Counter mod (v6.3&v1.02)

Moderator: AlvaroSousa

User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: Counter mod (Version 6.2)

Post by PanzerMike »

Nice work. One small improvement you can contemplate is the dropshadow on the hexagonal counters. Are you using GIMP?
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (Version 6.2)

Post by escorpion »

You're right. I use Paint, for now I can't do better but I persevere ...
User avatar
PanzerMike
Posts: 1218
Joined: Sun Apr 30, 2006 8:40 am

RE: Counter mod (Version 6.2)

Post by PanzerMike »

Paint. Ouch, I see. I started learning GIMP just 2 weeks ago. Steep learning curve, but far superior to Paint! I could supply you with some samples for hexagonal dropshadows. Bit I strongly advise you to give GIMP a try.
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (Version 6.2)

Post by escorpion »

A battery of screenshots

Image

Image

Image

Image

Image
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (Version 6.2)

Post by escorpion »

Paint. Ouch, I see. I started learning GIMP just 2 weeks ago. Steep learning curve, but far superior to Paint! I could supply you with some samples for hexagonal dropshadows. Bit I strongly advise you to give GIMP a try.

Thanks for the advice, I will try it. It will not be forgotten
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (Version 6.2)

Post by escorpion »

This is the mod project that I am involved in, combining the NATO symbols with the figures, the ideal complement would be in what ships and airplanes refers to the mod made by mroyer, PanzerMike or Uxbrigde since they perfectly complement this mod.

Image

Image
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (Version 6.2)

Post by escorpion »

This is the mod whose images are in the previous post

https://www.dropbox.com/s/ya5zh37juubpx ... 0.rar?dl=0
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (Version 6.2)

Post by escorpion »

New version of the previous post (v 1.01):

https://www.dropbox.com/s/o5wa1cwsrzgos ... 1.rar?dl=0

Image

Image

A .... Play and have fun
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: Counter mod (Version 6.2)

Post by Tejszd »

Both mods look good, thank you!

For the season and year I assume they must be manually changed?

Be neat if the game code would call Units.png after trying to pull Units1939, Units1940, etc.. Additional an S for summer or W for winter could be added; Units1940S.png or Units1944W.png.
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (V 6.2&V 1.01)

Post by escorpion »

Thank you.

Yes, you have to change it manually.

I accept your suggestion in the next version I will put it as you say.
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (V 6.3&V 1.02)

Post by escorpion »

New versions, v6.3 and v1.02.

In the new version I added the year 1945Summer and transparent aerodromes. In the single model I have changed some models.

Link to the single model

https://www.dropbox.com/s/z2q87d6abms4f ... 2.rar?dl=0

The link to v6.3 in the first post
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (V 6.3&V 1.02)

Post by escorpion »

User avatar
Simulacra53
Posts: 641
Joined: Sat May 16, 2015 2:58 pm
Contact:

RE: Counter mod (V 6.3&V 1.02)

Post by Simulacra53 »

Please consider an alternative set with regular square counters.
Not meant as criticism, but to each his own, but personally I like the counter art, but I just prefer square (and non transparant) counters.

Just a thought.
Maybe you could just re-release one of your earlier iterations, which has the same art, but with square counters?

PS: still using your mod for Desert War 1940-42
Simulacra53
Free Julian Assange
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (V 6.3&V 1.02)

Post by escorpion »

In the start post you have the link to previous versions.

Thanks for using my mod Desert War 1940-42.
User avatar
Simulacra53
Posts: 641
Joined: Sat May 16, 2015 2:58 pm
Contact:

RE: Counter mod (V 6.3&V 1.02)

Post by Simulacra53 »

Should have read the original text, sorry.
Simulacra53
Free Julian Assange
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (V 6.3&V 1.02)

Post by escorpion »

Afrika 1941

Image

Image


Three files, 1941, 1942 and 1943.
The placement as explained in the first post.

Link

https://www.dropbox.com/s/warkgeptiun9c ... 1.rar?dl=0

https://www.dropbox.com/s/3luhkkq7ns2f1 ... n.rar?dl=0

A ... Play and have fun




User avatar
lion_of_judah
Posts: 2305
Joined: Mon Jan 08, 2007 6:36 pm
Location: somewhere over the rainbow

RE: Counter mod (v6.3&v1.02)

Post by lion_of_judah »

I would really like to install these, but the instructions on doing so are vague, or I'm just stupid...LOL... could someone explain the procedure for me. Thanks
User avatar
lion_of_judah
Posts: 2305
Joined: Mon Jan 08, 2007 6:36 pm
Location: somewhere over the rainbow

RE: Counter mod (v6.3&v1.02)

Post by lion_of_judah »

playing the 1939 scenario now, and have the latest download of this mod. The British mechanized symbol is missing.
User avatar
roy64
Posts: 309
Joined: Tue Jun 09, 2015 3:14 pm
Location: Loughborough, Leicestershire, England

RE: Counter mod (v6.3&v1.02)

Post by roy64 »

I have them in my game.
User avatar
lion_of_judah
Posts: 2305
Joined: Mon Jan 08, 2007 6:36 pm
Location: somewhere over the rainbow

RE: Counter mod (v6.3&v1.02)

Post by lion_of_judah »

playing the German side, the only thing I see when up against a mechanized or armored British unit are the strength and movement, nothing else.
Post Reply

Return to “MODS and Scenarios”