakura Maru, Shell hits 8, heavy fires, heavy damage
TB Kasasagi
xAP Miike Maru, Shell hits 3, on fire
TB Otori
AK Kyushu Maru

Japanese ground losses:
107 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 1 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled

CL Kashii firing at Trincomalee Fortress
Trincomalee Fortress firing at CL Kashii
6" Mk V/VII Gun Battery engaging xAP Kamakura Maru at 6,000 yards
CL Kashii firing to suppress enemy battery at 6,000 yards
6" Mk V/VII Gun Battery engaging xAP Miike Maru at 6,000 yards
CL Kashii firing to suppress enemy battery at 6,000 yards
6" Mk V/VII Gun Battery engaging xAP Kamakura Maru at 6,000 yards
TB Kasasagi firing to suppress enemy battery at 6,000 yards
TB Kasasagi fired at enemy guns
TB Otori fired at enemy guns
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Trincomalee (31,47)

TF 14 troops unloading over beach at Trincomalee, 31,47

Japanese ground losses:
156 casualties reported
Squads: 13 destroyed, 0 disabled
Non Combat: 6 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

17 troops of a IJA Inf Squad accidentally lost during unload of 5th Div /1
17 troops of a IJA Inf Squad lost overboard during unload of 5th Div /3
17 troops of a IJA Inf Squad lost in surf during unload of 5th Div /3
17 troops of a IJA Inf Squad lost overboard during unload of 5th Div /3
17 troops of a IJA Inf Squad lost in surf during unload of 5th Div
17 troops of a IJA Inf Squad lost in surf during unload of 5th Div
Motorized Support damaged beyond repair during unload of 5th Div
17 troops of a IJA Inf Squad lost in surf during unload of 5th Div /5
17 troops of a IJA Engineer Squad lost from landing craft during unload of 5th Div /5
17 troops of a IJA Inf Squad lost overboard during unload of 5th Div /5
15 Support troops lost from landing craft during unload of 5th Div /5
15 Support troops accidentally lost during unload of 5th Div /5
15 Engineers lost from landing craft during unload of 5th Div /6
17 troops of a IJA Inf Squad lost from landing craft during unload of 5th Div /6
17 troops of a IJA Inf Squad lost overboard during unload of 5th Div /6
17 troops of a IJA Inf Squad lost in surf during unload of 5th Div /6
15 Support troops lost in surf during unload of 5th Div /6
15 Support troops lost in surf during unload of 5th Div /6
15 Support troops lost overboard during unload of 5th Div /6


--------------------------------------------------------------------------------
Pre-Invasion action off Trincomalee (31,47)

71 Coastal gun shots fired in defense.

Japanese Ships
TB Hayabusa
TB Hato
AMC Nosiro Maru

Japanese ground losses:
45 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

TB Hayabusa fired at enemy guns
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Trincomalee (31,47)

TF 201 troops unloading over beach at Trincomalee, 31,47

Japanese ground losses:
126 casualties reported
Squads: 11 destroyed, 0 disabled
Non Combat: 4 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)

12 troops of a IJA HMG Section lost overboard during unload of 18th Div /1
17 troops of a IJA Inf Squad lost in surf during unload of 18th Div
37mm Type 01 AT Gun damaged beyond repair during unload of 18th Div
17 troops of a IJA Inf Squad lost overboard during unload of 18th Div
17 troops of a IJA Inf Squad accidentally lost during unload of 18th Div /3
17 troops of a IJA Inf Squad lost overboard during unload of 18th Div /3
17 troops of a IJA Inf Squad lost from landing craft during unload of 18th Div /4
17 troops of a IJA Inf Squad accidentally lost during unload of 18th Div /4
Motorized Support lost overboard during unload of 18th Div /4
17 troops of a IJA Inf Squad lost in surf during unload of 18th Div /5
17 troops of a IJA Inf Squad lost in surf during unload of 18th Div /5
15 Support troops accidentally lost during unload of 18th Div /5
15 Support troops accidentally lost during unload of 18th Div /5
15 Support troops accidentally lost during unload of 18th Div /5
17 troops of a IJA Engineer Squad lost from landing craft during unload of 18th Div /6
15 Support troops lost overboard during unload of 18th Div /6


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Pre-Invasion action off Trincomalee (31,47) - Coastal Guns Fire Back!

