Coastal Defense suggestion

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Coastal Defense suggestion

Post by ncc1701e »

Linked to this thread:
https://www.matrixgames.com/forums/tm.asp?m=5141202

I would like to suggest to transform Coastal Defense into something more generic. Let's call it Fortification.

My idea would be to allow player to build a line of fortifications during the game.
Not the Maginot line or the Siegfried line but something lighter.

Things like the Stalin line, Molotov line, K-W line, the Panther-Wotan line, the defensive belts around Moscow and Kursk. And, of course, keep the role of Fortification for Coastal Defense.

As such, the new Fortification could be placed everywhere except in urban terrain.

And, as soon as an hex containing a Fortification is captured, the Fortification is removed / destroyed. The enemy can't use it anymore.

What do you think?
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
generalfdog
Posts: 604
Joined: Fri Dec 18, 2020 4:41 pm

RE: Coastal Defense suggestion

Post by generalfdog »

I think some of that generic fortification is supposed to be represented by entrenchment, but that would be good as long as it wasn't to cheap and didn't make it to difficult maybe boost defense value by 1 or half?
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: Coastal Defense suggestion

Post by ncc1701e »

I would say the current value and bonus is a good start.

Image
Attachments
coastal.jpg
coastal.jpg (50.15 KiB) Viewed 930 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
aoffen
Posts: 508
Joined: Fri Jun 07, 2002 10:28 am
Location: Brisvegas, Australia

RE: Coastal Defense suggestion

Post by aoffen »

I agree. Building an effective level 3 of entrenchment as a capital works would be a good option.
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: Coastal Defense suggestion

Post by ncc1701e »

In fact, to finish my answer in this thread:
https://www.matrixgames.com/forums/view ... 0&t=384523

I still have this idea behind.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: RE: Coastal Defense suggestion

Post by ncc1701e »

aoffen wrote: Mon Feb 14, 2022 9:58 am I agree. Building an effective level 3 of entrenchment as a capital works would be a good option.
In fact, my idea is not to go to level 3 of entrenchment. It is simpler.

Today, we have three levels of entrenchment. None, level 1 and level 2. It is taking one turn for an unit, not moving, to go from level 0:
Entrenchement level 0.JPG
Entrenchement level 0.JPG (12.24 KiB) Viewed 889 times

to level 1:
Entrenchement level 1.JPG
Entrenchement level 1.JPG (12.88 KiB) Viewed 889 times

Last edited by ncc1701e on Mon Sep 19, 2022 8:40 pm, edited 2 times in total.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: Coastal Defense suggestion

Post by ncc1701e »

And, another turn, not moving, to go from level 1:
Entrenchement level 1.JPG
Entrenchement level 1.JPG (12.88 KiB) Viewed 888 times

to level 2:
Entrenchement level 2.JPG
Entrenchement level 2.JPG (13.42 KiB) Viewed 888 times

Last edited by ncc1701e on Mon Sep 19, 2022 8:40 pm, edited 1 time in total.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: Coastal Defense suggestion

Post by ncc1701e »

What if this Fortification would allow an unit in its hex, not moving for one turn only, to go from level 0:
Entrenchement level 0.JPG
Entrenchement level 0.JPG (12.24 KiB) Viewed 885 times

directly to level 2:
Entrenchement level 2.JPG
Entrenchement level 2.JPG (13.42 KiB) Viewed 885 times

Last edited by ncc1701e on Mon Sep 19, 2022 8:41 pm, edited 1 time in total.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: Coastal Defense suggestion

Post by ncc1701e »

Like this, you can build a defensive line and units retreating on the Fortification line would be entrenched one turn faster.

What do you think of this?
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
AlvaroSousa
Posts: 11964
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: Coastal Defense suggestion

Post by AlvaroSousa »

Good idea but changing this would be difficult as is. At the moment I can't add anything else either to the game.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
NJ
Posts: 10
Joined: Tue Mar 06, 2012 9:32 am

Re: Coastal Defense suggestion

Post by NJ »

Sorry to intrude, but I popped this into the WP wishlist thread a while ago;

"RE: Warplan 2 wishlist
Post by NJ » Sun Nov 07, 2021 5:55 am

Ability to build Fortified Lines/areas (sorry if previously mentioned). Built very roughly on same time/PP cost of coastal defences. If possible, less benefit than longstanding fortifications like Maginot etc. Therefore, two levels of fortification in the game."

So really the ability to build something like the Gustav Line etc over a couple of months maybe. Probably best for WP2 if not doable now.
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: Coastal Defense suggestion

Post by ncc1701e »

NJ wrote: Mon Sep 19, 2022 9:21 pm Sorry to intrude, but I popped this into the WP wishlist thread a while ago;

"RE: Warplan 2 wishlist
Post by NJ » Sun Nov 07, 2021 5:55 am

Ability to build Fortified Lines/areas (sorry if previously mentioned). Built very roughly on same time/PP cost of coastal defences. If possible, less benefit than longstanding fortifications like Maginot etc. Therefore, two levels of fortification in the game."

So really the ability to build something like the Gustav Line etc over a couple of months maybe. Probably best for WP2 if not doable now.
Excellent idea, indeed. For sure to include in WP2
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

Re: Coastal Defense suggestion

Post by PanzerMike »

Remove the placement restriction of the current coastal fortification. Call it a fortified position and give it a new icon when placed on the map. Isn't that basically it?

Couldn't that be done in current WP?
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: Coastal Defense suggestion

Post by ncc1701e »

Yes, just answered in the other thread.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

Re: Coastal Defense suggestion

Post by PanzerMike »

Alvaro, make it so :D
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

Re: Coastal Defense suggestion

Post by PanzerMike »

Funny, in the editor you can place coastal defenses anywhere :D
Attachments
Coastal defense inland.png
Coastal defense inland.png (1.85 MiB) Viewed 782 times
User avatar
AlvaroSousa
Posts: 11964
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: Coastal Defense suggestion

Post by AlvaroSousa »

There aren't as many restrictions in the editor.

Adding what you want at the moment is a huge issue. Not only for coding but for game balance. With anything simple for a human to solve it can be incredibly complex to code without bugs.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

Re: Coastal Defense suggestion

Post by PanzerMike »

Yeay, yeah, yeah, party pooper :mrgreen:
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: Coastal Defense suggestion

Post by ncc1701e »

Alvaro is right. It may impact game balance. What if German or Russian player put fortifications everywhere on the map? This is perhaps not the time. Let's do it timely and carefully with WP2.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
AlvaroSousa
Posts: 11964
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: Coastal Defense suggestion

Post by AlvaroSousa »

Pretty much.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post Reply

Return to “WarPlan”