
IJ production mistakes
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: turn 310
This look is at the non buildng factories in Japan airframes. I was surprised to see the R/D for the a6m5b is notbuilding. I amy be misreading this information. also the tony and the Tojo are the same not building...


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RE: turn 310
turn 310 shipbuilding future needs...
I finally have more merchant building points to meet my average future needs.

I finally have more merchant building points to meet my average future needs.

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- 310 ship Hi.jpg (49.55 KiB) Viewed 247 times
RE: turn 310
Look at my resource chart: This causes me to consider advance building my 44 sho carriers.


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Reasonable
R&D for the Japanese is great and I never had a problem with it as long as it stays reasonable.
I understand some may view RA70 as a JFB dream come true. There are a few glaring trade offs for the japs to get their stuff. I perfer to not discuss this issue until much later in both my RA70 games(this thread is from DirtyHarry game and my other game against FatR).
RE: Reasonable
I'm nearly at December 1942 in my game with Lew. What do you have for stocked HI at this point?
Your 3 Sho-Kai CVs---When do you have them coming in? I've got all three coming in the first week of May 43. All my Unryu's are now accelerated as well. The BCs look pretty good and they will be completed May and early-July 43.
There ARE trade-offs in this scenario. I really like that. Scenario Two--to me--is pure fantasy for the Japanese. In Scen 70 you start with far less supply and fuel (reflecting the industry changes and Naval Expansion) and little-to-no gain for the Army. It is all IJN!
The changes to RA with Version 3 are going to be huge. Japanese Naval Pilots starting with less experience, a streamlined ASW construction program, revamped SS production, and a whole host of other changes will make it feel almost like a new scenario. Cannot wait! Should be a bunch of fun to see how it plays out.
Your 3 Sho-Kai CVs---When do you have them coming in? I've got all three coming in the first week of May 43. All my Unryu's are now accelerated as well. The BCs look pretty good and they will be completed May and early-July 43.
There ARE trade-offs in this scenario. I really like that. Scenario Two--to me--is pure fantasy for the Japanese. In Scen 70 you start with far less supply and fuel (reflecting the industry changes and Naval Expansion) and little-to-no gain for the Army. It is all IJN!
The changes to RA with Version 3 are going to be huge. Japanese Naval Pilots starting with less experience, a streamlined ASW construction program, revamped SS production, and a whole host of other changes will make it feel almost like a new scenario. Cannot wait! Should be a bunch of fun to see how it plays out.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Reasonable
Stocked HI: 768880
When I say the japs have a glaring problem, I refer to the supply issues of insuring all air HQ/bases are well stocked for combat ops. Failure in supply is a good example of the problems the japs have.
I suspect the more the japs wish for and build, the less he will have in supply to be able to fight w/ later.

In my game w/ FatR(IJN) his betties ran out of torpedoes in hawaii during our last big engagement. This issue also happened to me in my recent turn w/ DH when he invaded Kopang.There are a few glaring trade offs for the japs to get their stuff.
When I say the japs have a glaring problem, I refer to the supply issues of insuring all air HQ/bases are well stocked for combat ops. Failure in supply is a good example of the problems the japs have.
I suspect the more the japs wish for and build, the less he will have in supply to be able to fight w/ later.

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- 310 ships.jpg (52.24 KiB) Viewed 247 times
RE: Reasonable
Well said. I have some growing supply concerns and find some real regret for my Indian Adventure. Fuel is great due to the Fleet working out of the DEI but supply is becoming a far more serious issue.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Reasonable
Looking at your ship screen, you don't have anything accelerated. Do you have a large stockpile of naval points?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
Naval Building
Here is my Tracker shot from late-November 42. Shipyards are humming along with all late-CVs accelerated (I moved Sho-Kai's forward to where I want them).
My merchant construction is behind at the moment but it should be OK within a few weeks. Working on that...

My merchant construction is behind at the moment but it should be OK within a few weeks. Working on that...

