World in Flames style AE map

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

bk19@mweb.co.za
Posts: 258
Joined: Tue Jul 26, 2011 8:27 pm

RE: World in Flames style AE map

Post by bk19@mweb.co.za »

Hmmm....

It appears the the site witp.tylerroguedesigns.com has given up the ghost......

Are there any other available sources to download this map?
User avatar
GeorgePattonIII
Posts: 26
Joined: Sun Dec 23, 2012 12:32 am

RE: World in Flames style AE map

Post by GeorgePattonIII »

Wow...what a difference! Now that I've installed it, I couldn't play without it!
"He has all of the virtues I dislike and none of the vices I admire."
- Winston Churchill
User avatar
btd64
Posts: 13949
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: World in Flames style AE map

Post by btd64 »

The links for this map don't work.[&:] is there another link or will this map not work with AE anymore. If anyone knows, please respond.
Cheers
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
AcePylut
Posts: 1487
Joined: Fri Mar 19, 2004 4:01 am

RE: World in Flames style AE map

Post by AcePylut »

links not working, might as well unsticky
User avatar
LargeSlowTarget
Posts: 4897
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: World in Flames style AE map

Post by LargeSlowTarget »

Keep it as sticky:

AE Extended Map WIF style available on https://sites.google.com/site/extendedartwitpae/

Replacement WIF map panels for DaBabes variant (changes to Shortlands, Subic, Malaya) available at https://sites.google.com/site/dababeswi ... tended-map
User avatar
btd64
Posts: 13949
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: World in Flames style AE map

Post by btd64 »

Thankyou Largeslowtarget.[8D]
Cheers
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
tigercub
Posts: 2024
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: World in Flames style AE map

Post by tigercub »

both players need too have?
To use this one.
I am using EXTENDED RA map..now
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
tigercub
Posts: 2024
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: World in Flames style AE map

Post by tigercub »

bump
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
AcePylut
Posts: 1487
Joined: Fri Mar 19, 2004 4:01 am

RE: World in Flames style AE map

Post by AcePylut »

ty very much!

... question....

Is this only for the extended map or do I just overwrite the stock map?
User avatar
Skyros
Posts: 1527
Joined: Fri Sep 29, 2000 8:00 am
Location: Columbia SC

RE: World in Flames style AE map

Post by Skyros »

The link to tylerrouge designs is broken. Where can it be found?
User avatar
LargeSlowTarget
Posts: 4897
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: World in Flames style AE map

Post by LargeSlowTarget »

See post #25 [;)]
VManteuffel
Posts: 17
Joined: Sat Aug 10, 2013 3:34 pm

RE: World in Flames style AE map

Post by VManteuffel »

Lovely maps ! Thx a lot !
APPROVED ! [:D]
User avatar
Skyros
Posts: 1527
Joined: Fri Sep 29, 2000 8:00 am
Location: Columbia SC

RE: World in Flames style AE map

Post by Skyros »

ORIGINAL: LargeSlowTarget

See post #25 [;)]
Thanks!
User avatar
magic87966
Posts: 152
Joined: Sat Mar 21, 2015 9:45 pm
Location: Winston-Salem, NC

RE: World in Flames style AE map

Post by magic87966 »

Nice work!
"Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon."

Horatio Nelson
User avatar
ETF
Posts: 1767
Joined: Thu Sep 16, 2004 12:26 pm
Location: Vancouver, Canada

RE: World in Flames style AE map

Post by ETF »

Wow so many choices.....Just getting back into WITPAE. Having some difficulty sifting through all the options for WITPAE. Is there just say one nice map and some art you can suggest that is current with the present checksum (1.07) and isn't that difficult to install?

Thanks guys....
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer
User avatar
Trugrit
Posts: 1186
Joined: Mon Jul 14, 2014 12:31 pm
Location: North Carolina

RE: World in Flames style AE map

Post by Trugrit »


chemkid has some nice maps

Check them out here:
tm.asp?m=3599038

"A man's got to know his limitations" -Dirty Harry
User avatar
ETF
Posts: 1767
Joined: Thu Sep 16, 2004 12:26 pm
Location: Vancouver, Canada

RE: World in Flames style AE map

Post by ETF »

Thank you sir.......curious with a PBEM would both parties have to have the map I would suppose?

Cheers
My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer
User avatar
btd64
Posts: 13949
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: World in Flames style AE map

Post by btd64 »

You both can have different maps. Same data though....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
AcePylut
Posts: 1487
Joined: Fri Mar 19, 2004 4:01 am

RE: World in Flames style AE map

Post by AcePylut »

Is there a WIF map for just the standard game, and not the extended map version?
User avatar
SuluSea
Posts: 2396
Joined: Fri Nov 17, 2006 2:13 pm

RE: World in Flames style AE map

Post by SuluSea »

This was always my favorite map to play does anyone have it on hand and willing to share?

Same as AcePylut requested standard game.

Thanks!

EDIT
I modified WPEH00 & WPEH01 from the extended map and it now looks and plays as the standard (I believe).

If anyone should ever want it post here

"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
Post Reply

Return to “Scenario Design and Modding”