This is also my experience. Germans are too strong in 1942 because they are not losing enough manpower in 1941. And they have too much manpower too.
OR
Soviet are not strong enough in 1942 because they can’t repair and produce at the same time. They lack PP even with lend lease at max. And Soviet needs more units.
Sorry to discuss this inside your AAR, we may go elsewhere on the main forum.
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No I prefer a lively discussion AAR that was the idea. See how the game plays out and possibly we can come up with ideas for changes.
I am not an expert on WW2 but I know more than probably 99,5% maybe even 99,9% of the world population and as I understand it the German army already in 1942 was not of the same quality as the one of 1941. They might still have the manpower (even if they barely had that as shown by the huge increase in axis allied forces and the fact that the offensive of 1942 was not all over the front but just the southern part of it) but especially the loss of a lot of experienced NCOs caused a decline in troop quality.
I love WP I have not spent remotely as much time on any other computer wargame. I like the boardgame feel to it. I like that it plays pretty fast. I like that it is not that micro intensive. I like the fact that the game in an easy way incorporated the important aspects of the war production, manpower and oil.
I really like the idea of the German units starting better and the allied starting worse but over time they should meet and kind of equalise in quality. But that is the part that is not working now I feel. The gap in quality is not closed fast enough and therein I think lies the biggest problem. If anyone agrees try to come up with ideas to try and fix it. How hard can it be

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