In other words, Germany fails to take Paris in the summer of 1940 and that is more or less the end of the game (some opponents
bravely fight on).

Moderator: AlvaroSousa
ORIGINAL: Flaviusx
I do think French garrison requirements for North Africa and Syria are way too low.
ORIGINAL: Jeff_Ahl
I would like to see one less MP (or operations points I guess it is called in this game) for France and British units. That would make it harder to shift the lines, harder to counter breakthroughs and would be realistic if you look at the doctrines at the time. The problem for the Allies during the whole war and especially in the beginning was that their centralized command structure was inflexible compared to the german Bewegungskrieg doctrine. Like with the Soviet armored formations this less MP can be changed during the game. Maybe +1 MP to the Allies after the Fall of France.
When I play Allies it is all to unhistorical that one can shift the lines that effective and especially counter the breakthroughs. Big BEF option would be much more "risky" because it is not ceratain that u would have the possibilty to evacuate as effective if u have has less MP.
Other wise I Think it is perfectly balanced. My daring push was to aggressive (not the example above but from our game), but if Sveint would have had less MP (operation points) that maybe would have worked.
ORIGINAL: Grognerd_INC
Any "Fall of France" scenario's in any game suffer from hindsight syndrome. What happened historically was a reasonably brilliant plan and some major blunders by the French/British fighting the last war. Pretty hard to duplicate without some heavy special rules.
Remember the air reconnaissance of the allies saw the German road traffic jams at the Ardennes and their high command chose to ignore it.
Yep, playing historical wargames always runs into the hindsight issue.