Pacific Theatre

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlvaroSousa
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RE: Pacific Theatre

Post by AlvaroSousa »

Scale is 2x that of European so it fits. The PTO is 4x the size of the ETO in reality.

You really don't want a game as large as ETO in PTO map. It is unplayable.

Making the Pacific the same scale it will link up with the ETO. So both theaters will be created separately then linked. You just can't create one single massive scenario on the 1st shot out. I learned that lesson with Brute Force in SC. Tie for 1st in most downloaded mod I might add. It is also in SC2 game that has AoC and AoD
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RE: Pacific Theatre

Post by ncc1701e »

Understood
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RE: Pacific Theatre

Post by Fintilgin »

ORIGINAL: mroyer

Down the road.... far down the road...

Please consider including a Pacific and/or Global scenario with a start date in July 1937. When scenarios start at the obvious Sep '39 and Dec '41 dates, the really interesting parts of the Sino-Japanese Conflict in China are missed.

-Mark R.

Someday I want a game like this that has a 'Dice of Decision' module like from the boardgame Totaler Krieg, so you could end up with some wacky WW2 scenarios.

Another future title I'd REALLY like with an engine like this is something like Advanced Tactics, where it randomly generates a map and you're fighting to conquer an unfamiliar scenario.
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RE: Pacific Theatre

Post by AlvaroSousa »

It's a tough play to do. There are so many variables involved. I have played Days of Decision from ADG for WiF. You never get a good full 1937 to 1945 game because too many things change. It's always a land slide in one direction or another.

WarPlan is first and foremost a wargamer. It should be played with diplomacy turned off.
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- WarPlan Pacific

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- Assault on Communism SC2
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mroyer
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RE: Pacific Theatre

Post by mroyer »

WarPlan is first and foremost a wargamer.

Just bear in mind the Chinese-Japanese front in 1937-1938 was the largest battle-front of the war, save the eastern front in the Soviet Union. It fits your "first and foremost" criteria perfectly! [;)]

(I agree about keeping diplomacy in the background of WarPlan - although I do like a bit of diplomacy for flavor, not completely "off".)

-Mark R.
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RE: Pacific Theatre

Post by AlvaroSousa »

Who wants to beat up China for 2 years? Yawn.
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RE: Pacific Theatre

Post by mroyer »

ORIGINAL: Alvaro Sousa

Who wants to beat up China for 2 years? Yawn.


[:)] Oh well... each to his own I guess.

I designed and published this table-top board game 20-something years ago. I researched it for about 10 years before that and the deeper I got into the theater, the more and interesting and intriguing I found the topic. For me, the exact opposite of 'yawn'.


i
-Mark R.
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RE: Pacific Theatre

Post by scout1 »

ORIGINAL: Alvaro Sousa

Who wants to beat up China for 2 years? Yawn.

This game has far more depth than I anticipated ....Going to enjoy this one .....

Couple of comments thought relative to the PTO .....
You seem predisposed to the land/air component in the ETO ..... PTO is heavily naval related ..... embrace this aspect or don't bother with the PTO add on .... Land combat was a secondary sphere ...

I do believe that unit FOW will need a refresh for the PTO ... certainly along the naval lines .... I'm still learning your system, but have been playing AEWitp for the last 15 yrs .....

Looking forward to expanding my knowledge of this fine ETO gaming system .....
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RE: Pacific Theatre

Post by James Taylor »

ORIGINAL: Alvaro Sousa

ORIGINAL: James Taylor

I believe "Big Al" already did that for SC2.[8D]

I am "Big Al" from the SC forums.

No kidding![:'(]
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RE: Pacific Theatre

Post by AlvaroSousa »

ORIGINAL: scout1

ORIGINAL: Alvaro Sousa

Who wants to beat up China for 2 years? Yawn.

This game has far more depth than I anticipated ....Going to enjoy this one .....

Couple of comments thought relative to the PTO .....
You seem predisposed to the land/air component in the ETO ..... PTO is heavily naval related ..... embrace this aspect or don't bother with the PTO add on .... Land combat was a secondary sphere ...

I do believe that unit FOW will need a refresh for the PTO ... certainly along the naval lines .... I'm still learning your system, but have been playing AEWitp for the last 15 yrs .....

Looking forward to expanding my knowledge of this fine ETO gaming system .....

The naval system will work with PTO better than you think. Some features are already in the game that work really well with PTO.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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mroyer
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RE: Pacific Theatre

Post by mroyer »

ORIGINAL: Alvaro Sousa
The naval system will work with PTO better than you think. Some features are already in the game that work really well with PTO.

