B-Mod Update

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Big B
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RE: B-Mod, Last Update

Post by Big B »

Great, I just verified it was all working correctly - from download to game start
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AlessandroD
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RE: B-Mod, Last Update

Post by AlessandroD »

Hello Big B,

I'm thinking to start a game using your mod (198 or 199), are you planning new updates in the near future?

Thanks
Big B
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RE: B-Mod, Last Update

Post by Big B »

Hello, no... I'm pretty satisfied it's where I want it.

So go ahead and start a game [8D]

B
ORIGINAL: AlessandroD

Hello Big B,

I'm thinking to start a game using your mod (198 or 199), are you planning new updates in the near future?

Thanks


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AlessandroD
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RE: B-Mod, Last Update

Post by AlessandroD »

ORIGINAL: Big B

Hello, no... I'm pretty satisfied it's where I want it.

So go ahead and start a game [8D]

B
ORIGINAL: AlessandroD

Hello Big B,

I'm thinking to start a game using your mod (198 or 199), are you planning new updates in the near future?

Thanks




Great news! [:)]
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Falken
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RE: B-Mod, Last Update

Post by Falken »

Ok Brian,

You are an evil, evil man :) :) :).

I'm in the middle of my turn one on the amazing scenario 199, and I am having a heck of a time setting up my IJN LCU forces in China. The requirements for guarisson has really made all of my previous notes that i'm currently using for BTS 5.1 with Kitakami, well, absolutely useless.

I really have to rethink 1) what I can move, and 2) where I can move. Most of the units that I used to use are now "locked up". Love it.
You've said it before, and I can attest that even in the initial turn 1 moves, China is no longer a cake walk. It will be interesting after I do a month of this scenario, but I can really see "slow" progressing in China, which is what the mod is trying to simulate.

BMOD, BTS, DBB..... who needs another game. Each of these MODs present different avenues of history. BMOD-Historically accurate in combat and China, BTS is the history that "could have been" (and i'm having a helluva good time with BTS with Kitakami), and then DBB, the initial standard of History, OOB changes, and Don's extra ships.

3 games in one.

Brian... I've said this before, but thank you for this mod. You have maintained your vision, and have not deviated from your goal of historical combat replay, with accurate LCU impact of the China Stalemate. I can't wait to see how my ships/aircrafts will perform in this new version.

As always, a fan....

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Falken
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RE: B-Mod, Last Update

Post by Falken »

Brian,

Can you check something for me. For Scn 199, I seem to have 2 bases at the same location.
China Location 84,33. Bases are Chin Ch'uan and Ningsia.

If a problem, can you please advise on how to fix on existing games. Thanks.

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Big B
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RE: B-Mod, Last Update

Post by Big B »

ORIGINAL: Falken

Brian,

Can you check something for me. For Scn 199, I seem to have 2 bases at the same location.
China Location 84,33. Bases are Chin Ch'uan and Ningsia.

If a problem, can you please advise on how to fix on existing games. Thanks.

Image


That's odd - let me look into it.
Big B
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RE: B-Mod, Last Update

Post by Big B »

Ok, I checked and it is a conflict in taking a new base from RHS that is in the same location.
What I'm going to do is simply eliminate slot 1431 Ningsia, because slot 1555 Chin Ch'uan is the same - but more developed.

If you are playing AI you can do this yourself in the editor, by deleting contents in Location slot 1431, the game will correct itself.
If you're doing PBEM a restart is necessary for the change to take effect.'


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Falken
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RE: B-Mod, Last Update

Post by Falken »

Hey Brian,

Me again.. sorry about that.. questions questions :)

ok for Scenario 198, I understand the concept of only allowing aircraft that "could" have been built before the specified end of the war for scen 198, so....

When we look at say "Utsonomiya" for Industry aircraft, since no "Type" appears, does that mean that I cannot use that base for any type of aircraft? even ones that existed?

Just wanted to make sure I get this. So in addition to restricted airframes, I think this scenario is also simulating reduced airframe industry capacity?
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RE: B-Mod, Last Update

Post by Big B »

Hi Falken,
EDIT:
I see what you were talking about - the aircraft production will never apply, as those aircraft won't appear in the game.

I went through and assigned other aircraft that will appear in 1945 in those slots, I didn't identify any other base problems.
However, if any factory found is dedicated to aircraft that doesn't have Type listed, I see no particular problem as that production remains dedicated to a future project that just won't arrive - as it happened in history.

However, I am open to discussion if this seems like a major flaw.

Brian
ORIGINAL: Falken

Hey Brian,

Me again.. sorry about that.. questions questions :)

ok for Scenario 198, I understand the concept of only allowing aircraft that "could" have been built before the specified end of the war for scen 198, so....

