Warplan 2 wishlist
Moderator: AlvaroSousa
- MagicMissile
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Re: Warplan 2 wishlist
Sveints ideas are good I think.
Just want to add I hope there will be "single" map campaigns as well? Like now one scenario for the war in Europe alone and one scenario for the war in the Pacific alone.
/MM
Just want to add I hope there will be "single" map campaigns as well? Like now one scenario for the war in Europe alone and one scenario for the war in the Pacific alone.
/MM
Re: Warplan 2 wishlist
+1 to this. It's also broken in WP1 because messages stick around until you send another one, so it falsely flags there as being a new message when there isn't one. I love talking to my opponents, but often they don't check the messages because the flag is always there whether or not a new message is pending.sveint wrote: Fri Jan 13, 2023 2:32 am Also the ingame chat is confusing and I often forget what is being discussed. If we could have a history of the last 3-4 messages instead of only the last message.
- AlvaroSousa
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Re: Warplan 2 wishlist
Yea that will be improved. I am thinking of leaving it as a consistent log so players can look back.sveint wrote: Fri Jan 13, 2023 2:32 am Also the ingame chat is confusing and I often forget what is being discussed. If we could have a history of the last 3-4 messages instead of only the last message.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- AlvaroSousa
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Re: Warplan 2 wishlist
Probably. It will be a map chop for each theater. I am making it global. That alone is a mountain of work considering it will be more detailed.MagicMissile wrote: Fri Jan 13, 2023 5:52 am Sveints ideas are good I think.
Just want to add I hope there will be "single" map campaigns as well? Like now one scenario for the war in Europe alone and one scenario for the war in the Pacific alone.
/MM
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Re: Warplan 2 wishlist
Sorry one more thing that I've probably mentioned before. When a turn fails to upload, we have to replay the turn. Can't that data be saved, and the upload attempted again later?
Re: Warplan 2 wishlist
When doing Alt+TAB to see something else, could you please disable the map scrolling?
This is for WP1 but it can wait the new engine.
This is for WP1 but it can wait the new engine.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- AlvaroSousa
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Re: Warplan 2 wishlist
It does that already. There is a pixel border for it of ~100 pixels.ncc1701e wrote: Sun Jan 15, 2023 8:45 am When doing Alt+TAB to see something else, could you please disable the map scrolling?
This is for WP1 but it can wait the new engine.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- AlvaroSousa
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Re: Warplan 2 wishlist
There is a try again feature in the game if it doesn't connect that I added a while ago.sveint wrote: Sat Jan 14, 2023 9:17 pm Sorry one more thing that I've probably mentioned before. When a turn fails to upload, we have to replay the turn. Can't that data be saved, and the upload attempted again later?
But if it uploads and the server says "it's good" but it is corrupted there is nothing I can do.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Re: Warplan 2 wishlist
Far too often the upload starts and then just never completes. I've tried waiting 30 minutes, there are never any error messages. Have to close the program.AlvaroSousa wrote: Sun Jan 15, 2023 7:59 pm There is a try again feature in the game if it doesn't connect that I added a while ago.
But if it uploads and the server says "it's good" but it is corrupted there is nothing I can do.
I don't understand why the file cannot be saved locally, then uploaded. So if the upload fails, all that needs to be done is to retry the upload, instead of replaying the entire turn.
- AlvaroSousa
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Re: Warplan 2 wishlist
If you are constantly being shut out you have a security app blocking it likely.
I'll see what I can do.
I'll see what I can do.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Re: Warplan 2 wishlist
No apps or anything causing problems on my side.AlvaroSousa wrote: Mon Jan 16, 2023 4:18 pm If you are constantly being shut out you have a security app blocking it likely.
I'll see what I can do.
I meant for WP2, no need to make major changes for an existing game.
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Re: Warplan 2 wishlist
I know that War Plan and War Plan Pacific are a cross between a board and PC wargame but I'm wondering if you have considered more FOW for War Plan 2. I like the increased FOW for naval groups in WPP and would like to see more FOW for land and air units.
For example in WP you can now see how many land and air units including their nationality are in England which sort of gives away a coming invasion. Using Russia as an example, you know where enemy tank mech units behind the lines are located.
I don't like what they've done in the SC2 series where you bump in to hidden enemy land units and get "ambushed" but not being able to see enemy land and air units behind the front lines allows for things like Operation Uranus at Stalingrad resulting in the encirclement of the 6th Army.
For example in WP you can now see how many land and air units including their nationality are in England which sort of gives away a coming invasion. Using Russia as an example, you know where enemy tank mech units behind the lines are located.
I don't like what they've done in the SC2 series where you bump in to hidden enemy land units and get "ambushed" but not being able to see enemy land and air units behind the front lines allows for things like Operation Uranus at Stalingrad resulting in the encirclement of the 6th Army.
Re: Warplan 2 wishlist
Another item on my WarPlan 2 wishlist : partisan effects.
In WarPlan 1 the effect is too binary, either (usually) no real effect, or an entire front is out of supply for a turn.
