Italian Strategies

Share here your best strategies! Or your failures ...
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Christolos
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RE: Italian Strategies

Post by Christolos »

Ok, I understand now that naval units don't use oil when moving out of a port, and from a port to a port. This explains why transporting Italian units by sea to Libya, does not use oil.

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

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kennonlightfoot
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RE: Italian Strategies

Post by kennonlightfoot »

Am I sufferings memory loss or is it easier for the Allies to force Italy to surrender? Seems like in most ver 10 that being able to affect Italy morale by taking places like Tripoli makes them vulnerable to a quick kill by taking just one main land VP city.
Kennon
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stjeand
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RE: Italian Strategies

Post by stjeand »

You have to take 6 points...so a 5 and a 1 man power...or a 10...or 2 5s...

And I don't think they resource that was moved to the mainland counts. I tried that if I remember and it did not work.


I don't think they are any "easier" persay...I suspect people are not guarding the ports with good enough troops since theirs...are basically guard units.
jjdenver
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Joined: Thu Nov 01, 2007 11:07 pm

RE: Italian Strategies

Post by jjdenver »

Are Italy's subs useful in this game? Can they pass through a UK-held Gibraltar to get into the Atlantic? If not is there anything for them to do in the Med? Should the tech be researched? Should they be disbanded?'

Also in scenario notes it's mentioned that 3 alpine hexes have to be garrisoned. I looked at Italian-French border and don't see any alpine hexes. What hexes exactly need to be garrisoned? Is this garrison required from turn 1?

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And another question - is it useful for Italy to DOW early? It seems like they are vulnerable so delaying their entry might be good?
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stjeand
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RE: Italian Strategies

Post by stjeand »

Subs are pretty useless unless you capture Gibraltar. I have never sunk anything with them...just gotten them sunk and rarely damaged a ship.
I use them to blockade Malta.
If I take Malta they sit in port until I suicide them on enemy ships. They are mostly an oil drain on the Italians, basically Germans.
And you can not disband naval units.

As for the garrisons...

There are French troops on the border with Italy to start. The French must occupy each hex with a unit. Could be a just a division...but must be a unit.


Early DOW can be good for attacks in Africa if the UK is not ready for them. Also you may catch some transports enroute. I have done that a few times...though it was a mistake made by my opponent...forgot to move a unit to the Alpine hex. DOW's and sank a fighter and a large corp in Gibraltar...

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