Update v1.00.29

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlvaroSousa
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Update v1.00.29

Post by AlvaroSousa »

ADDED ability to embark from coast: costs all operation points of navy, transports, and half the units strength
FIXED supply trucks text in rulebook and added red down arrow for interdiction
FIXED Switzerland has A.I. orders for defense
FIXED production damage going over production amount
FIXED removed islands on Norway to fix convoy issue
ADDED Germany can't get supply to Belfast without controlling Glasgow
FIXED Carrier pursuit puts sub fleets last on the selection order
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stjeand
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Re: Update v1.00.29

Post by stjeand »

Any chance you fixed the Iraq bug with it surrendering immediately when war is declared on it, only in the Winter scenario?
eddieballgame
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Re: Update v1.00.29

Post by eddieballgame »

Thank you
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stjeand
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Re: Update v1.00.29

Post by stjeand »

Okay you did not update Iraq...no biggie just wanted to check.
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Re: Update v1.00.29

Post by Nirosi »

Thanks Alvaro.
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AlvaroSousa
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Re: Update v1.00.29

Post by AlvaroSousa »

This patch was done 4 months ago before Iraq issue
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stjeand
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Re: Update v1.00.29

Post by stjeand »

AlvaroSousa wrote: Fri Jan 17, 2025 2:25 pm ADDED ability to embark from coast: costs all operation points of navy, transports, and half the units strength
Maybe I am not reading this correctly...but it says costs all operation points of the navy.

When I embark from the coast (evacuate), the unit has full movement by seas still.
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AlvaroSousa
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Re: Update v1.00.29

Post by AlvaroSousa »

I might have forgot to put that in even though I thought of it.
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Re: Update v1.00.29

Post by stjeand »

Will just have to test it as is...

To me it is fine...the cost is quiet high now.
aaminoff
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Re: Update v1.00.29

Post by aaminoff »

Did the fixed Soviet defense values from this thread

https://www.matrixgames.com/forums/view ... 0&t=403397

make it into this update?
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stjeand
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Re: Update v1.00.29

Post by stjeand »

aaminoff wrote: Mon Jan 20, 2025 5:17 pm Did the fixed Soviet defense values from this thread

https://www.matrixgames.com/forums/view ... 0&t=403397

make it into this update?
It looks like it. I checked a 1939 Russian corps and it had 5 defense. I did not check every scenario though.
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Re: Update v1.00.29

Post by ncc1701e »

Quite some time since I have played, I see nothing about Leningrad supply rules when it is isolated.
Was it solved earlier?

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Re: Update v1.00.29

Post by stjeand »

Leningrad has not be addressed as far as I know.

I think making Leningrad a level 1 port on the lake...and have the port get suppressed if the land bridge hex is captured.

It gives the Russians a big advantage in Leningrad because the unit will be in full supply.
I don't know a way to force the port to be basic supply always...which is what should happen when the rail is cut.
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