Naval Loops

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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MattFL
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Naval Loops

Post by MattFL »

Is there any way to stop the Axis parking subs on the Atlantic Naval loops?

Conversely, it's annoying that the Axis can't get any Navy into the Gulf or Red Sea....
Nirosi
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Re: Naval Loops

Post by Nirosi »

Hum... it should be non-accessible to Axis units. And frankly, I am not sure I would even want to play against someone doing that... :evil:
MattFL
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Re: Naval Loops

Post by MattFL »

It's not about cheese or otherwise, i had just read previously that Al was going to "fix this in the next patch" feeling it was "cheesey". I agree. So i'm wondering if it was fixed or not?

In my current game, once we figured it out, the ships bocking were removed. Makes no difference in any case....
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AlvaroSousa
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Re: Naval Loops

Post by AlvaroSousa »

It should be corrected. Have you updated the game? How long ago was this game started?

You might want to do an uninstall reinstall via steam to make sure you get the latest files and scenarios.

Al
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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