WIF Release

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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rmg
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WIF Release

Post by rmg »

Is this the biggest false hype since swampland in Florida? Really, why no specifics, targets or releases after...HOW MANY YEARS????.....Matrix should just take the false advertising off until there is something real to promote...........anyone know anything different?
winky51
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RE: WIF Release

Post by winky51 »

1 programmer. That sums it up. He has help from Beta Testers who have assisted over the years. Quite a dedicated group.

1st post I say was July 2005 asking "when".

Go buy Strategic Command 2 and play that till WIF comes out.
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Joseignacio
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RE: WIF Release

Post by Joseignacio »

ORIGINAL: rmg

Is this the biggest false hype since swampland in Florida? Really, why no specifics, targets or releases after...HOW MANY YEARS????.....Matrix should just take the false advertising off until there is something real to promote...........anyone know anything different?

There have been the tipycal delays in a software product, plus a "bonus delay" because this product is intended to deliver with quality.

To state this is correct. To start to groan and moan like a child is infantile and is plain trolling. Please, let's try not to upset Steve, he is doing very well considering the circumstances.
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Arctic Blast
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RE: WIF Release

Post by Arctic Blast »

And where has there been 'false advertising'???
Meditation on inevitable death should be performed daily.
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composer99
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RE: WIF Release

Post by composer99 »

To be fair, the site worldinflames.com (which I note now automatically transfers to the Matrix product page) used to have a Coming Soon! announcement several years ago. If that was still up it would definitely be false advertising. [:)]
~ Composer99
marklv
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RE: WIF Release

Post by marklv »

This game has been in some form of development, on and off, since the mid 1990s has it not?  I remember some announcement about it back in 1995 - no kidding. [8|] I didn't even have internet access then, I read about it in a gaming magazine.
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Mad Russian
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RE: WIF Release

Post by Mad Russian »

You want it complete when you get it or you want to buy what they have ready now?

I'm sure Matrix will go with whatever you want.

Personally, I've waited a LONG time for this game. When I buy it I want it to be a finished product. I'll wait until Shannon says he's finished.

MR
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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: WIF Release

Post by Mad Russian »

Or you could send me the money and I'll hold it for you until it's ready...just a service I provide for free.[:D]

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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michaelbaldur
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RE: WIF Release

Post by michaelbaldur »



or maybe ... we could pay half now ...and half when the game is released ...then matrix games could see how many customers. there are for the game ...and use the money to speed up the development of the game ... 
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
capex_MatrixForum
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RE: WIF Release

Post by capex_MatrixForum »

Hi all!

just to say another guy (and customer of course) from Italy is waiting for years... no problem. A big huge to Steve and all the community.

cpx
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RE: WIF Release

Post by Shannon V. OKeets »

ORIGINAL: capex

Hi all!

just to say another guy (and customer of course) from Italy is waiting for years... no problem. A big huge to Steve and all the community.

cpx
Welcome to the forum.[:)]
Steve

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Palle
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RE: WIF Release

Post by Palle »

First announcement was The Annual 1996.

And we cannot play half now. That is not how games work.

WiF is perhaps the most complex of all wargames (except perhaps ASL), it must be almost impossible to create for computers. especially the AI. Any player of RTW/EB or even SPWWI/MBT will know how frustrating dumb AIs are.
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RE: WIF Release

Post by SLAAKMAN »

"The suspense is terrible. I hope it'll last." [:D] 
 
Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
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coregames
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RE: WIF Release

Post by coregames »

ORIGINAL: Palle

First announcement was The Annual 1996.

And we cannot play half now. That is not how games work.

WiF is perhaps the most complex of all wargames (except perhaps ASL), it must be almost impossible to create for computers. especially the AI. Any player of RTW/EB or even SPWWI/MBT will know how frustrating dumb AIs are.
GDW produced the Europa series of games, which if you combine them, are more complex than anything else I've seen in the way of board games. WiF and ASL are way up there though.
"The creative combination lays bare the presumption of a lie." -- Lasker

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Palle
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RE: WIF Release

Post by Palle »

I was never able to get my hands on those, as I was informed they were not as complex ruleswise as WiFFE and ASL, but much larger?