167 Coastal gun shots fired in defense.

Japanese Ships
DD Usugumo, Shell hits 2
xAP Asama Maru, Shell hits 3
DD Shirakumo
TB Kari
xAP Hakozaki Maru

Japanese ground losses:
45 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

DD Usugumo firing at Trincomalee Fortress
Trincomalee Fortress firing at DD Usugumo
6" Mk V/VII Gun Battery engaging xAP Asama Maru at 11,000 yards
TB Kari firing to suppress enemy battery at 11,000 yards
DD Usugumo fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


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Amphibious Assault at Trincomalee (31,47)

TF 210 troops unloading over beach at Trincomalee, 31,47

Japanese ground losses:
152 casualties reported
Squads: 13 destroyed, 0 disabled
Non Combat: 2 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

17 troops of a IJA Engineer Squad lost in surf during unload of 4th Div
12 troops of a IJA HMG Section accidentally lost during unload of 4th Div /2
17 troops of a IJA Engineer Squad accidentally lost during unload of 4th Div /2
70mm T92 Bn Gun lost in surf during unload of 4th Div /3
17 troops of a IJA Inf Squad lost from landing craft during unload of 4th Div /3
17 troops of a IJA Inf Squad lost overboard during unload of 4th Div /4
17 troops of a IJA Inf Squad lost in surf during unload of 4th Div /4
17 troops of a IJA Inf Squad accidentally lost during unload of 4th Div /4
15 Support troops lost from landing craft during unload of 4th Div /4
17 troops of a IJA Inf Squad lost overboard during unload of 4th Div /5
17 troops of a IJA Inf Squad lost from landing craft during unload of 4th Div /5
17 troops of a IJA Inf Squad lost overboard during unload of 4th Div /5
17 troops of a IJA Inf Squad lost overboard during unload of 4th Div /6
17 troops of a IJA Inf Squad lost overboard during unload of 4th Div /6
15 Support troops lost overboard during unload of 4th Div /6


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Pre-Invasion action off Trincomalee (31,47) - Coastal Guns Fire Back!

159 Coastal gun shots fired in defense.

Japanese Ships
DD Uruyuke, Shell hits 2
xAK Hokuroku Maru, Shell hits 10, heavy fires, heavy damage
DD Tatsuyuke
xAP Huzi Maru

Japanese ground losses:
19 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 0 disabled

Trincomalee Fortress firing at DD Uruyuke
DD Uruyuke firing at Trincomalee Fortress
6" Mk V/VII Gun Battery engaging xAK Hokuroku Maru at 8,000 yards
DD Tatsuyuke firing to suppress enemy battery at 8,000 yards
6" Mk V/VII Gun Battery engaging xAK Hokuroku Maru at 8,000 yards
DD Tatsuyuke firing to suppress enemy battery at 8,000 yards
6" Mk V/VII Gun Battery engaging xAK Hokuroku Maru at 8,000 yards
DD Tatsuyuke firing to suppress enemy battery at 8,000 yards
DD Uruyuke fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


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Amphibious Assault at Trincomalee (31,47)

TF 254 troops unloading over beach at Trincomalee, 31,47

Japanese ground losses:
Vehicles lost 4 (4 destroyed, 0 disabled)

15 Support troops lost overboard during unload of 25th Army /1
Motorized Support lost overboard during unload of 25th Army /1
15 Support troops accidentally lost during unload of 25th Army /1
Motorized Support lost overboard during unload of Southern Army
15 Support troops lost from landing craft during unload of Southern Army
15 Support troops lost from landing craft during unload of Southern Army
15 Support troops lost in surf during unload of Southern Army
15 Support troops lost in surf during unload of Southern Army /2
15 Support troops lost overboard during unload of Southern Army /2
Motorized Support lost from landing craft during unload of Southern Army /3
15 Support troops lost from landing craft during unload of Southern Army /3
Motorized Support lost in surf during unload of Southern Army /3
15 Support troops lost from landing craft during unload of 25th Army
Motorized Support damaged beyond repair during unload of 25th Army


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Pre-Invasion action off Trincomalee (31,47) - Coastal Guns Fire Back!