When we look at say "Utsonomiya" for Industry aircraft, since no "Type" appears, does that mean that I cannot use that base for any type of aircraft? even ones that existed?

Just wanted to make sure I get this. So in addition to restricted airframes, I think this scenario is also simulating reduced airframe industry capacity?
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Falken
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RE: B-Mod, Last Update

Post by Falken »

Hi Brian.

Makes absolute sense. I'm good with that process. I just wanted to make sure that was the intention, and not a missed allocation of industry.
Thanks for that.

Have to ask though. I once again restarted my turn to pick up the double base fix, but noticed that 199 was updated, can you just tell me what was updated in that last change? thanks

Dave...
Big B
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RE: B-Mod, Last Update

Post by Big B »

ORIGINAL: Falken
...

Have to ask though. I once again restarted my turn to pick up the double base fix, but noticed that 199 was updated, can you just tell me what was updated in that last change? thanks

Dave...

Sure, There were some Chinese units that had more fortification than I ever intended at start...it's not at all game breaking - but as I checked and saw it - it gnawed at me ...so I set it right.

I really intended this to be my last touch on this game (barring an alt-history scenario).
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AlessandroD
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RE: B-Mod, Last Update

Post by AlessandroD »

Hello,

quick question, at Guam there is an armored tank battalion unit, is it correct?

Thanks
Big B
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RE: B-Mod, Last Update

Post by Big B »

That unit does NOT belong there.
I will remove it - thank you for the find.

B
EDIT: Unit moved to San Francisco as in stock.
ORIGINAL: AlessandroD

Hello,

quick question, at Guam there is an armored tank battalion unit, is it correct?

Thanks
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AlessandroD
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RE: B-Mod, Last Update

Post by AlessandroD »

Thanks for the quick support!
ReadyR
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RE: B-Mod, Last Update

Post by ReadyR »

Hello. I am about 6 weeks into your Mod. Really enjoying it! The Guam Tank unit was bugging me. Now that you have relocated it in the download, is there any way I can get it back to where it belongs in my game...or am I just stuck with it there if I don't start over?

Also, I have noticed that there are two 22 Aust Brigade in my game. I moved them out of Singapore and they are now in Darwin. They are both about the same size; have different leaders; components of a Division. Should one be carrying a different unit number?

Many thanks
Big B
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RE: B-Mod, Last Update

Post by Big B »

ORIGINAL: ReadyR

Hello. I am about 6 weeks into your Mod. Really enjoying it! The Guam Tank unit was bugging me. Now that you have relocated it in the download, is there any way I can get it back to where it belongs in my game...or am I just stuck with it there if I don't start over?

IF you are playing AI, just downloading the corrected scenario and putting it in the scenario folder should automatically update and correct you ongoing game...if you are in a head to head / PBEM the game won't let you update without starting over unfortunately...
ORIGINAL: ReadyR
Also, I have noticed that there are two 22 Aust Brigade in my game. I moved them out of Singapore and they are now in Darwin. They are both about the same size; have different leaders; components of a Division. Should one be carrying a different unit number?

Many thanks

Hmm, this is news to me? Let me investigate, I've never seen that one before (and I'm in Sep 1944 in a current game) - thanks for the heads-up [:)]

I'll post back here when I see what's going on...

EDIT: Ok, I checked it out and found the duplicate - slot 6659. That has been eliminated, and the 22nd Australian Bde is in Mersing where it is supposed to be.
No idea how it got duplicated, I have noticed that on the odd occasion the Editor seems to do some odd things, but it's gone now. The rest of the scenario looked normal - so it's good to go, an update should take care of any oddities - sorry for the inconvenience.

B
Big B
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RE: B-Mod, Last Update

Post by Big B »

After getting everything straight - I am withdrawing scen 199 - Dec 7th 1941 to May 1946.

I am only offering scenario 198 - Dec 7th 1941 to Sep 2nd 1945.

The reason being is that B-mod has always been about history, not 'what-if' history.
The remaining scenario (198) is the same as 199, except it will end on VJ Day - September 2nd 1945...not 9 months later, nor what-if changes.
I have never been comfortable with phony history as a basis.

I will probably do an alternate history variant in the future - but not now, and it will have to be a real 'what-if'.
ReadyR
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RE: B-Mod, Last Update

Post by ReadyR »

Thanks for the quick reply. The changes are there in the new scenario file, but they don't seem to stick when I update my game... No worries, I will let Guam fall eventually...and will move one of the duplicate 22 Aust Brigades to rot on the vine in the interior of Australia.

Again, thanks for offering your mods, and a historical game...just what I am after.
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AlessandroD
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RE: B-Mod, Last Update

Post by AlessandroD »

As always thanks for your effort!

I will notify my opponent that I have one more brigade in Malaya and the game is compromised [:D]
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