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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Reasonable
Naval points =42061. In this game w/ DH I have lost one IJN CVL. DH is a tough minded sport and keeps playing while having lost 4 USN fleet carriers and 3 Brit CVs. So I do not feel the need for accelerated IJN CV production. In a strange way I look forward to DH teaching me the end game and him having some fun.ORIGINAL: John 3rd
Looking at your ship screen, you don't have anything accelerated. Do you have a large stockpile of naval points?
The naval surplus raises a question for me. What is too much naval points?
Or to better phrase the issue, what does japan need saved in 44?
HI=1m?
naval=100000?
arms=10000?
vehicles=20000?
merchies=100000?
I think this was discussed early in the thread by major Mike.
heavy industry
1m Hi may not be enough according to major mike. Hum.
John, what is your average HI accumulation per month?
Mine looks like a 40000 increase in 20 days which includes pilot training subtracted.
So if I grow HI at 2000 per day then maybe I have 500 days left before start to have problems w/ the allies. So this would be another million HI. I might need to double HI to 4000 per day...
500 days from now is mid 44. I still have to fight till mid 46.
I know I produce about 26000 supply points a day at Tokyo.
Too get 26000 supply points a turn I need 2 HI and 2 fuel points to get 2 supply points.
I need to do a diagnostic on my light industry to see how much supply it is providing to the home island. then I know the rest is produced by hi/fuel points to give me a view of my inner workings. to be honest I have allowed the readers to advise me when they saw some problems...I think now I am becoming more self aware of my production.
I could have overproduced naval build points.
John, what is your average HI accumulation per month?
Mine looks like a 40000 increase in 20 days which includes pilot training subtracted.
So if I grow HI at 2000 per day then maybe I have 500 days left before start to have problems w/ the allies. So this would be another million HI. I might need to double HI to 4000 per day...
500 days from now is mid 44. I still have to fight till mid 46.
I know I produce about 26000 supply points a day at Tokyo.
Too get 26000 supply points a turn I need 2 HI and 2 fuel points to get 2 supply points.
I need to do a diagnostic on my light industry to see how much supply it is providing to the home island. then I know the rest is produced by hi/fuel points to give me a view of my inner workings. to be honest I have allowed the readers to advise me when they saw some problems...I think now I am becoming more self aware of my production.
I could have overproduced naval build points.
RE: heavy industry
My accumulation of HI has been severely happered by a continual fuel shortage in Manchuria. No one else seems to have this issue within RA so I am not sure what is causing it. I've currently got 250,000 HI banked at the moment and am adding about 15-20,000 per month at this point. If I can keep the HI in Manchuria RUNNING then that number will go up faster.
I've lost CarDiv2 but have also sunk 4 US CV, 2 Brit CV, and 1 Brit CVL. Am working to get all my major construction done by mid-44 and can then shut down most of the Naval Yards.
I've lost CarDiv2 but have also sunk 4 US CV, 2 Brit CV, and 1 Brit CVL. Am working to get all my major construction done by mid-44 and can then shut down most of the Naval Yards.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: heavy industry
I did have regular problems with keeping Chinese industry running, but until recently I paid little attention to them, because I didn't have oil/fuel to feed all of the industry anyway. Then I realised that shipping fuel for the industry in China requires expending much less fuel on the way, compared to, say, Hokkaido, and since then I try to keep China well-stocked with fuel, turning off some heavy industry in Home Islands instead.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: heavy industry
Bigred, I advise you to start turning off Naval shipyards and stockpile HI points instead. Having a lot of NSY points in reserve (compared to having a lot of HI points) can only come handy when your shipyards are being bombed, and by then the fleet probably won't be of much use anyway. I notice your oil levels are decreasing over time... by reducing naval production and turning off some HI you can make them stable and still stockpile lots of HI points.
Alternatively, accelerate a couple carriers, if you feel the need.
Alternatively, accelerate a couple carriers, if you feel the need.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
new air production commands
1. convert d4y4 rd to d4y1.
2. convert d4y2s rd to d4y1.
3. convert j1n1s rd to d4y1.
4. convert s1a1 rd to d4y1.
After constructed all these factories are to be used to tree research the d4y series in effort to get the d4y4 800 kg bomb on fleet carriers ASAP. I should have started this day 1.
5. convert g4m2 rd to g4m1.
6. convert g4m2e rd to g4m1.
7. \convert g4m3a to g4m1.
then work up tree by expand to 30 on each factory to get the armored g4m w/ radar.
Edit note. I did execute the Judy changes. I am hesitating on the betty changes because i am not sure I want 4 factories producing 120 betties per month late in the game. maybe hthis is a good idea for the kamakazi.
2. convert d4y2s rd to d4y1.
3. convert j1n1s rd to d4y1.
4. convert s1a1 rd to d4y1.
After constructed all these factories are to be used to tree research the d4y series in effort to get the d4y4 800 kg bomb on fleet carriers ASAP. I should have started this day 1.
5. convert g4m2 rd to g4m1.
6. convert g4m2e rd to g4m1.
7. \convert g4m3a to g4m1.
then work up tree by expand to 30 on each factory to get the armored g4m w/ radar.
Edit note. I did execute the Judy changes. I am hesitating on the betty changes because i am not sure I want 4 factories producing 120 betties per month late in the game. maybe hthis is a good idea for the kamakazi.
RE: new air production commands
You cannot research models that are already in production. Only the next model available in the future. Also, D4Y4 should be outside of normal D4Y upgrade tree in the current build of Scen 70.
The Reluctant Admiral mod team.
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
RE: new air production commands
FatR thanks for the input. I can take any factory and convert it to production of a frame that is ready for current production. if this factory is a 1 or a 2 or a 3 build factory per month then it only cost me 1000supply per build rate per month to repair. If the factory in question is a 30 frame per month factory then it would cost 30000 supply to convert.ORIGINAL: FatR
You cannot research models that are already in production. Only the next model available in the future. Also, D4Y4 should be outside of normal D4Y upgrade tree in the current build of Scen 70.
Once I convert the factories to d4y1 at the 1000supply per build rate cost---then I will increase the size of the factory to 30 on all of the above at a repair cost of 100 per point repaired. Then I will switch the fully built factories back to r/d on the d4y2, etc up the tree.
Be advised the Tracker shows the upgrade path for the d4y1 is:
d4y2
d4y3
d4y4
d4y5
Are you sure the d4y3 does not upgrade to the y4 model. My tracker plane comparison screen says it does do so.
Edit: I got curious and looked up the plane in the editor. FatR is correct that the d4y4 is a stand alone. But the d4y3 converts to the d4y5.
Respectfully,
Bigred

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RE: D4y5
Look at this. The d4y5 has a 500kg weapon but has nomax payload. I wonder of a 0 payload has any effect. i note the d4y3 has a max payload of 1234lbs in the above post.


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RE: D4y5
I cut naval shipyards 400 points....I will wait a few days before I slow down HI production.
800kg
I really wanted that 800 kg payload. Is the d4y4 is worth the R/D?
Ummm.
Ummm.