124 Coastal gun shots fired in defense.

Japanese Ships
DD Amagiri
xAK Yamakaze Maru, Shell hits 1
DD Sagiri
xAK Tatuharu Maru
AMC Saigon Maru

DD Amagiri firing at Trincomalee Fortress
Trincomalee Fortress firing at DD Amagiri
6" Mk V/VII Gun Battery engaging xAK Yamakaze Maru at 11,000 yards
DD Sagiri firing to suppress enemy battery at 11,000 yards
6" Mk V/VII Gun Battery engaging xAK Tatuharu Maru at 11,000 yards
DD Sagiri firing to suppress enemy battery at 11,000 yards
6" Mk V/VII Gun Battery engaging xAK Yamakaze Maru at 11,000 yards
DD Sagiri firing to suppress enemy battery at 11,000 yards
DD Amagiri fired at enemy guns
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


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Amphibious Assault at Trincomalee (31,47)

TF 288 troops unloading over beach at Trincomalee, 31,47

Japanese ground losses:
13 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)

20 troops of a IJA Const Labor Sq lost overboard during unload of 15th Ind Engr Rgt
17 troops of a IJA Cmbt Eng Sqd 41 lost in surf during unload of 23rd Ind Engr Rgt
15cm T96 Howitzer lost from landing craft during unload of 3rd Medium FA Rgt
Motorized Support lost from landing craft during unload of 1st Tank Rgt

Ground combat at Trincomalee (31,47)

Allied Bombardment attack

Attacking force 8566 troops, 71 guns, 45 vehicles, Assault Value = 96

Defending force 46460 troops, 421 guns, 393 vehicles, Assault Value = 1412

Allied ground losses:
35 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
Trincomalee Fortress
99th Indian Brigade

Defending units:
18th Div /2
4th Ind Engineer Regiment
15th Ind Engineer Regiment
23rd Ind Engineer Regiment
5th Div /4
1st Tank Regiment
4th Div /1
3rd Medium Field Artillery Regiment
18th Medium Field Artillery Regiment
Southern Army /1
25th Army
3rd Ind. Mtn Gun Rgt /2

Ed-
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Mundy
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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

19 January 1942

Trincomalee falls. Landings at Kalidjati on Java. So it starts there...

The carriers appear to have left the Darwin area. Nothing left but broken and burning ships. I hope I can still run subs from there.

I have a partial squadron of USAAF P-40 in Moresby. His harassment Betties haven't been escorted, so maybe I can surprise him. Not a lot of hope, as their experience is in the 20s. My aircraft in Townsville far exceeds my support there, which is slowing down the P-40 repairs. I'm still scrounging around for base units to send there.

My combatants at Colombo got smacked before auto-dispersing. I'll probably have to pull them out soon.

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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Mundy »

22 January 1942

The Battle of Ceylon is not going well for the Royal Navy.

Indomitable and Hermes both go down while attempting to cover the refugees from Colombo. He's already got Netties at Trincomalee, since they got the former. His carriers are pursuing up to Mangalore now, and that's how Hermes got it. I figured she was free.

I had some surface forces mixed in, and they dealt some blows.
AFTER ACTION REPORTS FOR Jan 21, 42
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Night Time Surface Combat, near Trivandrum at 25,43, Range 2,000 Yards

Japanese Ships
CA Takao
CA Myoko
CA Haguro, Shell hits 4
CA Ashigara, Shell hits 4, Torpedo hits 1, on fire
CL Isuzu, Shell hits 1, on fire
CL Abukuma, Shell hits 2, on fire
DD Arashi
DD Hagikaze
DD Asashio
DD Michishio, Shell hits 1

Allied Ships
CL Enterprise, Shell hits 2
CL Glasgow, Shell hits 2, on fire
CL Capetown, Shell hits 1
DD Vampire, Shell hits 1, heavy fires, heavy damage
DD Nestor
DD Napier
DD Tenedos
DD Electra

Low visibility due to Thunderstorms with 17% moonlight
Maximum visibility in Thunderstorms and 17% moonlight: 2,000 yards
Range closes to 21,000 yards.

