Pacific Project-Alvaro

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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commander H
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Pacific Project-Alvaro

Post by commander H »

I read all 7 pages of the Pacific post and here is a suggestion--Some games have a game within a game. So the big game is weekly turns then if combat occurs it goes to the "detailed game mode"- moving ships etc. Alvaro--Please look at Carrier Battles 4 Guadalcanal on steam- its excellent especially the flavor of carrier activities. Maybe on your Pacific game when an air strike occurs (like at Pearl Harbor or battle near Midway) you game could go into something like Carrier Battles game- hourly turns and detailed- if player did not want to do that detail then it could be simmed.
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RE: Pacific Project-Alvaro

Post by AlvaroSousa »

Thanks for the idea but that isn't being done here. I will save it for my list of ideas for WP2.
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RE: Pacific Project-Alvaro

Post by kennonlightfoot »

A tactical sub game is a neat idea and exists in a number of strategic Civil War games i have. But it has one serious draw back for PBEM games. If the game typically has multiple battles within each Strategic turn (assuming still 2 week turns) you can quickly bog a rather long game into a really long game for PBEM. Depending on how quickly the tactical game can go it may take multiple life times to finish a PBEM game.[&:][>:]
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RE: Pacific Project-Alvaro

Post by Omnius »

Please stick with the strategic combat system for a strategic level game, just not worth the wasted programming time to do a way-too detailed different tactical combat system. I've never really seen a good tactical battle system for a strategic level game. The current system works for me and I'm looking forward to seeing the new 1.00.09 changes that modify naval combat somewhat.
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RE: Pacific Project-Alvaro

Post by boldairade »

i assume the pacific game is a stand alone, same as the european game.

but i wonder...will they ever be combined into one magnum opus?
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RE: Pacific Project-Alvaro

Post by AlvaroSousa »

ORIGINAL: boldairade

i assume the pacific game is a stand alone, same as the european game.

but i wonder...will they ever be combined into one magnum opus?

Yes. That will be the 1st game of WarPlan 2.
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RE: Pacific Project-Alvaro

Post by ComadrejaKorp »

WUAU! You make me happy, it can be incredible, I want it now!
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RE: Pacific Project-Alvaro

Post by boldairade »

ORIGINAL: AlvaroSousa

ORIGINAL: boldairade

i assume the pacific game is a stand alone, same as the european game.

but i wonder...will they ever be combined into one magnum opus?

Yes. That will be the 1st game of WarPlan 2.





well...now i have to try and stay alive until that happens!
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Omnius
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RE: Pacific Project-Alvaro

Post by Omnius »

Where is that 7 page Pacific post by Alvaro? Could it be made a sticky for easy access?

I assume that there will be two different maps, and basically two different games running? I see on the European map offmap areas that could be used to transfer units and stuff between the maps.

Will there be a WarPlan 3 with a combined map so the whole of WW2 is playable as in World in Flames? That would be the best!
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RE: Pacific Project-Alvaro

Post by AlvaroSousa »

WarPlan 2 will be the global. It will have a split scale map like WiF.

WP2 will have all the ironed out kinks from WPE and WPP.
It will also be corps counter with divisions in it for that full feeling.
Single capital ship
And even air units will be divided into wings (~100 A/C) put inside a counter. Players will be able to 100% customize an air unit with probably up to 4 air wings.

AS, AS, GS, GS - 400 planes
EsAS, EsAS, Str, Str - 400 planes

NaStr (condor in Norway) single 100 planes
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RE: Pacific Project-Alvaro

Post by MorningDew »

Can't wait - but happy to have WPE and WPP in the interim!
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RE: Pacific Project-Alvaro

Post by ncc1701e »

ORIGINAL: AlvaroSousa

WarPlan 2 will be the global. It will have a split scale map like WiF.

WP2 will have all the ironed out kinks from WPE and WPP.
It will also be corps counter with divisions in it for that full feeling.
Single capital ship
And even air units will be divided into wings (~100 A/C) put inside a counter. Players will be able to 100% customize an air unit with probably up to 4 air wings.

AS, AS, GS, GS - 400 planes
EsAS, EsAS, Str, Str - 400 planes

NaStr (condor in Norway) single 100 planes

Will we always have the possibility to split corps into divisions?
Will this now also apply to tank corps?
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Omnius
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RE: Pacific Project-Alvaro

Post by Omnius »

I hated the split scale map from Wif, much prefer the combined single scale map. That could well be a deal killer for me. A real pain in the behind to keep track of different movement scales. Does that mean the Pacific War version will be at a different map scale than Europe? If so I may bail on that as well. If you're going to do the Pacific or the whole world please keep the map scale consistent. That was the biggest mistake of WiF! If you're going to go up in map scale why go lower in unit scale as for capital ships? The customizable corps counters sounds interesting but probably much ado about nothing. I like the scale and feel of WarPlan Europe, just wish you'd translate that to the newewr versions.
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RE: Pacific Project-Alvaro

Post by michaelCLARADY »

Got to agree with some here that I would prefer that Pacific War be kept to the same scale as WarPlan in Europe and for me even if that requires several Pacific front maps.
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RE: Pacific Project-Alvaro

Post by ncc1701e »

ORIGINAL: Omnius

I hated the split scale map from Wif, much prefer the combined single scale map. That could well be a deal killer for me. A real pain in the behind to keep track of different movement scales. Does that mean the Pacific War version will be at a different map scale than Europe? If so I may bail on that as well. If you're going to do the Pacific or the whole world please keep the map scale consistent. That was the biggest mistake of WiF! If you're going to go up in map scale why go lower in unit scale as for capital ships? The customizable corps counters sounds interesting but probably much ado about nothing. I like the scale and feel of WarPlan Europe, just wish you'd translate that to the newewr versions.

I would love a world map at the scale of Europe but it will mean a world map where nothing happens like in South America, Africa, ...
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RE: Pacific Project-Alvaro

Post by AlvaroSousa »

While a few die hard wargamers would love a game at that scale most people would not.

HoI can do it because it is provinces. That is about 10,000 tiles.

Putting WarPlan Global expanding Europe to match a 25m per hex Pacific that would encompass Africa and parts of South America would be ~160,000 tiles.

You would spend an eternity waiting for A.I.

As is I have already talked to other developers on this subject. It really isn't profitable to do.
There are also a mountain of variables that would impact the game. So many you would have to play test it for a decade.

WarPlan Global will be 40,000 tiles. WarPlan is 20,000 tiles. WarPlan Pacific is 20,000 tiles. Luckily I made an interactive show as you go A.I. to keep your minds busy.
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RE: Pacific Project-Alvaro

Post by kennonlightfoot »

Luckily I made an interactive show as you go A.I. to keep your minds busy.

Does this involve dancing girls, USO shows, other?
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RE: Pacific Project-Alvaro

Post by AlvaroSousa »

And drunken soldiers shooting themselves in the foot.

WarPlan shows you the A.I. moves as it goes is what I mean.
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ago1000
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RE: Pacific Project-Alvaro

Post by ago1000 »

Not sure if this has been mentioned before or if you can let us know. How are ports handled. Can they be expanded and/or created on atolls that don't have ports yet?
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RE: Pacific Project-Alvaro

Post by AlvaroSousa »

No. The pacific is based on taking large ports and bases as a long chain of secure logistics was required to push forward. What I don't want is in 1944 the USN appearing off the Japanese coast with the Death Star, making 2 tiny ports into 9's. Then just invading Japan at will.

The USA will need to take major ports or a lot of small ones.
Creator Kraken Studios
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- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
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- Assault on Democracy SC2
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