What if (I am not a designer, there may be far better ways) partisans had effects like this:
No partisans - max 9 supply
Light partisan activity - max 8 supply
Medium - max 7
Heavy - max 6
In WarPlan 1 the effect is too binary, either (usually) no real effect, or an entire front is out of supply for a turn.
What if (I am not a designer, there may be far better ways) partisans had effects like this:
No partisans - max 9 supply
Light partisan activity - max 8 supply
Medium - max 7
Heavy - max 6
Re: Warplan 2 wishlist
Last idea, I promise.
Some sort of handicap system, set at scenario start. Giving either the Axis or Allies a penalty of varying degrees (production perhaps?).
Some sort of handicap system, set at scenario start. Giving either the Axis or Allies a penalty of varying degrees (production perhaps?).
- battlevonwar
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Re: Warplan 2 wishlist
Old Strategic Command 1 would have a bidding system for Production Points for the Axis. So if you wanted to play them(as many prefer to play them) you would have to gamble. If the opponent took the deal you were stuck with the bid. i.e. 150 for Axis from BVN, 400 from sveint, BVN sold... I get would now play with 400 extra Production to start with turn 1 as Allies.sveint wrote: Wed Jan 18, 2023 4:48 am Last idea, I promise.
Some sort of handicap system, set at scenario start. Giving either the Axis or Allies a penalty of varying degrees (production perhaps?).
Re: Warplan 2 wishlist
A more realistic supply system with rail line capacity. And a rail line can not supply a unlimited amount of units. Maybe keep effectiveness, experience, strength and rework the supply value or add something like ammo level.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
- PanzerMike
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Re: Warplan 2 wishlist
Or maybe consider the LENGTH of the supply line, the longer it gets the more inefficient it becomes. A rail line from Berlin to Minsk is different from one to Stalingrad. The deeper you penetrate, the harder it should become to get all the supplies through. Currently length is not a variable.ncc1701e wrote: Sat Jan 21, 2023 8:31 pm A more realistic supply system with rail line capacity. And a rail line can not supply a unlimited amount of units. Maybe keep effectiveness, experience, strength and rework the supply value or add something like ammo level.
- MagicMissile
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Re: Warplan 2 wishlist
I dont expect a supply system like WitE2 thats probably too complicated and it is not needed for this kind of game and I dont know if I am a huge fan of it anyway but since we have computer power something maybe a little bit more granular than the one we have now could be devised. I am also thinking maybe one could tone down the range from railhead maybe 9 hexes a bit too much? Or maybe lets say you can be in supply at 9 hexes but only recover effiency within 5 or something.PanzerMike wrote: Sun Jan 22, 2023 7:50 amOr maybe consider the LENGTH of the supply line, the longer it gets the more inefficient it becomes. A rail line from Berlin to Minsk is different from one to Stalingrad. The deeper you penetrate, the harder it should become to get all the supplies through. Currently length is not a variable.ncc1701e wrote: Sat Jan 21, 2023 8:31 pm A more realistic supply system with rail line capacity. And a rail line can not supply a unlimited amount of units. Maybe keep effectiveness, experience, strength and rework the supply value or add something like ammo level.
Last edited by MagicMissile on Sun Jan 22, 2023 9:37 am, edited 1 time in total.
- MagicMissile
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Re: Warplan 2 wishlist
Victory condition
Hm maybe I have written this before but I think it would be nice to have some kind of victory condition to incentivise Axis overextension so the Axis wont just turtle up. I am thinking for the Axis it was a war you had to win. I dont think Adolf cared if he commited suicide in 45 or 46 for example. So my pretty simple idea is to base victory on when the Axis are defeated but keep victory hexes and depending on the amount of VP hexes the Axis had at its highest peak, I guess what WitE 2 calls the high water mark, that number can shift the victory one step in either direction.
So for example the Axis hold out long enough to earn a draw but because at one point the axis held a x (large) amount of victory hexes the end result is shifted one step to the axis side so it would be a minor axis victory.
Just an idea
/MM
Hm maybe I have written this before but I think it would be nice to have some kind of victory condition to incentivise Axis overextension so the Axis wont just turtle up. I am thinking for the Axis it was a war you had to win. I dont think Adolf cared if he commited suicide in 45 or 46 for example. So my pretty simple idea is to base victory on when the Axis are defeated but keep victory hexes and depending on the amount of VP hexes the Axis had at its highest peak, I guess what WitE 2 calls the high water mark, that number can shift the victory one step in either direction.
So for example the Axis hold out long enough to earn a draw but because at one point the axis held a x (large) amount of victory hexes the end result is shifted one step to the axis side so it would be a minor axis victory.
Just an idea

/MM
Re: Warplan 2 wishlist
Just lost another big turn (2nd this past week) because the servers (including forums) had a hickup. It's really a Matrix issue. I'm also really worried if in the future they stop supporting servers, will we even be able to play?sveint wrote: Mon Jan 16, 2023 7:11 pmNo apps or anything causing problems on my side.AlvaroSousa wrote: Mon Jan 16, 2023 4:18 pm If you are constantly being shut out you have a security app blocking it likely.
I'll see what I can do.
I meant for WP2, no need to make major changes for an existing game.