I think the largest ones in terms of counters I have played are ASL's Kampfgruppe Peiper, ???'s The Longest day (that was hard to get here in Denmark before internet was invented ;-) ), Enemy at The Gates, and of course WiFFE. For roleplaying I play Rolemaster since 1988 though, so complexity is... not new to me ;-)
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RE: WIF Release

Post by Shannon V. OKeets »

ORIGINAL: Palle

I was never able to get my hands on those, as I was informed they were not as complex ruleswise as WiFFE and ASL, but much larger?

I think the largest ones in terms of counters I have played are ASL's Kampfgruppe Peiper, ???'s The Longest day (that was hard to get here in Denmark before internet was invented ;-) ), Enemy at The Gates, and of course WiFFE. For roleplaying I play Rolemaster since 1988 though, so complexity is... not new to me ;-)
The Europa series just had a ton of counters - with many different unit types and special rules for each. It took a long time just to set up the starting position. What really impacted play though were the stacks of units along the front line and sorting through them all to figure out what you wanted to place where. The game looked lovely but while one side was figuring out their move, the other side could go on a two week vacation.
Steve

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paulderynck
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RE: WIF Release

Post by paulderynck »

Let's see... was that 1/5th ATEC on the third stack? or 1/3rd on the fifth?...
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Palle
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RE: WIF Release

Post by Palle »

Is that not by and large dependant on the players?
For example, I also play tabletop with figures using rules we (Oleg) developed himself, him and often Jan and I are very fast players, we just move. tracey is a very slow, deliberate player who can take 20 mins to move 10 figures, putting them just right and taking everything into account while the rest of us (oleg and I especially as we have 40+ years of re-enactment and I lots of military experience) just do what seems right and analyses afterwards or while doing it. Tracey too has lots of re-enactment experience 23 years I believe, she has same wargaming experience as Oleg and I while Jan has no re-enactment or militay experience and the same wargaming... it depends on character is my point.

The games can be seen here, here and here, I strongly recommend having a look.
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RE: WIF Release

Post by Shannon V. OKeets »

ORIGINAL: Palle

Is that not by and large dependant on the players?
For example, I also play tabletop with figures using rules we (Oleg) developed himself, him and often Jan and I are very fast players, we just move. tracey is a very slow, deliberate player who can take 20 mins to move 10 figures, putting them just right and taking everything into account while the rest of us (oleg and I especially as we have 40+ years of re-enactment and I lots of military experience) just do what seems right and analyses afterwards or while doing it. Tracey too has lots of re-enactment experience 23 years I believe, she has same wargaming experience as Oleg and I while Jan has no re-enactment or militay experience and the same wargaming... it depends on character is my point.

The games can be seen here, here and here, I strongly recommend having a look.
Of course the player can make a big difference, but I was referring to my experience where my opponent and I had been playing monster board war games for 10 years (8 hours/week). We were quite good at making decisions quickly - both of us played speed chess a lot too (Karl was much bettter than I and had to give me 2 minutes vs 5 minutes odds to make the game competitive).

Even so, we could not make moves quickly in Europa simply because of the number of units: heights of the stacks and depth of the stacks along the frontline. We were both very practiced at using medical tweezers for examining stacks. Regardless, at a certain point it isn't possible to examine all enemy & friendly units in the frontline and retain that information long enough to make reasonable decisions. For instance, if you discovered something in the middle of your move that you hadn't noticed before, there was no way you could undo all your moves up to that point. As I said, the game looked lovely (and by game I mean the rule set too), but we couldn't get past the problems with the mechanics.
Steve

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Sarge
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RE: WIF Release

Post by Sarge »

ORIGINAL: michaelbaldur



or maybe ... we could pay half now ...and half when the game is released ...then matrix games could see how many customers. there are for the game ...and use the money to speed up the development of the game ... 

VSSAL is free why would anyone pay for essentially the same thing ?
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