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Night Time Surface Combat, near Cochin at 26,41, Range 2,000 Yards

Japanese Ships
BB Haruna
DD Asagumo
DD Ariake

Allied Ships
CL Enterprise, on fire
CL Glasgow, Shell hits 6, Torpedo hits 1, heavy fires
CL Capetown, Shell hits 7
DD Vampire, heavy fires, heavy damage
DD Nestor
DD Napier
DD Tenedos
DD Electra

Low visibility due to Thunderstorms with 17% moonlight

Bombay is now my primary RN base. Royal Sovereign is only a few days away, so I'll see what I can scrounge together. Aden's chugging out quite a bit of LCU and air reinforcements, and I'm shipping them to Karachi as fast as possible. Some of the Oz units are pretty strong, so I'll use them as a fire brigade if he hits the mainland.

At this point I still don't know if this is a prelude to a bigger op, or if he's just tidying up the edges of things. The whole thing feels like it's oriented to the west. No real activity eastwards.

I got a little careless with LEX and YORK and had them west of Milne Bay. I've always thought of that line as the "safe" border, but some Nells put two torps into YORK. Damage was actually rather light. They're retreating to Suva. A 20,000 ton ARD is about a week away plus there's an AR already there, so I think that should do the job. Regardless of when repairs are done all around, I'll keep them quiet until everyone's upgraded to F4Fs. The USMC Dauntless which was on one of the carriers is at Brisbane so I have some quality dive bombers if something comes raiding. By "quality", I mean at least 50 exp.

SS Trusty is enroute to watch the straits west of Malaya. Argonaut's been busy with the mines. She's currently enroute for the shallow hex just SW of Kobe. She's already visited Wake and Kwajalein. I'll do whatever I can to turn this into "Mines in the Pacific".

He's been reconning Dutch Harbor with Mavises from Adak.

I have some USN PBYs that are eventually destined for Attu. I'll start making use of these little spots, since failing to do this before caught me flat footed here. Of course, I wasn't exactly rolling in search planes to start with. Ditto with recon. He's been able to sneak behind me in Burma. My boys there are slowly making their way north with occasional fights on the way. I have a Chinese corps just over the border I'd like to buy out.

I'm also moving Chinese troops to Lang Son. Maybe I change the tone in China a bit if I bust that front open. In the AI game I had before, I wound up taking all of Indochina and Thailand. Cannon's not the AI, though, so I can't expect that success. If he has to put troops in, that's stuff he can't use elsewhere.

He's been reconning Dutch Harbor with Mavises at Adak. Colorado and Warspite are on the way for a little visit, since they're now out of the yard. From there, it's off the Pearl and probably Suva after that. I've got a good conveyor belt rolling right now from the states. I just need more troopships -- that's where my bottleneck is. I have about 4 PBY squadrons in the Suva/Noumea area now, with one of them at Pago Pago.

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RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Post by Sangeli »

ORIGINAL: Mundy
Indomitable and Hermes both go down while attempting to cover the refugees from Colombo. He's already got Netties at Trincomalee, since they got the former.
RN can't stand up to the KB; best to send them fleeing. Don't both covering the retreat...every man for himself.
ORIGINAL: Mundy
I've always thought of that line as the "safe" border, but some Nells put two torps into YORK. Damage was actually rather light. They're retreating to Suva. A 20,000 ton ARD is about a week away plus there's an AR already there, so I think that should do the job.
Suva is not safe for long term repairs this early and even "light" damage on a ship that size takes a while to fix. Sydney can repair the Yorktown but you gotta be VERY careful with this. However, with the KB in the IO right now and likely going to be there for a while you can probably be OK with this.
ORIGINAL: Mundy
I'm also moving Chinese troops to Lang Son. Maybe I change the tone in China a bit if I bust that front open.
If you do that you will generate new Japanese militia units from the Vietnam rule...probably a bad idea to give Japan extra units this way.
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