Disable political points?

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Mower
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Disable political points?

Post by Mower »

Can this be disabled? I find the feature VERY annoying. They cause one problem after another.
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USSAmerica
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RE: Disable political points?

Post by USSAmerica »

No, they can't be completely disabled, but if you want to modify the official scenarios and save them in one of the higher slots, you can edit the number of PP's you earn every turn to an obscene amount. Then, you really have no more limits. Just keep in mind that this needs to be completely discussed with any PBEM partner you might play against, and it would unbalance the game VERY much against the AI.
Mike

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Mower
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RE: Disable political points?

Post by Mower »

So my main frustration with PP is they are preventing me from transferring and loading squadrons on ships, also preventing loading land units on ships.

In fact, right now in May 1943 in the full campaign I have ZERO PP and cant find any reason for it (no over due ships or squadrons).
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btd64
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RE: Disable political points?

Post by btd64 »

That's real world limitations being modeled. You're supposed to spend them carefully and learn how to save them....GP
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rustysi
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RE: Disable political points?

Post by rustysi »

ORIGINAL: Mower

Can this be disabled? I find the feature VERY annoying. They cause one problem after another.

[:-][:(][X(][8|]

Its part of the game. Learn how to deal with it or move on.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

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Mower
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RE: Disable political points?

Post by Mower »

ORIGINAL: rustysi

ORIGINAL: Mower

Can this be disabled? I find the feature VERY annoying. They cause one problem after another.

[:-][:(][X(][8|]

Its part of the game. Learn how to deal with it or move on.

Pfft, been gaming and simming a long time. Your attitude is hardly helpful.
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Mower
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RE: Disable political points?

Post by Mower »

I have no ships nor squadrons overdue and yet have zero PP. The manual does not explain PP very well. Anyone know why I would have no PP? Thanks.
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HansBolter
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RE: Disable political points?

Post by HansBolter »

ORIGINAL: Mower

So my main frustration with PP is they are preventing me from transferring and loading squadrons on ships, also preventing loading land units on ships.

In fact, right now in May 1943 in the full campaign I have ZERO PP and cant find any reason for it (no over due ships or squadrons).

It isn't the PPs that are preventing you from loading restricted units it is the restricted status that is doing so.

Removing PPs from the game won't fixt that for you because you would be removing the ONLY mechanism yo0u have for alleviating the restricted condition.

The only mechanisms I know of that can prevent you from gaining the scenario set number of PPs per turn are the penalties for not withdrawing units on time.
Hans

Evoken
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RE: Disable political points?

Post by Evoken »

If you want to change it , its not possible to do in an ongoing game a new game would be required. You can do the changes by opening scenario you want in editor and going into scenario tab and then changing politics/turn values to your liking

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Yaab
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RE: Disable political points?

Post by Yaab »

You can withdraw some Allied squadrons and boost your PPs to 300 points on 8 Dec, 1941.
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Dutch_slith
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RE: Disable political points?

Post by Dutch_slith »

Hit the End Turn-Button and voilà, you have 50 PP. Either that or you do have squadrons or ships overdue.
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USSAmerica
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RE: Disable political points?

Post by USSAmerica »

ORIGINAL: Dutch_slith

Hit the End Turn-Button and voilà, you have 50 PP. Either that or you do have squadrons or ships overdue.

This.
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Sardaukar
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RE: Disable political points?

Post by Sardaukar »

Political Points are just that.

They reflect your political military limitations as commander. E.g. Roosevelt would not be very happy if you sent out all troops from West Coast in Dec 41.

Or similarly Tojo, if you did empty Home Islands etc.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Mower
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RE: Disable political points?

Post by Mower »

Thanks so far. Any idea why I cant withdraw this air group? It's is now April 1943.

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btd64
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RE: Disable political points?

Post by btd64 »

Looks like you have a fragment. Click on the oob button near the bottom....GP
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spence
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RE: Disable political points?

Post by spence »

IRL the US Corps organization was very flexible and mission oriented. Units came and went with ease. The US Army organization was neither very flexible nor especially mission oriented. In the Japanese Army the Army organization seems to have been likewise flexible and mission oriented - the Geographic (Area) Army not so much. When one reassigns a some bomber group within its particular region one pays a significantly lower political point cost than if one reassigns that same bomber group to a different area (say from IV Air Force to the Central Pacific).

It seems that any old HQ will do for getting the "HQ Bonus" in combat but right now it costs the same PP cost to move a division from the I Corps to the X Corps even though both Corps belong to the same Army. Just seems that doing so should be reduced in much the same as moving a bomber group within a particular Air Force.
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Mower
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RE: Disable political points?

Post by Mower »

There sure are alot of Restricted units, LCUs and Squadrons.

And when I try to alter their HQs, all of the options are greyed out.
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Sardaukar
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RE: Disable political points?

Post by Sardaukar »

Yes there are.

Some you can "buy out" with Political Points, some are permanently restricted. It reflects as "political clout" [8D]

To add, you get what you get historically for free. If you want extra, you need to use those PPs.

E.g. division historically going to Europe (or air group) could be diverted to Pacific this way.

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Mower
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RE: Disable political points?

Post by Mower »

ORIGINAL: Sardaukar

Yes there are.

Some you can "buy out" with Political Points, some are permanently restricted. It reflects as "political clout" [8D]

To add, you get what you get historically for free. If you want extra, you need to use those PPs.

E.g. division historically going to Europe (or air group) could be diverted to Pacific this way.

when I try to alter their HQs, all of the options are greyed out.

when I try to alter their HQs, all of the options are greyed out.
GetAssista
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RE: Disable political points?

Post by GetAssista »

ORIGINAL: Mower
when I try to alter their HQs, all of the options are greyed out.
Yo don't have enough PP accumulated that's why. A division can cost 400-1200+ PP (depending on subcommands available)
That is, if you were able to click into the unit command in the first place. Some units are permanently restricted
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