I took a quick look at the PDF - it looks quite useful!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: L0ckAndL0ad
Hi there!
Playing Allied campaign vs AI (scen6) with reinforcements ON by default. But automatic pilot assignment just doesn't work. Squadrons aren't getting new pilots and turn red (Num column). I tried turning it off and on again but no luck. Got a bunch of US Army air groups in San Fran that are red, so it's not a supply or AF size problem. Set to "Auto" and "Any". Any ideas what am I doing wrong?
I'm sorry Alfred, but you're wrong about the toggle.ORIGINAL: Alfred
That toggle does not apply to pilots. Pilots are not an item which is the term employed in s.2.5.7 of the manual.
Top left of each air unit screen in yellow text is indicated whether pilots are fetched via automatic computer action (from selected pool) or player manual action.
You can either adjust each unit to meet your requirements from their individual units screens or globally adjust from the two list all land air units screen and list all naval air units screen.
Alfred
ORIGINAL: L0ckAndL0ad
Okay, the 7 day limit should be gone by now, so here's the screenshot. Any/Automatic/Any setting combo, full supply, in range of an Air HQ. 25 planes, 12 pilots, and the game does not add new pilots as turns go by. Anyone?
ORIGINAL: sajm0n
Whats the optimal use of TRACOM? How many of yellow pilots should i put in there, which ones? What do they do exactly (improving replacement pool's exp?)
If i dont put all of them to TRACOM, then where the rest of them should go? Best front line units, like KB or maybe they are best used for training groups (to speed up their training, if it works that way)?
(playing Japan - in the middle of first turn[&o])
ORIGINAL: bush
I searched and found the Ship Repair 101 Guide - but I'd like to have a clean copy to print, without all the yellow highlighted words. How do I actually get to the original?
Note that even if search arcs are set, aircraft will still do a full 360° search over a 4 hex range.
I'm pretty sure those labeled "1" are the most important (red) with those labeled "4" being the lest important (blue).RangerJoe wrote: ↑Mon May 08, 2023 1:34 am I did not make the chart so I will post my presumptions here.
The Combat TFs are those surface combat task forces composed of ships looking for trouble to include PT/MTB/MGBs, DDs, CLs, CAs, BCs, BBs and such conversions. There can be other ships types as well but they are designed to engage in direct combat with other task forces. This would also include Bombardment TFs since they do revert to Combat TF after bombarding.
The nonCombat TFs are those that you would not like to engage in combat to include your amphibious TFs, your transport TFs, your cargo TFs, your replenishment TFs, and so on.
I do believe that the numbers are color coded with blue being the highest bonus given.