WPE 1.00.141 Beta 5.1 - air balance problems

Stop here if you are eager to try in advance new patches!
generalfdog
Posts: 604
Joined: Fri Dec 18, 2020 4:41 pm

RE: WPE 1.00.141 Beta 5.1 - air balance problems

Post by generalfdog »

I'm not sure what it should be but I would think some sort of limit should be there, maybe no more then double the land combat factors
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPE 1.00.141 Beta 5.1 - air balance problems

Post by ncc1701e »

ORIGINAL: Harrybanana

Having said this, I think that Alvaro is right that there should be some limit on how much air units can affect the Combat Odds. My suggestion would be that Offensive GS should be limited to 2X the unmodified Attack Strength of the Attacking Units and Defensive GS should be limited to 2X the unmodified Defense Strength of the Defending Unit.

But, it won't change anything in my above example with the HQ. Defense Strength of the HQ is 3. So, you mean the defensive ground support can go up to 6. In the first battle, it was 4. Maybe in the second battle, the defense strength was lower, I don't know.

Image
Attachments
defensive.jpg
defensive.jpg (199.52 KiB) Viewed 703 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPE 1.00.141 Beta 5.1 - air balance problems

Post by ncc1701e »

ORIGINAL: Harrybanana

Other things that I think need to done:

1. Increase the rate at which each Nations National Air Unit Experience increases. While there have been times when a player has gotten lucky and had his Russian Air Unit Experience increase quickly, generally this increases way too slowly.

Except for Russian, all other major nations are already at their maximum. But I agree for Russia.
ORIGINAL: Harrybanana

2. Increase the rate at which individual air units gain experience. In my gaming experience air units seldom if ever have experience levels higher than 55% even if they see a lot of combat. The only exceptions are air units that begin the game with higher experience. But even they progress steadily downward as they take losses.

I agree.
ORIGINAL: Harrybanana

3. Fix it so that Air Units providing GS can cause an increase to that Nations National Air Experience level. Maybe this is already the case, but if so I haven't ever noticed an increase from this.

I agree. Hope this is the case indeed.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: WPE 1.00.141 Beta 5.1 - air balance problems

Post by Harrybanana »

ORIGINAL: ncc1701e

ORIGINAL: Harrybanana

Other things that I think need to done:

1. Increase the rate at which each Nations National Air Unit Experience increases. While there have been times when a player has gotten lucky and had his Russian Air Unit Experience increase quickly, generally this increases way too slowly.

Except for Russian, all other major nations are already at their maximum. But I agree for Russia.

Italy and France start with 40% Air Experience and I think Rumania and Hungary begin with only 40% as well (but I am not sure).
Robert Harris
Harrybanana
Posts: 4098
Joined: Sat Nov 27, 2004 12:07 am
Location: Canada

RE: WPE 1.00.141 Beta 5.1 - air balance problems

Post by Harrybanana »

ORIGINAL: ncc1701e
ORIGINAL: Harrybanana

Having said this, I think that Alvaro is right that there should be some limit on how much air units can affect the Combat Odds. My suggestion would be that Offensive GS should be limited to 2X the unmodified Attack Strength of the Attacking Units and Defensive GS should be limited to 2X the unmodified Defense Strength of the Defending Unit.

But, it won't change anything in my above example with the HQ. Defense Strength of the HQ is 3. So, you mean the defensive ground support can go up to 6. In the first battle, it was 4. Maybe in the second battle, the defense strength was lower, I don't know.

Image


I am not quite sure which Attack you are referring too. But IMO if an Attacker has say 30 Combat Strength attacking a 3 Strength land Unit (10:1), the defending land unit should be able to add a maximum of 6 GS so that the final odds are 30 to 9 = 3:1. But I could certainly live with the maximum Defensive Support being 1X the Defenders unadjusted Defense Strength. Perhaps in that case the maximum Offensive GS should be limited to 1X the Attacking Ground Units unadjusted Combat Strength.

But what ever is decided the same limitations should be placed on Shore Bombardment. I have seen defensive shore bombardment decrease Attack odds from 10:1 to 2:1 (while dealing massive damage to my Attacking units) and I have seen offensive shore bombardment increase attack odds from 2:1 to 7:1 (while likewise inflicting massive casualties on the Defending units). I don't see why shore bombardment should be so incredibly effective while restricting air bombardment.
Robert Harris
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPE 1.00.141 Beta 5.1 - air balance problems

Post by ncc1701e »

ORIGINAL: Harrybanana

I am not quite sure which Attack you are referring too.

This one:
fb.asp?m=5104751
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10694
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: WPE 1.00.141 Beta 5.1 - air balance problems

Post by ncc1701e »

ORIGINAL: Harrybanana

ORIGINAL: ncc1701e

ORIGINAL: Harrybanana

Other things that I think need to done:

1. Increase the rate at which each Nations National Air Unit Experience increases. While there have been times when a player has gotten lucky and had his Russian Air Unit Experience increase quickly, generally this increases way too slowly.

Except for Russian, all other major nations are already at their maximum. But I agree for Russia.

Italy and France start with 40% Air Experience and I think Rumania and Hungary begin with only 40% as well (but I am not sure).

You are right. Also Russia seems to have a max at 45% not 50%. My best Red Air units are at 48%-49% in this PBEM.

Image
Attachments
RedAir1.jpg
RedAir1.jpg (153.42 KiB) Viewed 703 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Post Reply

Return to “WarPlan Open Beta Versions”