And it starts

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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ncc1701e
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Re: And it starts

Post by ncc1701e »

The surprise landing turns out to be a nightmare. I am blocked in Brittany. It is June 1945.

The Russians are out of manpower, something like 20%. Only with 8 to 10 ground strikes on one hex, the Red army is able to achieve 3:1 locally. Otherwise, this is usually 1:2, 1:1, 3:2 sometimes 2:1 if I am lucky.

The game will end soon. Congratulations to my opponent for this Axis win.
End game.JPG
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AlvaroSousa
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Re: And it starts

Post by AlvaroSousa »

Is this the new game changes or the old one?

Also who are you playing against?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Re: And it starts

Post by ncc1701e »

AlvaroSousa wrote: Tue Jun 18, 2024 5:22 pm Is this the new game changes or the old one?

Also who are you playing against?
This is the old one before the defense modification of the Soviet armies. Hopefully, the Russians will be better next time.
Username Custine is my opponent here.
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canuckgamer
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Re: And it starts

Post by canuckgamer »

My opinion is that with the current state of the 1939 Small Fleet scenario, the Germans will have the game won on points by 1943. The difference in points means the Allies have to invade Europe in the spring/summer of 1943. We found that this resulted in multiple invasions being wiped out or at best holding out in the Brittany peninsula.

Your screenshot of June 1945 emphasizes just how much your game situation differs from the historical situation.

I think there still has to be some significant changes to the Soviets and the eastern front. I think the supply rules for Russia should be different than western Europe given how primitive the roads were. Even a natural obstacle like the Pripet Marshes is not much of a barrier considering how easy it is to advance and move there using the roads. You can even enter a road hex from a non road hex at the movement cost of a road. We played one game with the historical 1941 winter scenario where the Germans didn't invade until May 42 so that rule should be changed to the first winter the Germans are in Russia. The experience and the effectiveness of the Soviet units is even less than some of the Axis minor country units.

The game doesn't create the situation of how the total air superiority in the west allowed the Allies to interdict the supply and movement of the Germans strategically and tactically. The only interdiction in the game now reduces the op of a panzer to 7 from 10. You also cannot interdict the rail system to slow down the strategic movement of German units. Maybe that part of the air rules should have some global options rather than the existing unit by unit attacks.

Every 1939 small fleet game we played resulted in a Axis victory. The only one that was even close was the first one when we were both not that experienced with the game system. We look forward to War Plan 2.
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Re: And it starts

Post by ncc1701e »

I am not so sure. It really depends.

The main problem is to allow Germany to go to Stalingrad. That is nearly impossible now. Even in the above game where I have lost (my opponent did go for Moscow. And if it was at its correct position, did reach it). Allow Germany to resist in 1943 and 1944. And then be destroyed in 1945. German manpower is helping them for this but for good German player and bad Allies player, this is too much. Here I was beaten period. Soviet units are lacking power to go above 2:1 without strong close air support I was never able to achieve. Indeed I was investing in rifle armies not air units to survive.

But, for example, same scenario with the Allies. I think my opponent is of equal skill with me. The Red Army has done better than historically. It is January 1945 and Vienna will be soon captured. UK and USA on the other hand are still blocked in Normandy.
Red Army 1.JPG
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Red Army 2.JPG
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canuckgamer
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Re: And it starts

Post by canuckgamer »

Looking at the game where the Soviets are close to capturing Vienna I am curious as to what the victory points for the Axis is vs. the Allies. I assume that there is a huge difference in VPs

Germany surrenders when all their production centres are captured. If the UK and USA are "blocked" in Normandy that means the Soviets would have to capture German production centres near the French border like Cologne, Essen, and Dusseldorf, or even a more northern production centre like Hamburg. Unless of course the western allies can breakout of Normandy.

Let's say there is clear weather for all of May. Adding June and July gives 7 turns or so to capture all the German production centres so I doubt that can even be done in the game with the Soviets approaching Vienna.

We completed one Pacific 1941 Small Fleet campaign game in War Plan Pacific. When it ended in September 1st 1945, the Allies had taken pretty well all the objectives except for a couple in China and two Japanese production cities, Tokyo and if I remember correctly Osaka. The Japanese still won on victory points. This is exactly what can happen in War Plan. If there is one German production centre still controlled by the Germans they win on VPs. So the Germans merely have to hang on while the Allies have to run the table.

However my friend and I think War Plan is a great game and the best grand strategy computer game that we have played. I personally think that any grand strategy game on WW2 should slightly favour the Allies. When Churchill heard about Pearl Harbor he had his best sleep in years because at that moment he knew the war was won.
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AlvaroSousa
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Re: And it starts

Post by AlvaroSousa »

Very kind of you.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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ncc1701e
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Re: And it starts

Post by ncc1701e »

canuckgamer wrote: Sun Jun 23, 2024 4:51 am Looking at the game where the Soviets are close to capturing Vienna I am curious as to what the victory points for the Axis is vs. the Allies. I assume that there is a huge difference in VPs
Here is your answer:
Axis - 3383
Allies - 3504

VPs.JPG
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Chancellor Gorkon to Captain James T. Kirk:
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