I really like how this naval system is working so far for Europe - it'll be very interesting to see how it translates to the Pacific when you finally get to that. Great job!

-Mark R.

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RE: Pacific Theatre

Post by scout1 »

ORIGINAL: Alvaro Sousa

ORIGINAL: scout1

ORIGINAL: Alvaro Sousa

Who wants to beat up China for 2 years? Yawn.

This game has far more depth than I anticipated ....Going to enjoy this one .....

Couple of comments thought relative to the PTO .....
You seem predisposed to the land/air component in the ETO ..... PTO is heavily naval related ..... embrace this aspect or don't bother with the PTO add on .... Land combat was a secondary sphere ...

I do believe that unit FOW will need a refresh for the PTO ... certainly along the naval lines .... I'm still learning your system, but have been playing AEWitp for the last 15 yrs .....

Looking forward to expanding my knowledge of this fine ETO gaming system .....

The naval system will work with PTO better than you think. Some features are already in the game that work really well with PTO.

Fair enough ….. Looking forward to it …. Really enjoying this game thus far …. Has far more depth than first glance …..
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RE: Pacific Theatre

Post by AlvaroSousa »

I am glad I am hitting the areas I planned for this game with everyone. The main 2 factors were depth and ease of use to allow focusing on strategy. I still keep finding new ways to do things. I don't share them though.
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RE: Pacific Theatre

Post by Numdydar »

ORIGINAL: Alvaro Sousa


You really don't want a game as large as ETO in PTO map. It is unplayable.


I would like to disagree with this comment [:)]. It may not sell well, but then look at WitP AE. But unplayable, I think not [:)]

You have at least ONE person that would want this lol.
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RE: Pacific Theatre

Post by AlvaroSousa »

Thus why I have an editor. Someone could make that monster game.
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RE: Pacific Theatre

Post by MOS96B2P »

ORIGINAL: Numdydar

ORIGINAL: Alvaro Sousa


You really don't want a game as large as ETO in PTO map. It is unplayable.


I would like to disagree with this comment [:)]. It may not sell well, but then look at WitP AE. But unplayable, I think not [:)]

You have at least ONE person that would want this lol.


I know Alvaro and other game developers have their reasons for shrinking the size of the PTO in comparison to the ETO but I admit I don't really understand why. Back in the day when we played these games with physical map boards and unit counters the dining room table was only so big. So game maps had to take into account the physical limitations of the space players had. But now with these games on computers with the ability to zoom in and out etc. the maps could, in theory, be very large. And these type of strategy games (as opposed to FPS with high end graphics) probably don't take a lot of CPU / GPU power (I might be wrong). So why would a WarPlan PTO with the same size hexagon as WarPlan ETO be a problem? I understand there would be a lot of ocean from Pearl Harbor to Japan to scroll over but I don't know why that's necessarily a bad thing.

With more kilometer/miles in a WarPlan PTO hexagon than a WarPlan ETO hexagon how small will many of the islands end up being? Will many of the islands end up like Malta is in WarPlan ETO?

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RE: Pacific Theatre

Post by gravyhair »

I'm in for multiple copies! Go big with the map! More is better! 8-)
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RE: Pacific Theatre

Post by Dr. Foo »



Will many of the islands end up like Malta is in WarPlan ETO?


I think this is the biggest problem when designing the PTO. In fact, one game, got it right and it was called PTO and PTO II by Koei games for the Sega Saturn. LOL!

The map was huge, but when you invaded an island it took you to an invasion screen where you were on the island and could invade. Fleet battles had their own screen, as did air attacks.

I always liked this approach to the PTO. One big map for movement and a detailed map for invasions or attack. This was done in 1996 for a game that was on a 32-bit console I'm sure it can be done today on PC.

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RE: Pacific Theatre

Post by Numdydar »

ORIGINAL: Alvaro Sousa

Thus why I have an editor. Someone could make that monster game.

I hereby nominate you [:D]
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RE: Pacific Theatre

Post by AlvaroSousa »

Plainly.... it simply isn't profitable to make that size game for a variety of reasons. Time and money invested is way more. Beta testing would be almost impossible. The people who would buy it few.

I will make a note that 2 by 3 games never made a 1939-1945 game on the scale of WitE/W. They got the data, the maps, the scale. Ask why is that? Same reasons as above.

I would never buy a game like that. It's unplayable and would be loaded with bugs for a decade.




Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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