Counter mod (v6.3&v1.02)

Moderator: AlvaroSousa

escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Mod unit

Post by escorpion »

They may look better in this forum

www.puntadelanza.net/Foro/phpBB3/viewto ... 10&t=20567

escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Mod unit (Version 2)

Post by escorpion »

Europe 1942 (Winter)

Image

Europe 1943 (Winter)

Image

Soon...
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Lascar
Posts: 538
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RE: Mod unit (Version 2)

Post by Lascar »

Very impressive mod, thanks for your efforts.
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Mod unit (Version 2)

Post by escorpion »

ORIGINAL: Lascar

Very impressive mod, thanks for your efforts.
Thank you very much!
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Mod unit (Version 2)

Post by escorpion »

Version 3 to download in the first post.

Images in the following link

www.puntadelanza.net/Foro/phpBB3/viewto ... 10&t=20567
escorpion
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RE: Mod unit (Version 3)

Post by escorpion »

Barbarroja preparations (version 4)

Image
TrogusP96
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RE: Mod unit (Version 2)

Post by TrogusP96 »

The first post leads to a non functioning link. and the links in the lower portion of post 1 say Versions 1 and 2.
escorpion
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RE: Mod unit (Version 2)

Post by escorpion »

ORIGINAL: TrogusP96

The first post leads to a non functioning link. and the links in the lower portion of post 1 say Versions 1 and 2.

The links already work. I have left versions 1 and 2 in case someone likes some units more.

Thanks for the warning
escorpion
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Joined: Thu Dec 06, 2012 1:39 pm

RE: Mod unit (Version 4)

Post by escorpion »

Well, finally I think I'm done, I did not like the contours of the chips, but I saw some that I liked in another mod, I asked permission to mroyer and he lets me use his mod. As always in the first post.

This is the latest version (the 4) and I hope at some time not to touch it, I have added a file, units_unico, for those who do not want to use the other files and that this is the one that lasts throughout the game, "_unico" is removed leaving only the name of "units" and gets into the folders of the different scenarios.
James Taylor
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RE: Mod unit (Version 4)

Post by James Taylor »

Where's the "plus" sign for replacement/upgrade emphasis?
SeaMonkey
escorpion
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RE: Mod unit (Version 4)

Post by escorpion »

I do not understand the question.

The HQs are the ones that give replacement/upgrade.
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Zovs
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RE: Mod unit (Version 4)

Post by Zovs »

Its not a question, what he is saying is with your mod the replacement priority is hidden/lost, another words the way you created your bitmap icon is hiding the '+' sign.

If you take a look at Mark's mod he fixed that issue.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
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escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Mod unit (Version 4)

Post by escorpion »

Thanks for the clarification.

I'll see how I fix it
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Mod unit (Version 4)

Post by escorpion »

ORIGINAL: James Taylor

Where's the "plus" sign for replacement/upgrade emphasis?

Well, you are absolutely right, I had version 5 ready, in fact I had posted it on the Spanish PdL forum, I will try since it is quite a job, if possible clean the area where the "+" icon is.

Thanks James
escorpion
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Joined: Thu Dec 06, 2012 1:39 pm

RE: Mod unit (Version 4)

Post by escorpion »

Image

Image

Image

In the American infantry units I have placed the icon of a truck meaning that they are motorized.

The link for downloading version 5 in the first post
escorpion
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RE: Mod unit (Version 6)

Post by escorpion »

In this version I have updated some units, the armored units have made them hexagonal. As always, version 6 in the first post.

Image

A ... Play and have fun
escorpion
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RE: Counter mod (Version 6.1)

Post by escorpion »

New version, v6.1. I have rectified some unit models. As always the update in post 1.

A ... Play and have fun.
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mroyer
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RE: Counter mod (Version 6.1)

Post by mroyer »

It's pretty cool how your unknown-unit counters with question marks are see-through :) Nice effect.

-Mark R.
escorpion
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RE: Counter mod (Version 6.1)

Post by escorpion »

Thank you. You already know that you can get the idea, your mod with this one is perfectly compatible.
escorpion
Posts: 69
Joined: Thu Dec 06, 2012 1:39 pm

RE: Counter mod (Version 6.2)

Post by escorpion »

I have updated some models (V6.2), as always in the first post.

A ... Play and have fun.
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