Tender and Support/Auxillary Ship Guide

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Will_L
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RE: Tender and Support/Auxillary Ship Guide

Post by Will_L »

ORIGINAL: rustysi
I don't think it was ever implemented, but I think the developers wanted the the AMc to sit in port, and self sortie if a minefield was laid at the home port.

This is exactly how to use them. Yes, it works, all you need is to have one in port. It'll activate when needed sweep the minefield and deactivate all behind the scenes.

Thanks for pointing this out, have always put them in local minesweeping TF's with a reaction of 1.
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bush
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RE: Tender and Support/Auxillary Ship Guide

Post by bush »

I also have them patrol the entrances to a port as a way to help keep the heads of enemy subs down. Seems to work.
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Lowpe
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RE: Tender and Support/Auxillary Ship Guide

Post by Lowpe »

I tested AMc in port, and I could never get them to sortie and remove mines all on their own.

I also docked some AMcs; and they wouldn't remove the mines either.

They did remove the mines just fine sitting there in a task force with no order, or via patrolling.

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PaxMondo
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RE: Tender and Support/Auxillary Ship Guide

Post by PaxMondo »

They don't work for me either unless in a TF with a patrol zone ...
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RE: Tender and Support/Auxillary Ship Guide

Post by wwengr »

I recently started a campaign game again as Allied player vs AI. The only time I have seen mines removed are by minesweeping and local minesweeping TF's without a patrol zone and React = 0. This does not preclude TF's with patrol zones working. The large majority of mine don't have patrol orders. Nor does it preclude mines being removed by minesweepers disbanded in a port. I haven't watched for that. The conclusion: minesweeping TF's without patrol orders will remove mines.
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rms1pa
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RE: Tender and Support/Auxillary Ship Guide

Post by rms1pa »

Bump, good post

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RE: Tender and Support/Auxillary Ship Guide

Post by wegman58 »

Bump. And this should be a sticky candidate OR linked to from the sticky we have here.
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RE: Tender and Support/Auxillary Ship Guide

Post by BBfanboy »

ORIGINAL: wwengr

I recently started a campaign game again as Allied player vs AI. The only time I have seen mines removed are by minesweeping and local minesweeping TF's without a patrol zone and React = 0. This does not preclude TF's with patrol zones working. The large majority of mine don't have patrol orders. Nor does it preclude mines being removed by minesweepers disbanded in a port. I haven't watched for that. The conclusion: minesweeping TF's without patrol orders will remove mines.
Most of the small vessels start with very low crew EXP and few have good skippers. I prefer to put my AMcs in a LMS TF on patrol so that their experience can climb. The flagship of the TF gets a skipper with decent naval skills but low aggression (because I need the higher aggression ones for combat ships). I would not be surprised if higher experience is tied to detecting new minefields (with a die roll of course).
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RE: Tender and Support/Auxillary Ship Guide

Post by USSAmerica »

Another bump for a great post!
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Taxcutter
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RE: Tender and Support/Auxillary Ship Guide

Post by Taxcutter »

Excellent post.

But one class still eludes me after a decade and a half of playing the game and umpteen times through the game manual:

How do I use a AGC?
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RE: Tender and Support/Auxillary Ship Guide

Post by RangerJoe »

ORIGINAL: Taxcutter

Excellent post.

But one class still eludes me after a decade and a half of playing the game and umpteen times through the game manual:

How do I use a AGC?

They are used for the PT Boats and the MTBs to reload torpedoes.
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RE: Tender and Support/Auxillary Ship Guide

Post by btd64 »

You load amphibious assault hqs on them. The hq can then apply its bonus to the assault....GP
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RE: Tender and Support/Auxillary Ship Guide

Post by BBfanboy »

ORIGINAL: RangerJoe

ORIGINAL: Taxcutter

Excellent post.

But one class still eludes me after a decade and a half of playing the game and umpteen times through the game manual:

How do I use a AGC?

They are used for the PT Boats and the MTBs to reload torpedoes.
That would be an AGP, RJ.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Nomad
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RE: Tender and Support/Auxillary Ship Guide

Post by Nomad »

Here is another thread about tenders. It got a bit contentious and was locked. https://www.matrixgames.com/forums/tm.a ... key=tender
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BBfanboy
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RE: Tender and Support/Auxillary Ship Guide

Post by BBfanboy »

ORIGINAL: btd64

You load amphibious assault hqs on them. The hq can then apply its bonus to the assault....GP
Yes, but the AGC must NOT unload the HQ - it stays on the ship which has radios and plotting rooms to track how the landings are going and coordinate movement of landing craft in waves. And the HQ itself must be an "Amphibious Force HQ".

The Amphibious Corps HQs you see are like any other army/marine Corps HQ - no amphib bonus for them, they do their work after they have landed.
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Nomad
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RE: Tender and Support/Auxillary Ship Guide

Post by Nomad »

Things you always wanted to know about AGCs; https://www.matrixgames.com/forums/tm.a ... C&#2799914
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RE: Tender and Support/Auxillary Ship Guide

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: RangerJoe

ORIGINAL: Taxcutter

Excellent post.

But one class still eludes me after a decade and a half of playing the game and umpteen times through the game manual:

How do I use a AGC?

They are used for the PT Boats and the MTBs to reload torpedoes.
That would be an AGP, RJ.

You are correct, my mistook. No corrective lenses in at the time. Cat's claws coming into my skin at that time. [:(]

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Taxcutter
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RE: Tender and Support/Auxillary Ship Guide

Post by Taxcutter »

Thanks for the help, guys.
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PaxMondo
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RE: Tender and Support/Auxillary Ship Guide

Post by PaxMondo »

ORIGINAL: rustysi
I don't think it was ever implemented, but I think the developers wanted the the AMc to sit in port, and self sortie if a minefield was laid at the home port.

This is exactly how to use them. Yes, it works, all you need is to have one in port. It'll activate when needed sweep the minefield and deactivate all behind the scenes.
Are you sure this is working? I tested this sometime back and confirmed it was NOT working and I don't recall that Michael ever addressed this. Does anyone have an update note where it was fixed? I've only ever gotten them to work by using them in an active TF ....
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RangerJoe
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RE: Tender and Support/Auxillary Ship Guide

Post by RangerJoe »

It is the ACM which sits in port and does its job - don't forget to refuel them!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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