Here she is...

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: mikemike
Bit disappointed about the Battle Group 2s, as I think at least Agincourt and Barrosa might have made it, but I couldn't find anything about the causes for their delayed commissioning. It may not have been end-of-war slowdown, as one source mentions delays because of lacking equipment.
ORIGINAL: JWE
Doing a white water rafting trip on the Futaleufu, with Bio Bio Expeditions, out of Trukee, CA. Assistant animals, hot tub denizens, wine bar dwellers, and left paddles, are sorely needed. This is my third trip with these folks, and it is a whole different world.ORIGINAL: Don Bowen
Sounds wonderful. Do you need an assistant?
Now, that does sorta bring to mind some of the opening day TO&Es. I have learned (by doing it) that in many circumstances, horses are better than vehicles for getting from here to there. Perhaps they aren’t so great in the attack mode, but maybe them as thought horses had a place on the modern battlefield weren’t quite as stupid as the puerile, late 20th century, wargamers thought.
There was places I could ride (on a good horse), that I couldn’t get through on a M113. Boy, I’m learning all about horses, all over again. And lovin it.
You guys are going to get to play with the beta long before the Canadians or the Belgians see the release. So ... patience, bro.ORIGINAL: Whisper
Ooh Rah! At last, something we can use. Timeline, Jwe?
ORIGINAL: Whisper
Ooh Rah! At last, something we can use. Timeline, Jwe?
ORIGINAL: JWE
You guys are going to get to play with the beta long before the Canadians or the Belgians see the release. So ... patience, bro.ORIGINAL: Whisper
Ooh Rah! At last, something we can use. Timeline, Jwe?
ORIGINAL: Mac Linehan
ORIGINAL: JWE
You guys are going to get to play with the beta long before the Canadians or the Belgians see the release. So ... patience, bro.ORIGINAL: Whisper
Ooh Rah! At last, something we can use. Timeline, Jwe?
JWE -
Really am excited (as are the rest of the fans!!)
Am currently playing Da Babes Lite, while studying a number of AAR's to help me get it together; particularly Mike Soli's School of Advanced Economic Planning (always so much to learn!). There is much I would like to change with a restart, but that will wait until the Beta comes out.
Mac
ORIGINAL: Buck Beach
ORIGINAL: Mac Linehan
ORIGINAL: JWE
You guys are going to get to play with the beta long before the Canadians or the Belgians see the release. So ... patience, bro.
JWE -
Really am excited (as are the rest of the fans!!)
Am currently playing Da Babes Lite, while studying a number of AAR's to help me get it together; particularly Mike Soli's School of Advanced Economic Planning (always so much to learn!). There is much I would like to change with a restart, but that will wait until the Beta comes out.
Mac
Help me out here JWE, what is Mike Soli's "School of Advanced Economic Planning"? Might of missed it but don't want to miss out, I also need all the help I can get.
I love hearing about your progress with the Da Biggy, even though I will never be able to enjoy the fruits of all your (collective) labors. I still am looking forward to seeing what I can apply from it to Da Lite on the Allied side and still play against the AI.
Don't know. Something that Bro Mike developed, that sounds really sweet. Should ask him.ORIGINAL: Buck Beach
Help me out here JWE, what is Mike Soli's "School of Advanced Economic Planning"? Might of missed it but don't want to miss out, I also need all the help I can get.
Thank you for that. Unfortunately, nothing will port over. All the TO&Es are different, all the OOBs are in different slots, everything is so different, it will not be possible to use it with the AI. It's a PBEM kinda mod, actually, it's a CPX kinda mod. It's crunchy and gnarly and appeals to professionals or really hard core grogs. Don't think DaBigBabes is playable against a computer opponent, unless you spend a lot of time in H2H mode smiling and dialing the different ops constraints.I love hearing about your progress with the Da Biggy, even though I will never be able to enjoy the fruits of all your (collective) labors. I still am looking forward to seeing what I can apply from it to Da Lite on the Allied side and still play against the AI.
ORIGINAL: JWE
Don't know. Something that Bro Mike developed, that sounds really sweet. Should ask him.ORIGINAL: Buck Beach
Help me out here JWE, what is Mike Soli's "School of Advanced Economic Planning"? Might of missed it but don't want to miss out, I also need all the help I can get.Thank you for that. Unfortunately, nothing will port over. All the TO&Es are different, all the OOBs are in different slots, everything is so different, it will not be possible to use it with the AI. It's a PBEM kinda mod, actually, it's a CPX kinda mod. It's crunchy and gnarly and appeals to professionals or really hard core grogs (YES! YES! ME! <and many others - you know who you are!>. Don't think DaBigBabes is playable against a computer opponent, unless you spend a lot of time in H2H mode smiling and dialing the different ops constraints.I love hearing about your progress with the Da Biggy, even though I will never be able to enjoy the fruits of all your (collective) labors. I still am looking forward to seeing what I can apply from it to Da Lite on the Allied side and still play against the AI.
Well, DaBigBabes was originally thought of as being a nice PBEM scenario, with lots of fun stuff going on, just like CHS. But it's turned out to be 'alive' and it's evolving; like the eggplant that ate Chicago. Our players/testers are messing with it in a CPX environment, and providing a ton of feedback. This little puppy has gone to places that I never expected. Given the development environment, DaBigBabes will be natively adapted for Team/CPX play. I also think Solo/H2H will work just fine so long as auto-run runs for limited periods.ORIGINAL: oldman45
I want to do this, but I think because of all the changes it would make excellent team play.
ORIGINAL: JWE
Jeez, We may have to write a manual for the beast. Oh, groin!
Fleet Marine Force, Pacific
10 September 1944
This Manual is Published for the
Information and Guidance of All
Concerned.
Printed by 6 Base Depot Reproduction Section
Staff Officer's Field Manual
for
Amphibious Operations
ORIGINAL: JWE
Ok, well we are into the short strokes, now for the US. Things are looking pretty good. We should have something beta-ish (just for the US, you understand) for ya’ll to look at in a couple days. For obvious reasons, neither the beta nor the errata will be posted. Once it’s done we’ll let ya know and those of you we trust (and you and I both know who you are) can shoot me a note and get a copy for review, comment, or whatever.
There’s a ton of graininess in the base thingy. We have gobs of new devices, with new specs, and a ton of new Units. The units are defined in terms of functionality and are differentiated by service; they include:
Army Boat & Shore Eng Rgts, Boat & Shore Eng Bns, Port Service Bns, Army AmphTrac Bns, Army AmphTank Bns, Navy Seabee Bns, ‘Special’ Seabee Bns, Navy Port Maint Bns, Navy Air Maint Bns, Fleet Adv Bases (Lions), Port Adv Bases (Cubs), Air Adv Bases (Acorns),, all in accord with what was, and when it appeared.
Basically got rid of all Army and Navy Base Forces, and replaced them with their various battalion components which you will have to thoughtfully collect and send to wherever you want capability.
Last thing we have to do is replace the AAF base forces with notional AAF Base Groups and Base Squadrons. Then we have to herd the HQ cats: there’s neither reason nor support for 5th AF (for example) to have any AirSup capability to extend throughout its range. It was a collection of Generals and staff officers, not techs. HQs do global things, a Base Sqdn gets its hands dirty.
The paradigms are tucking in together, rather well. It’s a witch, because there’s 9 or more degrees of freedom for all this stuff. But we think we got it.